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The boundary between classical and quantum correlations is well characterised by linear constraints called Bell inequalities. It is much harder to characterise the boundary of the quantum set itself in the space of no-signaling…
We establish a sharp quantum advantage in determining the parity (even/odd) of an unknown permutation applied to any number $n \ge 3$ of particles. Classically, this is impossible with fewer than $n$ labels, being that the success is…
In this paper, we study a faithful translation of a two-player quantum Morra game, which builds on previous work by including the classical game as a special case. We propose a natural deformation of the game in the quantum regime in which…
Secure communication protocols are becoming increasingly important, e.g. for internet-based communication. Quantum key distribution allows two parties, commonly called Alice and Bob, to generate a secret sequence of 0s and 1s called a key…
We investigate the feasibility of quantum seals. A quantum seal is a state provided by Alice to Bob along with information which Bob can use to make a measurement, "break the seal," and read the classical message stored inside. There are…
We consider game theory from the perspective of quantum algorithms. Strategies in classical game theory are either pure (deterministic) or mixed (probabilistic). We introduce these basic ideas in the context of a simple example, closely…
Quantum pseudotelepathy is a strong form of nonlocality. Different from the conventional non-local games where quantum strategies win statistically, e.g., the Clauser-Horne-Shimony-Holt game, quantum pseudotelepathy in principle allows…
Oblivious transfer is a fundamental cryptographic primitive in which Bob transfers one of two bits to Alice in such a way that Bob cannot know which of the two bits Alice has learned. We present an optimal security bound for quantum…
In recent years methods have been proposed to extend classical game theory into the quantum domain. This paper explores further extensions of these ideas that may have a substantial potential for further research. Upon reformulating quantum…
We propose a teleportation protocol that enables perfect transmission of a qubit using a partially entangled two-qutrit quantum channel. Within our scheme, we analyze the relationship among the three key ingredients of teleportation: (i)…
In the game of Matching Pennies, Alice and Bob each hold a penny, and at every tick of the clock they simultaneously display the head or the tail sides of their coins. If they both display the same side, then Alice wins Bob's penny; if they…
In two-party quantum communication complexity, Alice and Bob receive some classical inputs and wish to compute some function that depends on both these inputs, while minimizing the communication. This model has found numerous applications…
We study a new QKD that is different from the scheme proposed by \cite{Ramz2}, though it essentially takes our ground on three-player quantum games and Greenberg-Horne-Zeilinger triplet entangled state (GHZ state) \cite{Gree} is used. In…
A protocol for considering decoherence in quantum games is presented. Results for two-player, two-strategy quantum games subject to decoherence are derived and some specific examples are given. Decoherence in other types of quantum games is…
Quantum computers are believed to bring computational advantages in simulating quantum many body systems. However, recent works have shown that classical machine learning algorithms are able to predict numerous properties of quantum systems…
We consider communication scenarios with multiple senders and a single receiver. Focusing on communication tasks where the distinguishability or anti-distinguishability of the sender's input is bounded, we show that quantum strategies…
In this work we have introduced two party games with respective winning conditions. One cannot win these games deterministically in the classical world if they are not allowed to communicate at any stage of the game. Interestingly we find…
We show that a qubit can be used to substitute for an arbitrarily large number of classical bits. We consider a physical system S interacting locally with a classical field phi(x) as it travels directly from point A to point B. The field…
We investigate two senders and one receiver multiparty communication scenario. Following Phys.Rev.A83, 062112 and arXiv : 2506.07699, we study multiparty communication bounded by dimension and distinguishability. We provide an explicit…
We consider visible compression for discrete memoryless sources of mixed quantum states when only classical information can be sent from Alice to Bob. We assume that Bob knows the source statistics, and that Alice and Bob have identical…