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A sequence of spin-1/2 particles polarised in one of two possible directions is presented to an experimenter, who can wager in a double-or-nothing game on the outcomes of measurements in freely chosen polarisation directions. Wealth is…
A long sequence of tosses of a classical coin produces an apparently random bit string, but classical randomness is an illusion: the algorithmic information content of a classically-generated bit string lies almost entirely in the…
We give operational meaning to wave-particle duality in terms of discrimination games. Duality arises as a constraint on the probability of winning these games. The games are played with the aid of an n-port interferometer, and involve 3…
Motivated by notions of quantum heuristics and by average-case rather than worst-case algorithmic analysis, we define quantum computational advantage in terms of individual problem instances. Inspired by the classical notions of Kolmogorov…
The challenge of programming classical computers to play traditional, competitive games against human players has helped to advance classical hardware and software. Quantum computers have the potential to play games in a unique way:…
Quantum Decision Theory, advanced earlier by the authors, and illustrated for lotteries with gains, is generalized to the games containing lotteries with gains as well as losses. The mathematical structure of the approach is based on the…
We study the classic divide-and-choose method for equitably allocating divisible goods between two players who are rational, self-interested Bayesian agents. The players have additive values for the goods. The prior distributions on those…
In this article, we study a nonlocal game with two questions and three answers per player, which was first considered by Feige in 1991, and show that there is quantum advantage in this game. We prove that the game is a robust self-test for…
We discuss sequential unambiguous state-discrimination measurements performed on the same qubit. Alice prepares a qubit in one of two possible states. The qubit is first sent to Bob, who measures it, and then on to Charlie, who also…
One-sided output secure function evaluation is a cryptographic primitive where the two mutually distrustful players, Alice and Bob, both have a private input to a bivariate function. Bob obtains the value of the function for the given…
Inspired from quantum key distribution, we consider wireless communication between Alice and Bob when the intermediate space between Alice and Bob is controlled by Eve. That is, our model divides the channel noise into two parts, the noise…
We investigate a game where a sender (Alice) teleports coherent states to two receivers (Bob and Charlie) through a tripartite Gaussian state. The aim of the receivers is to optimize their teleportation fidelities by means of local…
We analyse two party non-local games whose predicate requires Alice and Bob to generate matching bits, and their three party extensions where a third player receives all inputs and is required to output a bit that matches that of the…
We present a perspective on quantum games that focuses on the physical aspects of the quantities that are used to implement a game. If a game is to be played, it has to be played with objects and actions that have some physical existence.…
Quantum information has suggested new forms of quantum logic, called quantum computational logics, where meanings of sentences are represented by pieces of quantum information (generally, density operators of some Hilbert spaces), which can…
A game-theoretic setting provides a mathematical basis for analysis of strategic interaction among competing agents and provides insights into both classical and quantum decision theory and questions of strategic choice. An outstanding…
It has previously been shown that quantum nonlocality offers no benefit over classical correlations for performing a distributed task known as nonlocal computation. This is where separated parties must compute the value of a function…
In this paper, we perform a minimalistic quantization of the classical game of tic-tac-toe, by allowing superpositions of classical moves. In order for the quantum game to reduce properly to the classical game, we require legal quantum…
Quantum uncertainty is a well-known property of quantum mechanics that states the impossibility of predicting measurement outcomes of multiple incompatible observables simultaneously. In contrast, the uncertainty in the classical domain…
We study the performance of classical and quantum machine learning (ML) models in predicting outcomes of physical experiments. The experiments depend on an input parameter $x$ and involve execution of a (possibly unknown) quantum process…