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This paper introduces Local Learner (2L), an algorithm for providing a set of reference strategies to guide the search for programmatic strategies in two-player zero-sum games. Previous learning algorithms, such as Iterated Best Response…

Machine Learning · Computer Science 2023-07-25 Rubens O. Moraes , David S. Aleixo , Lucas N. Ferreira , Levi H. S. Lelis

Scientific competitions are crucial in the field of service robotics. They foster knowledge exchange and benchmarking, allowing teams to test their research in unstandardized scenarios. In this paper, we summarize the trending solutions and…

Robotics · Computer Science 2019-03-27 Mauricio Matamoros , Viktor Seib , Dietrich Paulus

With the rapid growth of computing powers and recent advances in deep learning, we have witnessed impressive demonstrations of novel robot capabilities in research settings. Nonetheless, these learning systems exhibit brittle generalization…

Robotics · Computer Science 2023-07-06 Huihan Liu , Soroush Nasiriany , Lance Zhang , Zhiyao Bao , Yuke Zhu

Learning dexterous locomotion policy for legged robots is becoming increasingly popular due to its ability to handle diverse terrains and resemble intelligent behaviors. However, joint manipulation of moving objects and locomotion with…

Robotics · Computer Science 2024-03-22 Yutong Hu , Kehan Wen , Fisher Yu

This thesis work presents a more efficient and effective approach to training control-related tasks for humanoid robots using Reinforcement Learning (RL). The traditional RL methods are limited in adapting to real-world environments,…

Robotics · Computer Science 2025-12-17 Jonathan Spraggett

The NUbots team, from The University of Newcastle, Australia, has had a strong record of success in the RoboCup Standard Platform League since first entering in 2002. The team has also competed within the RoboCup Humanoid Kid-Size League…

DICE is a general purpose multidimensional numerical integration package. There can be two ways in the parallelization of DICE, "distributing random numbers into workers" and "distributing hypercubes into workers". Furthermore, there can be…

High Energy Physics - Phenomenology · Physics 2009-11-11 F. Yuasa , K. Tobimatsu , S. Kawabata

We propose a machine learning framework to synthesize reactive controllers for systems whose interactions with their adversarial environment are modeled by infinite-duration, two-player games over (potentially) infinite graphs. Our…

Computer Science and Game Theory · Computer Science 2020-11-03 Daniel Neider , Oliver Markgraf

Soccer kicking is a complex whole-body motion that requires intricate coordination of various motor actions. To accomplish such dynamic motion in a humanoid robot, the robot needs to simultaneously: 1) transfer high kinetic energy to the…

Robotics · Computer Science 2024-07-23 Daniel Marew , Nisal Perera , Shangqun Yu , Sarah Roelker , Donghyun Kim

We present a method for fast training of vision based control policies on real robots. The key idea behind our method is to perform multi-task Reinforcement Learning with auxiliary tasks that differ not only in the reward to be optimized…

We present a new approach for identifying situations and behaviours, which we call "moves", from soccer games in the 2D simulation league. Being able to identify key situations and behaviours are useful capabilities for analysing soccer…

Machine Learning · Computer Science 2018-09-13 Olivia Michael , Oliver Obst , Falk Schmidsberger , Frieder Stolzenburg

Robust reinforcement learning is the problem of learning control policies that provide optimal worst-case performance against a span of adversarial environments. It is a crucial ingredient for deploying algorithms in real-world scenarios…

Machine Learning · Computer Science 2024-06-13 Adil Zouitine , David Bertoin , Pierre Clavier , Matthieu Geist , Emmanuel Rachelson

Competitive Self-Play (CSP) based Multi-Agent Reinforcement Learning (MARL) has shown phenomenal breakthroughs recently. Strong AIs are achieved for several benchmarks, including Dota 2, Glory of Kings, Quake III, StarCraft II, to name a…

Machine Learning · Computer Science 2020-12-01 Peng Sun , Jiechao Xiong , Lei Han , Xinghai Sun , Shuxing Li , Jiawei Xu , Meng Fang , Zhengyou Zhang

Coding theory plays a crucial role in ensuring data integrity and reliability across various domains, from communication to computation and storage systems. However, its reliance on trust assumptions for data recovery, which requires the…

Information Theory · Computer Science 2026-01-15 Hanzaleh Akbari Nodehi , Viveck R. Cadambe , Mohammad Ali Maddah-Ali

Robots playing soccer often rely on hard-coded behaviors that struggle to generalize when the game environment change. In this paper, we propose a temporal logic based approach that allows robots' behaviors and goals to adapt to the…

Robotics · Computer Science 2024-05-22 Vincenzo Suriani , Emanuele Musumeci , Daniele Nardi , Domenico Daniele Bloisi

Code completion models have made significant progress in recent years. Recently, repository-level code completion has drawn more attention in modern software development, and several baseline methods and benchmarks have been proposed.…

Sports data has become widely available in the recent past. With the improvement of machine learning techniques, there have been attempts to use sports data to analyze not only the outcome of individual games but also to improve insights…

Artificial Intelligence · Computer Science 2020-07-21 Ashwin Vaswani , Rijul Ganguly , Het Shah , Sharan Ranjit S , Shrey Pandit , Samruddhi Bothara

The Robot Operating System (ROS2) is the most widely used software platform for building robotics applications. FogROS2 extends ROS2 to allow robots to access cloud computing on demand. However, ROS2 and FogROS2 assume that all robots are…

With rapidly evolving internet technologies and emerging tools, sports related videos generated online are increasing at an unprecedentedly fast pace. To automate sports video editing/highlight generation process, a key task is to precisely…

Computer Vision and Pattern Recognition · Computer Science 2021-06-29 Xin Zhou , Le Kang , Zhiyu Cheng , Bo He , Jingyu Xin

Code-Comment Synchronization (CCS) aims to synchronize the comments with code changes in an automated fashion, thereby significantly reducing the workload of developers during software maintenance and evolution. While previous studies have…

Software Engineering · Computer Science 2025-10-27 Zhen Yang , Hongyi Lin , Xiao Yu , Jacky Wai Keung , Shuo Liu , Pak Yuen Patrick Chan , Yicheng Sun , Fengji Zhang