Related papers: Towards Achieving Immersive Holographic-Type Commu…
Zoomable video streaming refers to a new class of interactive video applications, where users can zoom into a video stream to view a selected region of interest in higher resolutions and pan around to move the region of interest. The zoom…
Internet-enabled smartphones and ultra-wide displays are transforming a variety of visual apps spanning from on-demand movies and 360-degree videos to video-conferencing and live streaming. However, robustly delivering visual content under…
Virtual reality (VR) is an emerging technology of great societal potential. Some of its most exciting and promising use cases include remote scene content and untethered lifelike navigation. This article first highlights the relevance of…
The growing online traffic that is bringing the infrastructure to its limits induces an urgent demand for an efficient content delivery model. Capitalizing social networks and using advanced delivery networks potentially can help to solve…
The next generation of multimedia applications will require the telecommunication networks to support a higher bitrate than today, in order to deliver virtual reality and ultra-high quality video content to the users. Most of the video…
Adapting holographic video streaming to fluctuating wireless channels is essential to maintain consistent and satisfactory Quality of Experience (QoE) for users, which, however, is a challenging task due to the dynamic and uncertain…
Mobile media has undoubtedly become the predominant source of traffic in wireless networks. The result is not only congestion and poor Quality-of-Experience, but also an unprecedented energy drain at both the network and user devices. In…
The ever-changing telecommunication industry is in severe need of a highly-skilled workforce to shape and deploy future generation communication systems. This article presents an innovative telecommunication training that is designed to…
This paper introduces a pioneering 3D volumetric encoder designed for text-to-3D generation. To scale up the training data for the diffusion model, a lightweight network is developed to efficiently acquire feature volumes from multi-view…
Lossy compression and rate-adaptive streaming are a mainstay in traditional video steams. However, a new class of neuromorphic ``event'' sensors records video with asynchronous pixel samples rather than image frames. These sensors are…
We present a brief summary of current approaches and challenges in the network traffic management area. In this contribution, we well cover the most recent experiments on the network traffic and behavior of applications under various…
Rendering volumetric scattering media, including clouds, fog, smoke, and other complex materials, is crucial for realism in computer graphics. Traditional path tracing, while unbiased, requires many long path samples to converge in scenes…
Volumetric video, also known as hologram video, is a novel medium that portrays natural content in Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). It is expected to be the next-gen video technology and a prevalent use…
This article studies effective communication, one of the three forms identified by Weaver and Shannon, as an enabler for the upcoming 6G use cases. The envisioned tactile, holographic, and multi-sensory communications require bandwidths in…
Holography has emerged as a vital approach to fully engineer the wavefronts of light since its invention dating back to the last century. However, the typically large pixel size, small field of view and limited space-bandwidth impose…
Water covers 71% of the Earth's surface, where the steady increase in oceanic activities has promoted the need for reliable maritime communication technologies. The existing maritime communication systems involve terrestrial, aerial, and…
This article examines recent research in molecular communications from a telecommunications system design perspective. In particular, it focuses on channel models and state-of-the-art physical layer techniques. The goal is to provide a…
Hyperdimensional computing (HDC) is a paradigm for data representation and learning originating in computational neuroscience. HDC represents data as high-dimensional, low-precision vectors which can be used for a variety of information…
The main objective of this article is to provide an overview of P2P based Video-on-Demand and live streaming services. The article starts with an introduction to media streaming and its simplified architecture. Various solutions offering…
Emerging applications of machine learning in numerous areas involve continuous gathering of and learning from streams of data. Real-time incorporation of streaming data into the learned models is essential for improved inference in these…