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Editing images via instruction provides a natural way to generate interactive content, but it is a big challenge due to the higher requirement of scene understanding and generation. Prior work utilizes a chain of large language models,…

Computer Vision and Pattern Recognition · Computer Science 2026-02-27 Liya Ji , Chenyang Qi , Qifeng Chen

Generative AI models are increasingly being integrated into human task workflows, enabling the production of expressive content across a wide range of contexts. Unlike traditional human-AI design methods, the new approach to designing…

Human-Computer Interaction · Computer Science 2025-04-01 Hari Subramonyam , Divy Thakkar , Andrew Ku , Jürgen Dieber , Anoop Sinha

Recently, pretrained language models (PLMs) have had exceptional success in language generation. To leverage the rich knowledge encoded by PLMs, a simple yet powerful paradigm is to use prompts in the form of either discrete tokens or…

Computation and Language · Computer Science 2022-10-04 Tianyi Tang , Junyi Li , Wayne Xin Zhao , Ji-Rong Wen

We introduce STORY2GAME, a novel approach to using Large Language Models to generate text-based interactive fiction games that starts by generating a story, populates the world, and builds the code for actions in a game engine that enables…

Artificial Intelligence · Computer Science 2025-05-07 Eric Zhou , Shreyas Basavatia , Moontashir Siam , Zexin Chen , Mark O. Riedl

Text-to-image generative models are a new and powerful way to generate visual artwork. However, the open-ended nature of text as interaction is double-edged; while users can input anything and have access to an infinite range of…

Human-Computer Interaction · Computer Science 2023-09-29 Vivian Liu , Lydia B. Chilton

Immersive authoring provides an intuitive medium for users to create 3D scenes via direct manipulation in Virtual Reality (VR). Recent advances in generative AI have enabled the automatic creation of realistic 3D layouts. However, it is…

Human-Computer Interaction · Computer Science 2024-08-20 Lei Zhang , Jin Pan , Jacob Gettig , Steve Oney , Anhong Guo

Recent breakthroughs in Large Language Models (LLMs), such as GPT-3 and Codex, now enable software developers to generate code based on a natural language prompt. Within computer science education, researchers are exploring the potential…

Computers and Society · Computer Science 2022-12-13 Stephen MacNeil , Andrew Tran , Juho Leinonen , Paul Denny , Joanne Kim , Arto Hellas , Seth Bernstein , Sami Sarsa

Large language models (LLMs) have proven invaluable for code generation, particularly in interactive settings. However, existing code generation benchmarks fail to capture the diverse feedback encountered in multi-turn interactions,…

Software Engineering · Computer Science 2025-02-28 Hojae Han , Seung-won Hwang , Rajhans Samdani , Yuxiong He

Motion control is crucial for generating expressive and compelling video content; however, most existing video generation models rely mainly on text prompts for control, which struggle to capture the nuances of dynamic actions and temporal…

Text-to-3D generative AI systems create navigable environments from natural language prompts, but unlike text-to-image generation, evaluation requires embodied exploration of spatial coherence, scale, and navigability. We present the first…

Human-Computer Interaction · Computer Science 2026-03-17 Aung Pyae

Creators struggle to edit long-form, narrative-rich videos not because of UI complexity, but due to the cognitive demands of searching, storyboarding, and sequencing hours of footage. Existing transcript- or embedding-based methods fall…

Artificial Intelligence · Computer Science 2025-09-30 Zihan Ding , Xinyi Wang , Junlong Chen , Per Ola Kristensson , Junxiao Shen

Recent advancements in generative models have enabled the creation of dynamic 4D content - 3D objects in motion - based on text prompts, which holds potential for applications in virtual worlds, media, and gaming. Existing methods provide…

Computer Vision and Pattern Recognition · Computer Science 2025-05-28 Ohad Rahamim , Ori Malca , Dvir Samuel , Gal Chechik

With the success of large language models (LLMs) of code and their use as code assistants (e.g. Codex used in GitHub Copilot), techniques for introducing domain-specific knowledge in the prompt design process become important. In this work,…

Machine Learning · Computer Science 2023-06-21 Disha Shrivastava , Hugo Larochelle , Daniel Tarlow

Introduction: The application of Artificial Intelligence in games has evolved significantly, allowing for dynamic content generation. However, its use as a core gameplay co-creation tool remains underexplored. Objective: This paper proposes…

Artificial Intelligence · Computer Science 2025-11-21 Emanuel C. Silva , Emily S. M. Salum , Gabriel M. Arantes , Matheus P. Pereira , Vinicius F. Oliveira , Alessandro L. Bicho

Generative AI in Virtual Reality offers the potential for collaborative object-building, yet challenges remain in aligning AI contributions with user expectations. In particular, users often struggle to understand and collaborate with AI…

Human-Computer Interaction · Computer Science 2025-02-24 Julian Rasch , Julia Töws , Teresa Hirzle , Florian Müller , Martin Schmitz

Prompting interfaces allow users to quickly adjust the output of generative models in both vision and language. However, small changes and design choices in the prompt can lead to significant differences in the output. In this work, we…

Machine Learning · Computer Science 2023-05-30 Natalie Maus , Patrick Chao , Eric Wong , Jacob Gardner

Cyber-physical systems like autonomous vehicles are tested in simulation before deployment, using domain-specific programs for scenario specification. To aid the testing of autonomous vehicles in simulation, we design a natural language…

Computation and Language · Computer Science 2025-09-09 Rimvydas Rubavicius , Antonio Valerio Miceli-Barone , Alex Lascarides , Subramanian Ramamoorthy

Procedural content generation uses algorithmic techniques to create large amounts of new content for games at much lower production costs. In newer approaches, procedural content generation utilizes machine learning. However, these methods…

Artificial Intelligence · Computer Science 2024-07-01 Davor Hafnar , Jure Demšar

When designing a program, both novice programmers and seasoned developers alike often sketch out -- or, perhaps more famously, whiteboard -- their ideas. Yet despite the introduction of natively multimodal Generative AI models, work on…

Computers and Society · Computer Science 2026-02-12 David H. Smith , S. Moonwara A. Monisha , Annapurna Vadaparty , Leo Porter , Daniel Zingaro

Reward design plays a pivotal role in the training of game AIs, requiring substantial domain-specific knowledge and human effort. In recent years, several studies have explored reward generation for training game agents and controlling…

Artificial Intelligence · Computer Science 2026-05-26 In-Chang Baek , Sung-Hyun Kim , Sam Earle , Zehua Jiang , Jin-Ha Noh , Julian Togelius , Kyung-Joong Kim