Related papers: 316
We present an approach to evaluate the efficacy of annotations in augmenting learning environments in the context of Virtual Reality. Our study extends previous work highlighting the benefits of learning based in virtual reality and…
In real-world applications of education, an effective teacher adaptively chooses the next example to teach based on the learner's current state. However, most existing work in algorithmic machine teaching focuses on the batch setting, where…
Large Language Models (LLMs) have been widely explored in educational scenarios. We identify a critical vulnerability in current educational LLMs, pedagogical jailbreaks, where students use answer-inducing prompts to elicit solutions rather…
Background: Pair programming is a well-established and versatile agile practice. Previous research has found it to involve far more different roles than the well-known Driver and Observer/Navigator roles. Pair programming often involves…
In the era of exponential technology growth, one unexpected guest has claimed a seat in classrooms worldwide, Artificial Intelligence. Generative AI, such as ChatGPT, promises a revolution in education, yet it arrives with a double-edged…
This study investigates how faculty acquire contextual information about students, examining mechanisms and motivations used when sharing their identity to facilitate empathy. Empathy is "the ability and tendency to share and understand…
While intelligent tutoring systems (ITSs) can use information from past students to personalize instruction, each new student is unique. Moreover, the education problem is inherently difficult because the learning process is only partially…
An "Echo chamber" is the state of social learning agents whose performances are deteriorated by excessive observation of others. We understand this to be the collective behavior of agents in a restless multi-armed bandit. The bandit has $M$…
We study the cocktail party problem and propose a novel attention network called Tune-In, abbreviated for training under negative environments with interference. It firstly learns two separate spaces of speaker-knowledge and speech-stimuli…
Large language models (LLMs) have been increasingly employed in various intelligent educational systems, simulating human tutors to facilitate effective human-machine interaction. However, previous studies often overlook the significance of…
Online learning is convenient for many learners; it gives them the possibility of learning without being restricted by attending a particular classroom at a specific time. While this exciting opportunity can let its users manage their life…
Students in inquiry science classrooms face an essential tension between sharing new ideas and critically evaluating those ideas. Both sides of this tension pose affective risks that can discourage further discussion, such as the…
Imitation learning (IL) from a state-based reinforcement learning (RL) policy is a common approach to overcome the curse of dimensionality in complex and high-dimensional observation spaces prevalent in robotics. This paper addresses the…
Live coding is a pedagogical technique in which an instructor writes and executes code in front of students to impart skills like incremental development and debugging. Although live coding offers many benefits, instructors face many…
In the classroom environment, search tools are the means for students to access Web resources. The perspectives of students, researchers, and industry practitioners lead the ongoing research debate in this area. In this article, we argue in…
Biological and social scientists have long been interested in understanding how to reconcile individual and collective interests in iterated Prisoner's Dilemma. Many effective strategies have been proposed, and they are often categorized…
Adapting instruction to the fine-grained needs of individual students is a powerful application of recent advances in large language models. These generative AI models can create tasks that correspond to students' interests and enact…
Immersive virtual reality (VR) has enormous potential for education, but classroom resources are limited. Thus, it is important to identify whether and when VR provides sufficient advantages over other modes of learning to justify its…
Each time we teach, our students communicate to us. They talk, write, and draw. How do we take in their expressions of self and mathematics? How do we listen? In this column, published in the Fall 2023 AWM Newsletter, I explore different…
Teachers' in-the-moment support is a limited resource in technology-supported classrooms, and teachers must decide whom to help and when during ongoing student work. However, less is known about how students' prior help history (whether…