Related papers: 316
We present U-Note, an augmented teaching and learning system leveraging the advantages of paper while letting teachers and pupils benefit from the richness that digital media can bring to a lecture. U-Note provides automatic linking between…
We propose a novel task, G4C, to study teacher-student natural language interactions in a goal-driven and grounded environment. Dungeons and Dragons (D&D), a role-playing game, provides an ideal setting to investigate such interactions.…
A zoo of deep nets is available these days for almost any given task, and it is increasingly unclear which net to start with when addressing a new task, or which net to use as an initialization for fine-tuning a new model. To address this…
At an AAPT conference years ago, a person noticed my badge, exclaiming "I always wanted to work at Foothill College!" They told me that in the 1960s, Foothill had a lecture hall where students as a class could give immediate feedback to…
There are various teaching methods developed in order to attain successful delivery of a subject without prior knowledge of the interaction among the students in a class. Social network analysis can be used to identify individual,…
Role play is a high-impact mode of training that has demonstrated its effectiveness in improving learning outcomes. However, it is difficult to scale to teacher instruction due to its inherent dependency on providing personnel who are both…
As large language models are increasingly integrated into education, virtual student agents are becoming vital for classroom simulation and teacher training. Yet their classroom-oriented subjective abilities remain largely unassessed,…
An established body of literature shows that a student's affect can be linked to her epistemological stance [1]. In this literature, the epistemology is generally taken as a belief or stance toward a discipline, and the affective stance…
The 175th anniversary of the ASA provides an opportunity to look back into the past and peer into the future. What led our forebears to found the association? What commonalities do we still see? What insights might we glean from their…
Instructional gestures are essential for teaching, as they enhance communication and support student comprehension. However, existing training methods for developing these embodied skills can be time-consuming, isolating, or overly…
Serious games are gaining popularity as effective teaching and learning tools, providing engaging, interactive, and practical experiences for students. Gamified learning experiences, such as virtual escape rooms, have emerged as powerful…
Since 2006, the Pigelleto's Summer School of Physics is an important appointment for orienting students toward physics. It is organized as a full immersion school on actual topics in physics or in fields rarely pursued in high school, i.e.…
This paper presents experiences from a flipped classroom M.Sc. course on Human-Computer Interaction (HCI). The students that finished successfully this course participated in twelve short workshops, based on a flipped classroom model. Each…
After a large "teacher" neural network has been trained on labeled data, the probabilities that the teacher assigns to incorrect classes reveal a lot of information about the way in which the teacher generalizes. By training a small…
High school science classrooms across the United States are answering calls to make computation a part of science learning. The problem is that there is little known about the barriers to learning that computation might bring to a science…
Segregation is widespread in all realms of human society. Several influential studies have argued that intolerance is not a prerequisite for a segregated society, and that segregation can arise even when people generally prefer diversity.…
This study examines physics students' evaluations of identical, video-recorded lectures performed by female and male actors playing the role of professors. The results indicate that evaluations by male students show statistically…
We study adversarial noisy bandits given a known function class $\mathcal{F}$. In each round, the adversary selects a function $f \in \mathcal{F}$, the learner chooses an arm, and then observes a noisy reward determined by the chosen arm…
Recent advances in deep learning have facilitated the demand of neural models for real applications. In practice, these applications often need to be deployed with limited resources while keeping high accuracy. This paper touches the core…
Collaborative problem solving (CPS) is a fundamental practice in middle-school mathematics education; however, student groups frequently stall or struggle without ongoing teacher support. Recent work has explored how Generative AI tools can…