Related papers: 316
The Teacher-Student Chatroom Corpus (TSCC) is a collection of written conversations captured during one-to-one lessons between teachers and learners of English. The lessons took place in an online chatroom and therefore involve more…
Most STEM students experience the introductory physics sequence in large-enrollment (N $\gtrsim$ 100 students) classrooms, led by one lecturer and supported by a few teaching assistants. This work describes methods and principles we used to…
Collaborative problem solving (CPS) is essential in mathematics education, fostering deeper learning through the exchange of ideas. Yet, classrooms often lack the resources, time, and peer dynamics needed to sustain productive CPS. Recent…
We consider the machine teaching problem in a classroom-like setting wherein the teacher has to deliver the same examples to a diverse group of students. Their diversity stems from differences in their initial internal states as well as…
The twenty-first century is the century of encounter of the different races, nations, cultures, religions and customs. In the twenty-first century, man is more and more exposed to various influences that leave a trace on the entire sphere…
Virtual Reality (VR) has repeatedly proven its effectiveness in student learning. However, despite its benefits, the student equipped with a personal headset remains isolated from the real world while immersed in a virtual space and the…
We describe an example of learning with multiple representations in an A-level revision lesson on mechanics. The context of the problem involved the motion of a ball thrown vertically upwards in air and studying how the associated physical…
A good teacher should not only be knowledgeable, but should also be able to communicate in a way that the student understands -- to share the student's representation of the world. In this work, we introduce a new controlled experimental…
In this paper, we make an important step towards the black-box machine teaching by considering the cross-space machine teaching, where the teacher and the learner use different feature representations and the teacher can not fully observe…
This paper argues that the true potential of virtual classrooms in education is not fully exploited yet. The features available in most environments that have been incorporated as virtual classrooms are classified into two groups. The first…
Multi-user capabilities in Cisco Packet Tracer provide an incentive for immersive realistic learning to increase the efficiency of teaching and learning in the networking class. It is difficult to evaluate the configuration skills of the…
We introduce a Virtual Reality (VR) one-on-one tutoring system to support anatomy education. A student uses a fully immersive VR headset to explore the anatomy of the base of the human skull. A teacher guides the student by using the…
From ancient period in India, educational institution embarked to use class room teaching. Where a teacher explains the material and students understand and learn the lesson. There is no absolute scale for measuring knowledge but…
In this article, we report how a high school teacher (levels 10-12) used gestures when facing a classroom situation not foreseen by him. The use of gestures took place during the interaction with three students around the analysis of the…
This report presents a comprehensive account of the Colleague AI Classroom pilot, a collaborative design (co-design) study that brought generative AI technology directly into real classrooms. In this study, AI functioned as a third agent,…
Teachers in conventional classrooms often ask learners to express themselves and show their thought processes by speaking out loud, drawing on a whiteboard, or even using physical objects. Despite the pedagogical value of such activities,…
A community is a collection of people who know and care about each other. The vast majority of college courses are not communities. This is especially true of statistics and data science courses, both because our classes are larger and…
Reproducing cognitive development, group interaction, and long-term evolution in virtual classrooms remains a core challenge for educational AI, as real classrooms integrate open-ended cognition, dynamic social interaction, affective…
We study the evacuation process from a smoky room by means of experiments and simulations. People in a dark or smoky room are mimicked by ``blind'' students wearing eye masks. The evacuation of the disoriented students from the room is…
The rise of AI, especially Large Language Models, presents challenges and opportunities to integrate such technology into the classroom. AI has the potential to revolutionize education by helping teaching staff with various tasks, such as…