Related papers: Winner Determination Algorithms for Graph Games wi…
The domination game is played on a graph $G$ by two players, named Dominator and Staller. They alternatively select vertices of $G$ such that each chosen vertex enlarges the set of vertices dominated before the move on it. Dominator's goal…
This chapter presents an introduction to graph colouring algorithms. The focus is on vertex-colouring algorithms that work for general classes of graphs with worst-case performance guarantees in a sequential model of computation. The…
One method to obtain a proper vertex coloring of graphs using a reasonable number of colors is to start from any arbitrary proper coloring and then repeat some local re-coloring techniques to reduce the number of color classes. The Grundy…
An equitable tree-$k$-coloring of a graph is a vertex $k$-coloring such that each color class induces a forest and the size of any two color classes differ by at most one. In this work, we show that every interval graph $G$ has an equitable…
Both geometric and semantic information of the search space is imperative for a good plan. We encode those properties in a weighted colored graph (geometric information in terms of edge weight and semantic information in terms of edge and…
In this paper we present matrix game-theoretic models for joint routing, network coding, and scheduling problem. First routing and network coding are modeled by using a new approach based on compressed topology matrix that takes into…
Graph burning is a discrete-time process that models the spread of influence in a network. Vertices are either burning or unburned, and in each round, a burning vertex causes all of its neighbours to become burning before a new fire source…
In this paper we study the number of vertex recolorings that an algorithm needs to perform in order to maintain a proper coloring of a graph under insertion and deletion of vertices and edges. We present two algorithms that achieve…
A new algorithm for exactly sampling from the set of proper colorings of a graph is presented. This is the first such algorithm that has an expected running time that is guaranteed to be linear in the size of a graph with maximum degree \(…
Graph colouring is a fundamental problem for networks, serving as a tool for avoiding conflicts via symmetry breaking, for example, avoiding multiple computer processes simultaneously updating the same resource. This paper considers a…
Graph coloring is a fundamental problem in computer science. In the semi-streaming model, an input graph $G$ on $n$ vertices and maximum degree $\Delta$ is presented as a stream of edges, and the goal is to compute a vertex coloring using a…
The distinguishing number of a graph $H$ is a symmetry related graph invariant whose study started two decades ago. The distinguishing number $D(H)$ is the least integer $d$ such that $H$ has a $d$-distinguishing coloring. A…
We consider the following game, played on a $k$-uniform hypergraph $H$. There are $q$ colors available and two players take it in turns to color vertices. A partial coloring is proper if no edge is mono-chromatic. One player, A, wishes to…
The {\em acyclic chromatic number} of a graph is the least number of colors needed to properly color its vertices so that none of its cycles has only two colors. The {\em acyclic chromatic index} is the analogous graph parameter for edge…
We propose two strategies for Presenter in on-line graph coloring games. The first one constructs bipartite graphs and forces any on-line coloring algorithm to use $2\log_2 n - 10$ colors, where $n$ is the number of vertices in the…
Coloring the arcs of biregular graphs was introduced with possible applications to industrial chemistry, molecular biology, cellular neuroscience, etc. Here, we deal with arc coloring in some non-bipartite graphs. In fact, for…
In this paper, we study the conflict-free coloring of graphs induced by neighborhoods. A coloring of a graph is conflict-free if every vertex has a uniquely colored vertex in its neighborhood. The conflict-free coloring problem is to color…
We study a random game in which two players in turn play a fixed number of moves. For each move, there are two possible choices. To each possible outcome of the game we assign a winner in an i.i.d. fashion with a fixed parameter p. In the…
We contribute to the theoretical understanding of randomized search heuristics for dynamic problems. We consider the classical vertex coloring problem on graphs and investigate the dynamic setting where edges are added to the current graph.…
We define a two-player combinatorial game in which players take alternate turns; each turn consists on deleting a vertex of a graph, together with all the edges containing such vertex. If any vertex became isolated by a player's move then…