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Collaborative robots are becoming more common on factory floors as well as regular environments, however, their safety still is not a fully solved issue. Collision detection does not always perform as expected and collision avoidance is…

Robotics · Computer Science 2019-02-18 Justinas Miseikis , Inka Brijacak , Saeed Yahyanejad , Kyrre Glette , Ole Jakob Elle , Jim Torresen

We present the numerical methods and GPU-accelerated implementation underlying a Total Lagrangian finite element framework for finite-deformation flexible multibody dynamics, introduced in the companion paper [1]. The framework supports…

Computational Engineering, Finance, and Science · Computer Science 2026-05-04 Zhenhao Zhou , Ruochun Zhang , Ganesh Arivoli , Dan Negrut

Generating intelligent robot behavior in contact-rich settings is a research problem where zeroth-order methods currently prevail. Developing methods that make use of first/second order information about rigid-body dynamics in the presence…

Robotics · Computer Science 2026-05-26 Onur Beker , Andreas René Geist , Anselm Paulus , Georg Martius

This article presents an easy distance field-based collision detection scheme to detect collisions of an object with its environment. Through the clever use of back-face culling and z-buffering, the solution is precise and very easy to…

Robotics · Computer Science 2024-06-04 Jonathan Fabrizio

Dynamic scene reconstruction poses a persistent challenge in 3D vision. Deformable 3D Gaussian Splatting has emerged as an effective method for this task, offering real-time rendering and high visual fidelity. This approach decomposes a…

Computer Vision and Pattern Recognition · Computer Science 2025-10-22 Bing He , Yunuo Chen , Guo Lu , Qi Wang , Qunshan Gu , Rong Xie , Li Song , Wenjun Zhang

Soft robots can safely interact with environments because of their mechanical compliance. Self-collision is also employed in the modern design of soft robots to enhance their performance during different tasks. However, developing an…

Robotics · Computer Science 2022-08-02 Guoxin Fang , Yingjun Tian , Andrew Weightman , Charlie C. L. Wang

This paper presents a novel technique that allows for both computationally fast and sufficiently plausible simulation of vehicles with non-deformable tracks. The method is based on an effect we have called Contact Surface Motion. A…

Robotics · Computer Science 2022-06-22 Martin Pecka , Karel Zimmermann , Tomáš Svoboda

Our goal is to develop an efficient contact detection algorithm for large-scale GPU-based simulation of non-convex objects. Current GPU-based simulators such as IsaacGym and Brax must trade-off speed with fidelity, generality, or both when…

Robotics · Computer Science 2023-06-13 Dongwon Son , Beomjoon Kim

Continuum robots offer high flexibility and multiple degrees of freedom, making them ideal for navigating narrow lumens. However, accurately modeling their behavior under large deformations and frequent environmental contacts remains…

Robotics · Computer Science 2025-03-11 Hao Chen , Jian Chen , Xinran Liu , Zihui Zhang , Yuanrui Huang , Zhongkai Zhang , Hongbin Liu

Capturing scene dynamics and predicting the future scene state is challenging but essential for robotic manipulation tasks, especially when the scene contains both rigid and deformable objects. In this work, we contribute a simulation…

Robotics · Computer Science 2021-03-05 Zehang Weng , Fabian Paus , Anastasiia Varava , Hang Yin , Tamim Asfour , Danica Kragic

We present a novel convex formulation that weakly couples the Material Point Method (MPM) with rigid body dynamics through frictional contact, optimized for efficient GPU parallelization. Our approach features an asynchronous time-splitting…

Robotics · Computer Science 2025-07-08 Chang Yu , Wenxin Du , Zeshun Zong , Alejandro Castro , Chenfanfu Jiang , Xuchen Han

Generating intelligent robot behavior in contact-rich settings is a research problem where zeroth-order methods currently prevail. A major contributor to the success of such methods is their robustness in the face of non-smooth and…

Robotics · Computer Science 2025-04-15 Onur Beker , Nico Gürtler , Ji Shi , A. René Geist , Amirreza Razmjoo , Georg Martius , Sylvain Calinon

Pedestrian movement, although ubiquitous and well-studied, is still not that well understood due to the complicating nature of the embedded social dynamics. Interest among researchers in simulating pedestrian movement and interactions has…

Distributed, Parallel, and Cluster Computing · Computer Science 2014-12-17 Sankha Baran Dutta , Robert McLeod , Marcia Friesen

We propose a new generative model for 3D garment deformations that enables us to learn, for the first time, a data-driven method for virtual try-on that effectively addresses garment-body collisions. In contrast to existing methods that…

Computer Vision and Pattern Recognition · Computer Science 2021-05-14 Igor Santesteban , Nils Thuerey , Miguel A. Otaduy , Dan Casas

Recent work has demonstrated real-time mapping and reconstruction from dense perception, while motion planning based on distance fields has been shown to achieve fast, collision-free motion synthesis with good convergence properties.…

Robotics · Computer Science 2022-02-08 Mark Nicholas Finean , Wolfgang Merkt , Ioannis Havoutis

We present a method for guaranteed collision detection with toleranced motions. The basic idea is to consider the motion as a curve in the 12-dimensional space of affine displacements, endowed with an object-oriented Euclidean metric, and…

Computational Geometry · Computer Science 2018-07-31 Hans-Peter Schröcker , Matthias J. Weber

Planning long-horizon robot manipulation requires making discrete decisions about which objects to interact with and continuous decisions about how to interact with them. A robot planner must select grasps, placements, and motions that are…

The paper focuses on collision-inclusive motion planning for impact-resilient mobile robots. We propose a new deformation recovery and replanning strategy to handle collisions that may occur at run-time. Contrary to collision avoidance…

Robotics · Computer Science 2021-08-05 Zhouyu Lu , Zhichao Liu , Konstantinos Karydis

Neural implicit representations, including Neural Distance Fields and Neural Radiance Fields, have demonstrated significant capabilities for reconstructing surfaces with complicated geometry and topology, and generating novel views of a…

Graphics · Computer Science 2024-02-08 Lin Gao , Jie Yang , Bo-Tao Zhang , Jia-Mu Sun , Yu-Jie Yuan , Hongbo Fu , Yu-Kun Lai

When walking on loose terrains, possibly covered with vegetation, the ground and grass should deform, but the character's gait should also change accordingly. We propose a method for modeling such two-ways interactions in real-time. We…

Graphics · Computer Science 2021-04-27 Chloé Paliard , Eduardo Alvarado , Damien Rohmer , Marie-Paule Cani