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A dense SLAM system is essential for mobile robots, as it provides localization and allows navigation, path planning, obstacle avoidance, and decision-making in unstructured environments. Due to increasing computational demands the use of…

Robotics · Computer Science 2024-10-29 Emiliano Höss , Pablo De Cristóforis

This work outlines a new multi-physics-compatible immersed rigid body method for Eulerian finite-volume simulations. To achieve this, rigid bodies are represented as a diffuse scalar field and an interface seeding method is employed to…

Computational Physics · Physics 2022-03-15 Tim Wallis , Philip Barton , Nikolaos Nikiforakis

The athermal quasistatic deformation method provides an elegant solution to overcome the limitation of short time spans in molecular simulations. It provides overdamped conditions, allowing for the extraction of purely structural responses…

Computational Physics · Physics 2026-04-30 Maximilian Reihn , Franz Bamer , Benjamin Stamm

We present SplitFusion, a novel dense RGB-D SLAM framework that simultaneously performs tracking and dense reconstruction for both rigid and non-rigid components of the scene. SplitFusion first adopts deep learning based semantic instant…

Computer Vision and Pattern Recognition · Computer Science 2020-07-07 Yang Li , Tianwei Zhang , Yoshihiko Nakamura , Tatsuya Harada

We present new algorithms to perform fast probabilistic collision queries between convex as well as non-convex objects. Our approach is applicable to general shapes, where one or more objects are represented using Gaussian probability…

Robotics · Computer Science 2016-10-13 Jae Sung Park , Chonhyon Park , Dinesh Manocha

Trajectory-controlled human motion generation aims to synthesize realistic human motions conditioned on both textual descriptions and spatial trajectories. However, existing methods suffer from two critical limitations: first, the conflict…

Computer Vision and Pattern Recognition · Computer Science 2026-05-14 Deli Cai , Haoyang Ma , Changxing Ding

This study explores the capabilities of WebGPU, an emerging web graphics paradigm, for real-time cloth simulation. Traditional WebGL-based methods have been in handling complex physical simulations due to their emphasis on graphics…

Graphics · Computer Science 2025-07-17 Nak-Jun Sung , Jun Ma , TaeHeon Kim , Yoo-joo Choi , Min-Hyung Choi , Min Hong

We present Jade, a differentiable physics engine for articulated rigid bodies. Jade models contacts as the Linear Complementarity Problem (LCP). Compared to existing differentiable simulations, Jade offers features including…

Robotics · Computer Science 2023-09-12 Gang Yang , Siyuan Luo , Lin Shao

We present a collision model for particle-particle and particle-wall interactions in interface-resolved simulations of particle-laden flows. Three types of inter-particle interactions are taken into account: (1) long- and (2) short-range…

Fluid Dynamics · Physics 2021-02-23 Pedro Costa , Bendiks Jan Boersma , Jerry Westerweel , Wim-Paul Breugem

In this paper, a new fractional step method is proposed for simulating stiff and nonstiff chemically reacting flows. In stiff cases, a well-known spurious numerical phenomenon, i.e. the incorrect propagation speed of discontinuities, may be…

Computational Physics · Physics 2019-05-01 Jian-Hang Wang , Shucheng Pan , Xiangyu Y. Hu , Nikolaus A. Adams

Coordinated control of connected and automated vehicles (CAVs) emerges as a promising technology to improve traffic safety, efficiency, and sustainability. Meanwhile, mixed traffic, where CAVs coexist with conventional human-driven vehicles…

Systems and Control · Electrical Eng. & Systems 2025-06-24 Tong Zhao , Nikolce Murgovski , Baigen Cai , Wei ShangGuan

The problem of maneuvering a vehicle through a race course in minimum time requires computation of both longitudinal (brake and throttle) and lateral (steering wheel) control inputs. Unfortunately, solving the resulting nonlinear optimal…

Robotics · Computer Science 2019-02-05 Nitin R. Kapania , John Subosits , J Christian Gerdes

Volumetric medical imaging offers great potential for understanding complex pathologies. Yet, traditional 2D slices provide little support for interpreting spatial relationships, forcing users to mentally reconstruct anatomy into three…

We present methods that generate cooperative strategies for multi-vehicle control problems using a decomposition approach. By introducing a set of tasks to be completed by the team of vehicles and a task execution method for each vehicle,…

Robotics · Computer Science 2007-10-14 Matthew Earl , Raffaello D'Andrea

Traversing rough terrain requires dynamic bipeds to stabilize themselves through foot placement without stepping in unsafe areas. Planning these footsteps online is challenging given non-convexity of the safe terrain, and imperfect…

Robotics · Computer Science 2025-05-13 Brian Acosta , Michael Posa

The hybrid zero dynamics control concept for bipedal walking is extended to include a non-instantaneous double support phase. A symmetric robot that consists of five rigid body segments which are connected by four actuated revolute joints…

Robotics · Computer Science 2023-03-10 Yinnan Luo , Ulrich J. Römer , Alexander Dyck , Marten Zirkel , Lena Zentner , Alexander Fidlin

One of the pivotal challenges in a multi-robot system is how to give attention to accuracy and efficiency while ensuring safety. Prior arts cannot strictly guarantee collision-free for an arbitrarily large number of robots or the results…

Robotics · Computer Science 2025-01-08 Xiaoxiao Li , Zhirui Sun , Mansha Zheng , Hongpeng Wang , Shuai Li , Jiankun Wang

We introduce an approach for the real-time (2Hz) creation of a dense map and alignment of a moving robotic agent within that map by rendering using a Graphics Processing Unit (GPU). This is done by recasting the scan alignment part of the…

Computer Vision and Pattern Recognition · Computer Science 2017-02-23 Julian Ryde , Xuchu , Ding

Real-world human-built environments are highly dynamic, involving multiple humans and their complex interactions with surrounding objects. While 3D geometry modeling of such scenes is crucial for applications like AR/VR, gaming, and…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Sandika Biswas , Qianyi Wu , Biplab Banerjee , Hamid Rezatofighi

We present a non-iterative algorithm, FloatStepper, for coupling the motion of a rigid body and an incompressible fluid in computational fluid dynamics (CFD) simulations. The purpose of the algorithm is to remove the so-called added mass…

Fluid Dynamics · Physics 2024-04-22 Johan Roenby , Sithik Aliyar , Henrik Bredmose
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