Related papers: Foon Creation
We show that goal-directed action planning and generation in a teleological framework can be formulated using the free energy principle. The proposed model, which is built on a variational recurrent neural network model, is characterized by…
This work addresses a Multi-Objective Shortest Path Problem (MO-SPP) on a graph where the goal is to find a set of Pareto-optimal solutions from a start node to a destination in the graph. A family of approaches based on MOA* have been…
Text generation is a fundamental building block in natural language processing tasks. Existing sequential models performs autoregression directly over the text sequence and have difficulty generating long sentences of complex structures.…
In order to support the efficient development of NL generation systems, two orthogonal methods are currently pursued with emphasis: (1) reusable, general, and linguistically motivated surface realization components, and (2) simple,…
Tree-structured multi-task architectures have been employed to jointly tackle multiple vision tasks in the context of multi-task learning (MTL). The major challenge is to determine where to branch out for each task given a backbone model to…
End-to-end generation-based approaches have been investigated and applied in task-oriented dialogue systems. However, in industrial scenarios, existing methods face the bottlenecks of controllability (e.g., domain-inconsistent responses,…
Mathematical optimization is widely used in various research fields. With a carefully-designed objective function, mathematical optimization can be quite helpful in solving many problems. However, objective functions are usually…
Sequential decision-making problems with multiple objectives arise naturally in practice and pose unique challenges for research in decision-theoretic planning and learning, which has largely focused on single-objective settings. This…
Symbolic task planning for robots is computationally challenging due to the combinatorial complexity of the possible action space. This fact is amplified if there are several sub-goals to be achieved due to the increased length of the…
In this paper, we propose an explicit, non-strict representation of search trees in constraint-logic object-oriented programming. Our search tree representation includes both the non-deterministic and deterministic behaviour during…
We introduce two novel tree search algorithms that use a policy to guide search. The first algorithm is a best-first enumeration that uses a cost function that allows us to prove an upper bound on the number of nodes to be expanded before…
We consider weighted generating functions of trees where the weights are products of functions of the sizes of the subtrees. This work begins with the observation that three different communities, largely independently, found substantially…
The multi-modal nature of many vision problems calls for neural network architectures that can perform multiple tasks concurrently. Typically, such architectures have been handcrafted in the literature. However, given the size and…
The quality of mesh generation has long been considered a vital aspect in providing engineers with reliable simulation results throughout the history of the Finite Element Method (FEM). The element extraction method, which is currently the…
Attack Trees are a graphical model of security used to study threat scenarios. While visually appealing and supported by solid theories and effective tools, one of their main drawbacks remains the amount of effort required by security…
Generative models reliant on sequential autoregression have been at the forefront of language generation for an extensive period, particularly following the introduction of widely acclaimed transformers. Despite its excellent performance,…
Most existing text generation models follow the sequence-to-sequence paradigm. Generative Grammar suggests that humans generate natural language texts by learning language grammar. We propose a syntax-guided generation schema, which…
The concepts of fuzzy objects and their classes are described that make it possible to structurally represent knowledge about fuzzy and partially-defined objects and their classes. Operations over such objects and classes are also proposed…
Behavior Trees are a task switching policy representation that can grant reactiveness and fault tolerance. Moreover, because of their structure and modularity, a variety of methods can be used to generate them automatically. In this short…
Inspired by [4] we present a new algorithm for uniformly random generation of ordered trees in which all occuring outdegrees can be specified by a given sequence of numbers. The method can be used for random generation of binary or n-ary…