Related papers: How to Design a Stable Serial Knockout Competition
We call a partition of a $c$-partite tournament into tournaments of order $c$ is strong if each tournament is strongly connected. The strong partition number denoted as $ST(r)$, represents the minimum integer $c'$ such that every regular…
This paper deals with Networked Control Systems (NCSs) whose shared networks have limited communication capacity and are prone to data losses. We assume that among (N) plants, only (M < N) plants can communicate with their controllers at…
We study the computational complexity of finding stable outcomes in hedonic games, which are a class of coalition formation games. We restrict our attention to symmetric additively-separable hedonic games, which are a nontrivial subclass of…
A tournament has Schuttes property $S_k$ if for every set of $k$ vertices, there is a vertex which dominates the set. In 1963, Erdos provided bounds for $f(k)$, the smallest order of an $S_k$ tournament. Schuttes property has various…
So Long Sucker is a strategy board game that requires 4 players, each with $c$ chips of their designated color, and a board made of $k$ empty piles. With a clear set-up comes intricate rules, such as: players taking turns but not in a fixed…
We study networked control of non-linear systems where system states and tentative plant input sequences are transmitted over unreliable communication channels. The sequences are calculated recursively by using a pre-designed nominally…
A diamond is a $4$-tournament which consists of a vertex dominating or dominated by a $3$-cycle. Assuming the existence of skew-conference matrices, we give a complete characterization of $n$-tournaments with the maximum number of diamonds…
A tournament is a method to decide the winner in a competition, and describes the overall sequence in which matches between the players are held. While deciding a worthy winner is the primary goal of a tournament, a close second is to…
A tournament on 8 or more vertices may be intrinsically linked as a directed graph. We begin the classification of intrinsically linked tournaments by examining their score sequences. While many distinct tournaments may have the same score…
The paper analyses how draw constraints influence the outcome of a knockout tournament. The research question is inspired by European club football competitions, where the organiser generally imposes an association constraint in the first…
We define and study a new variant of the secretary problem. Whereas in the classic setting multiple secretaries compete for a single position, we study the case where the secretaries arrive one at a time and are assigned, in an on-line…
The game "Spot It!" is played with a deck of cards in which every pair of cards has exactly one matching symbol and the aim is to be the fastest at finding the match. It is known that finite projective planes correspond to decks in which…
We study uncoordinated matching markets with additional local constraints that capture, e.g., restricted information, visibility, or externalities in markets. Each agent is a node in a fixed matching network and strives to be matched to…
In each round of a Swiss-system tournament, players of similar score are paired against each other. An intentional early loss therefore might lead to weaker opponents in later rounds and thus to a better final tournament result - a…
In the {\sc Course Allocation} problem, there are a set of students and a set of courses at a given university. University courses may have different numbers of credits, typically related to different numbers of learning hours, and there…
Single-elimination tournaments are the standard paradigm both for the main tennis professional associations. Schedules are generated by allocating first seeded and then unseeded players with seeds prevented from encountering each other…
We generalize two well-known game-theoretic models by introducing multiple partners matching games, defined by a graph $G=(N,E)$, with an integer vertex capacity function $b$ and an edge weighting $w$. The set $N$ consists of a number of…
An active line of research has considered games played on networks in which payoffs depend on both a player's individual decision and also the decisions of her neighbors. Such games have been used to model issues including the formation of…
This article presents a new three-player version of the bridge playing card game for the purpose of ending fixed partnerships so that the play can be more dynamic and flexible. By dynamically redefining team makeup in real time, this game…
When solving k-in-a-Row games, the Hales-Jewett pairing strategy [4] is a well-known strategy to prove that specific positions are (at most) a draw. It requires two empty squares per possible winning line (group) to be marked, i.e., with a…