Related papers: Adversarial Guitar Amplifier Modelling With Unpair…
Recent years have seen increasing interest in applying deep learning methods to the modeling of guitar amplifiers or effect pedals. Existing methods are mainly based on the supervised approach, requiring temporally-aligned data pairs of…
This paper describes a data-driven approach to creating real-time neural network models of guitar amplifiers, recreating the amplifiers' sonic response to arbitrary inputs at the full range of controls present on the physical device. While…
Synthetic creation of drum sounds (e.g., in drum machines) is commonly performed using analog or digital synthesis, allowing a musician to sculpt the desired timbre modifying various parameters. Typically, such parameters control low-level…
Deep learning has become a standard approach for the modeling of audio effects, yet strictly black-box modeling remains problematic for time-varying systems. Unlike time-invariant effects, training models on devices with internal modulation…
Electric guitar tone modeling typically focuses on the non-linear transformation from clean to amplifier-rendered audio. Traditional methods rely on one-to-one mappings, incorporating device parameters into neural models to replicate…
In this work we present a data-driven approach for predicting the behavior of (i.e., profiling) a given non-linear audio signal processing effect (henceforth "audio effect"). Our objective is to learn a mapping function that maps the…
The nonuniform and growing impact of adversarial noise across the layers of deep neural networks has been used in the literature, without a formal mathematical justification, to detect adversarial inputs and improve robustness. In this…
Replicating analog device circuits through neural audio effect modeling has garnered increasing interest in recent years. Existing work has predominantly focused on a one-to-one emulation strategy, modeling specific devices individually. In…
Recently, cycle-consistent adversarial network (Cycle-GAN) has been successfully applied to voice conversion to a different speaker without parallel data, although in those approaches an individual model is needed for each target speaker.…
We present a data-driven approach to automate audio signal processing by incorporating stateful third-party, audio effects as layers within a deep neural network. We then train a deep encoder to analyze input audio and control effect…
This research project investigates the application of deep learning to timbre transfer, where the timbre of a source audio can be converted to the timbre of a target audio with minimal loss in quality. The adopted approach combines…
Deep neural network based speech enhancement approaches aim to learn a noisy-to-clean transformation using a supervised learning paradigm. However, such a trained-well transformation is vulnerable to unseen noises that are not included in…
In the context of music production, distortion effects are mainly used for aesthetic reasons and are usually applied to electric musical instruments. Most existing methods for nonlinear modeling are often either simplified or optimized to a…
An adversary is essentially an algorithm intent on making a classification system perform in some particular way given an input, e.g., increase the probability of a false negative. Recent work builds adversaries for deep learning systems…
Numerous audio systems for musicians are expensive and bulky. Therefore, it could be advantageous to model them and to replace them by computer emulation. In guitar players' world, audio systems could have a desirable nonlinear behavior…
This paper addresses the problem of domain adaptation for the task of music source separation. Using datasets from two different domains, we compare the performance of a deep learning-based harmonic-percussive source separation model under…
In this paper, we present a deep-learning method to filter out effects such as ambient noise, reflections, or source directivity from microphone array data represented as cross-spectral matrices. Specifically, we focus on a generative…
Automatic music transcription is considered to be one of the hardest problems in music information retrieval, yet recent deep learning approaches have achieved substantial improvements on transcription performance. These approaches commonly…
This paper introduces Open-Amp, a synthetic data framework for generating large-scale and diverse audio effects data. Audio effects are relevant to many musical audio processing and Music Information Retrieval (MIR) tasks, such as modelling…
Recent improvements in generative adversarial network (GAN) training techniques prove that progressively training a GAN drastically stabilizes the training and improves the quality of outputs produced. Adding layers after the previous ones…