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Related papers: Adversarial Policies Beat Superhuman Go AIs

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For over a decade, cybersecurity has relied on human labor scarcity to limit attackers to high-value targets manually or generic automated attacks at scale. Building sophisticated exploits requires deep expertise and manual effort, leading…

Cryptography and Security · Computer Science 2026-02-04 Terry Yue Zhuo , Yangruibo Ding , Wenbo Guo , Ruijie Meng

We introduce two tactics to attack agents trained by deep reinforcement learning algorithms using adversarial examples, namely the strategically-timed attack and the enchanting attack. In the strategically-timed attack, the adversary aims…

Machine Learning · Computer Science 2019-11-14 Yen-Chen Lin , Zhang-Wei Hong , Yuan-Hong Liao , Meng-Li Shih , Ming-Yu Liu , Min Sun

We present a new dataset containing 10K human-annotated games of Go and show how these natural language annotations can be used as a tool for model interpretability. Given a board state and its associated comment, our approach uses linear…

Computation and Language · Computer Science 2022-04-18 Nicholas Tomlin , Andre He , Dan Klein

We study the problem of adversarial language games, in which multiple agents with conflicting goals compete with each other via natural language interactions. While adversarial language games are ubiquitous in human activities, little…

Computation and Language · Computer Science 2020-12-18 Yuan Yao , Haoxi Zhong , Zhengyan Zhang , Xu Han , Xiaozhi Wang , Chaojun Xiao , Guoyang Zeng , Zhiyuan Liu , Maosong Sun

Reinforcement learning based dialogue policies are typically trained in interaction with a user simulator. To obtain an effective and robust policy, this simulator should generate user behaviour that is both realistic and varied. Current…

Computation and Language · Computer Science 2023-06-02 Simon Keizer , Caroline Dockes , Norbert Braunschweiler , Svetlana Stoyanchev , Rama Doddipatla

Adversarial attacks in deep learning models, especially for safety-critical systems, are gaining more and more attention in recent years, due to the lack of trust in the security and robustness of AI models. Yet the more primitive…

Computer Vision and Pattern Recognition · Computer Science 2022-06-17 Abhijith Sharma , Yijun Bian , Phil Munz , Apurva Narayan

Face recognition (FR) systems have demonstrated outstanding verification performance, suggesting suitability for real-world applications ranging from photo tagging in social media to automated border control (ABC). In an advanced FR system…

Computer Vision and Pattern Recognition · Computer Science 2021-02-09 Fatemeh Vakhshiteh , Ahmad Nickabadi , Raghavendra Ramachandra

Artificial Intelligence (AI) systems have been increasingly used to make decision-making processes faster, more accurate, and more efficient. However, such systems are also at constant risk of being attacked. While the majority of attacks…

Human-Computer Interaction · Computer Science 2022-12-09 Benjamin Tag , Niels van Berkel , Sunny Verma , Benjamin Zi Hao Zhao , Shlomo Berkovsky , Dali Kaafar , Vassilis Kostakos , Olga Ohrimenko

Motivated by safety-critical classification problems, we investigate adversarial attacks against cost-sensitive classifiers. We use current state-of-the-art adversarially-resistant neural network classifiers [1] as the underlying models.…

Machine Learning · Statistics 2019-10-08 Gavin S. Hartnett , Andrew J. Lohn , Alexander P. Sedlack

Deep neural networks have demonstrated their capability to learn control policies for a variety of tasks. However, these neural network-based policies have been shown to be susceptible to exploitation by adversarial agents. Therefore, there…

Machine Learning · Computer Science 2021-07-12 Sampo Kuutti , Saber Fallah , Richard Bowden

On April 13th, 2019, OpenAI Five became the first AI system to defeat the world champions at an esports game. The game of Dota 2 presents novel challenges for AI systems such as long time horizons, imperfect information, and complex,…

Existing language agents often encounter difficulties in dynamic adversarial games due to poor strategic reasoning. To mitigate this limitation, a promising approach is to allow agents to learn from game interactions automatically, without…

Computation and Language · Computer Science 2025-10-21 Yikai Zhang , Ye Rong , Siyu Yuan , Jiangjie Chen , Jian Xie , Yanghua Xiao

In this project, we combine AlphaGo algorithm with Curriculum Learning to crack the game of Gomoku. Modifications like Double Networks Mechanism and Winning Value Decay are implemented to solve the intrinsic asymmetry and short-sight of…

Artificial Intelligence · Computer Science 2018-09-28 Zheng Xie , XingYu Fu , JinYuan Yu

Machine learning has witnessed remarkable breakthroughs in recent years. As machine learning permeates various aspects of daily life, individuals and organizations increasingly interact with these systems, exhibiting a wide range of social…

Machine Learning · Computer Science 2024-08-06 Han Shao

Advances in deep reinforcement learning have allowed autonomous agents to perform well on Atari games, often outperforming humans, using only raw pixels to make their decisions. However, most of these games take place in 2D environments…

Artificial Intelligence · Computer Science 2018-01-30 Guillaume Lample , Devendra Singh Chaplot

The evaluation function for imperfect information games is always hard to define but owns a significant impact on the playing strength of a program. Deep learning has made great achievements these years, and already exceeded the top human…

Artificial Intelligence · Computer Science 2019-06-10 Shiqi Gao , Fuminori Okuya , Yoshihiro Kawahara , Yoshimasa Tsuruoka

Deep reinforcement learning models are vulnerable to adversarial attacks that can decrease a victim's cumulative expected reward by manipulating the victim's observations. Despite the efficiency of previous optimization-based methods for…

Machine Learning · Computer Science 2023-02-28 You Qiaoben , Chengyang Ying , Xinning Zhou , Hang Su , Jun Zhu , Bo Zhang

The quality of opponent Artificial Intelligence (AI) in fighting videogames is crucial. Some other game genres can rely on their story or visuals, but fighting games are all about the adversarial experience. In this paper, we will introduce…

Artificial Intelligence · Computer Science 2020-07-27 Ignacio Gajardo , Felipe Besoain , Nicolas A. Barriga

There have been recent adversarial attacks that are difficult to find. These new adversarial attacks methods may pose challenges to current deep learning cyber defense systems and could influence the future defense of cyberattacks. The…

Machine Learning · Computer Science 2023-08-25 John Harshith , Mantej Singh Gill , Madhan Jothimani

While AI systems have equaled or surpassed human performance in a wide variety of games such as Chess, Go, or Dota 2, describing these systems as truly "human-like" remains far-fetched. Despite their success, they fail to replicate the…

Artificial Intelligence · Computer Science 2025-07-09 Aloïs Rautureau , Éric Piette