Related papers: Adversarial Policies Beat Superhuman Go AIs
For over a decade, cybersecurity has relied on human labor scarcity to limit attackers to high-value targets manually or generic automated attacks at scale. Building sophisticated exploits requires deep expertise and manual effort, leading…
We introduce two tactics to attack agents trained by deep reinforcement learning algorithms using adversarial examples, namely the strategically-timed attack and the enchanting attack. In the strategically-timed attack, the adversary aims…
We present a new dataset containing 10K human-annotated games of Go and show how these natural language annotations can be used as a tool for model interpretability. Given a board state and its associated comment, our approach uses linear…
We study the problem of adversarial language games, in which multiple agents with conflicting goals compete with each other via natural language interactions. While adversarial language games are ubiquitous in human activities, little…
Reinforcement learning based dialogue policies are typically trained in interaction with a user simulator. To obtain an effective and robust policy, this simulator should generate user behaviour that is both realistic and varied. Current…
Adversarial attacks in deep learning models, especially for safety-critical systems, are gaining more and more attention in recent years, due to the lack of trust in the security and robustness of AI models. Yet the more primitive…
Face recognition (FR) systems have demonstrated outstanding verification performance, suggesting suitability for real-world applications ranging from photo tagging in social media to automated border control (ABC). In an advanced FR system…
Artificial Intelligence (AI) systems have been increasingly used to make decision-making processes faster, more accurate, and more efficient. However, such systems are also at constant risk of being attacked. While the majority of attacks…
Motivated by safety-critical classification problems, we investigate adversarial attacks against cost-sensitive classifiers. We use current state-of-the-art adversarially-resistant neural network classifiers [1] as the underlying models.…
Deep neural networks have demonstrated their capability to learn control policies for a variety of tasks. However, these neural network-based policies have been shown to be susceptible to exploitation by adversarial agents. Therefore, there…
On April 13th, 2019, OpenAI Five became the first AI system to defeat the world champions at an esports game. The game of Dota 2 presents novel challenges for AI systems such as long time horizons, imperfect information, and complex,…
Existing language agents often encounter difficulties in dynamic adversarial games due to poor strategic reasoning. To mitigate this limitation, a promising approach is to allow agents to learn from game interactions automatically, without…
In this project, we combine AlphaGo algorithm with Curriculum Learning to crack the game of Gomoku. Modifications like Double Networks Mechanism and Winning Value Decay are implemented to solve the intrinsic asymmetry and short-sight of…
Machine learning has witnessed remarkable breakthroughs in recent years. As machine learning permeates various aspects of daily life, individuals and organizations increasingly interact with these systems, exhibiting a wide range of social…
Advances in deep reinforcement learning have allowed autonomous agents to perform well on Atari games, often outperforming humans, using only raw pixels to make their decisions. However, most of these games take place in 2D environments…
The evaluation function for imperfect information games is always hard to define but owns a significant impact on the playing strength of a program. Deep learning has made great achievements these years, and already exceeded the top human…
Deep reinforcement learning models are vulnerable to adversarial attacks that can decrease a victim's cumulative expected reward by manipulating the victim's observations. Despite the efficiency of previous optimization-based methods for…
The quality of opponent Artificial Intelligence (AI) in fighting videogames is crucial. Some other game genres can rely on their story or visuals, but fighting games are all about the adversarial experience. In this paper, we will introduce…
There have been recent adversarial attacks that are difficult to find. These new adversarial attacks methods may pose challenges to current deep learning cyber defense systems and could influence the future defense of cyberattacks. The…
While AI systems have equaled or surpassed human performance in a wide variety of games such as Chess, Go, or Dota 2, describing these systems as truly "human-like" remains far-fetched. Despite their success, they fail to replicate the…