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Few-shot learning is a fundamental and challenging problem since it requires recognizing novel categories from only a few examples. The objects for recognition have multiple variants and can locate anywhere in images. Directly comparing…

Computer Vision and Pattern Recognition · Computer Science 2022-01-10 Congqi Cao , Yanning Zhang

In this paper, we propose to improve the traditional use of RNNs by employing a many to many model for video classification. We analyze the importance of modeling spatial layout and temporal encoding for daily living action recognition.…

Computer Vision and Pattern Recognition · Computer Science 2018-06-18 Srijan Das , Michal Koperski , Francois Bremond , Gianpiero Francesca

Traditional vision-based autonomous driving systems often face difficulties in navigating complex environments when relying solely on single-image inputs. To overcome this limitation, incorporating temporal data such as past image frames or…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Tuong Do , Binh X. Nguyen , Quang D. Tran , Erman Tjiputra , Te-Chuan Chiu , Anh Nguyen

Spatio-temporal information is key to resolve occlusion and depth ambiguity in 3D pose estimation. Previous methods have focused on either temporal contexts or local-to-global architectures that embed fixed-length spatio-temporal…

Computer Vision and Pattern Recognition · Computer Science 2020-10-21 Junfa Liu , Juan Rojas , Zhijun Liang , Yihui Li , Yisheng Guan

Few-shot video object segmentation aims to reduce annotation costs; however, existing methods still require abundant dense frame annotations for training, which are scarce in the medical domain. We investigate an extremely low-data regime…

Computer Vision and Pattern Recognition · Computer Science 2025-03-20 Zixuan Zheng , Yilei Shi , Chunlei Li , Jingliang Hu , Xiao Xiang Zhu , Lichao Mou

Zero-shot skeleton-based action recognition aims to develop models capable of identifying actions beyond the categories encountered during training. Previous approaches have primarily focused on aligning visual and semantic representations…

Computer Vision and Pattern Recognition · Computer Science 2025-06-30 Wenhan Wu , Zhishuai Guo , Chen Chen , Hongfei Xue , Aidong Lu

This paper extends the Spatial-Temporal Graph Convolutional Network (ST-GCN) for skeleton-based action recognition by introducing two novel modules, namely, the Graph Vertex Feature Encoder (GVFE) and the Dilated Hierarchical Temporal…

Computer Vision and Pattern Recognition · Computer Science 2019-12-23 Konstantinos Papadopoulos , Enjie Ghorbel , Djamila Aouada , Björn Ottersten

Viewpoint estimation for known categories of objects has been improved significantly thanks to deep networks and large datasets, but generalization to unknown categories is still very challenging. With an aim towards improving performance…

Computer Vision and Pattern Recognition · Computer Science 2019-08-02 Hung-Yu Tseng , Shalini De Mello , Jonathan Tremblay , Sifei Liu , Stan Birchfield , Ming-Hsuan Yang , Jan Kautz

The dominant paradigm for video-based action segmentation is composed of two steps: first, for each frame, compute low-level features using Dense Trajectories or a Convolutional Neural Network that encode spatiotemporal information locally,…

Computer Vision and Pattern Recognition · Computer Science 2016-08-31 Colin Lea , Rene Vidal , Austin Reiter , Gregory D. Hager

We propose a new deep learning network that introduces a deeper CNN channel filter and constraints as losses to reduce joint position and motion errors for 3D video human body pose estimation. Our model outperforms the previous best result…

Computer Vision and Pattern Recognition · Computer Science 2020-02-27 Vikas Gupta

To reduce the reliance on large-scale datasets, recent works in 3D segmentation resort to few-shot learning. Current 3D few-shot semantic segmentation methods first pre-train the models on `seen' classes, and then evaluate their…

Computer Vision and Pattern Recognition · Computer Science 2023-08-25 Xiangyang Zhu , Renrui Zhang , Bowei He , Ziyu Guo , Jiaming Liu , Hao Dong , Peng Gao

Temporally locating and classifying action segments in long untrimmed videos is of particular interest to many applications like surveillance and robotics. While traditional approaches follow a two-step pipeline, by generating frame-wise…

Computer Vision and Pattern Recognition · Computer Science 2019-04-03 Yazan Abu Farha , Juergen Gall

Visual navigation requires the robot to reach a specified goal such as an image, based on a sequence of first-person visual observations. While recent learning-based approaches have made significant progress, they often focus on improving…

Computer Vision and Pattern Recognition · Computer Science 2026-04-06 Hao Ren , Zetong Bi , Yiming Zeng , Zhaoliang Wan , Lu Qi , Hui Cheng

Video anomaly detection deals with the recognition of abnormal events in videos. Apart from the visual signal, video anomaly detection has also been addressed with the use of skeleton sequences. We propose a holistic representation of…

Computer Vision and Pattern Recognition · Computer Science 2023-11-06 Alexandros Stergiou , Brent De Weerdt , Nikos Deligiannis

Few-shot learning, which aims at extracting new concepts rapidly from extremely few examples of novel classes, has been featured into the meta-learning paradigm recently. Yet, the key challenge of how to learn a generalizable classifier…

Machine Learning · Computer Science 2019-10-08 Limeng Qiao , Yemin Shi , Jia Li , Yaowei Wang , Tiejun Huang , Yonghong Tian

This paper focuses on weakly-supervised action alignment, where only the ordered sequence of video-level actions is available for training. We propose a novel Duration Network, which captures a short temporal window of the video and learns…

Computer Vision and Pattern Recognition · Computer Science 2020-11-23 Reza Ghoddoosian , Saif Sayed , Vassilis Athitsos

Graph convolution networks (GCN) have been widely used in skeleton-based action recognition. We note that existing GCN-based approaches primarily rely on prescribed graphical structures (ie., a manually defined topology of skeleton joints),…

Computer Vision and Pattern Recognition · Computer Science 2022-10-13 Haodong Duan , Jiaqi Wang , Kai Chen , Dahua Lin

Dynamic skeletal data, represented as the 2D/3D coordinates of human joints, has been widely studied for human action recognition due to its high-level semantic information and environmental robustness. However, previous methods heavily…

Computer Vision and Pattern Recognition · Computer Science 2020-07-08 Lei Shi , Yifan Zhang , Jian Cheng , Hanqing Lu

Since the preparation of labeled data for training semantic segmentation networks of point clouds is a time-consuming process, weakly supervised approaches have been introduced to learn from only a small fraction of data. These methods are…

Computer Vision and Pattern Recognition · Computer Science 2022-09-16 Gengxin Liu , Oliver van Kaick , Hui Huang , Ruizhen Hu

Accurate lower-limb joint kinematic estimation is critical for applications such as patient monitoring, rehabilitation, and exoskeleton control. While previous studies have employed wearable sensor-based deep learning (DL) models for…

Robotics · Computer Science 2024-11-26 Changseob Song , Bogdan Ivanyuk-Skulskyi , Adrian Krieger , Kaitao Luo , Inseung Kang