Related papers: Temporal-Viewpoint Transportation Plan for Skeleta…
Few-shot learning is a fundamental and challenging problem since it requires recognizing novel categories from only a few examples. The objects for recognition have multiple variants and can locate anywhere in images. Directly comparing…
In this paper, we propose to improve the traditional use of RNNs by employing a many to many model for video classification. We analyze the importance of modeling spatial layout and temporal encoding for daily living action recognition.…
Traditional vision-based autonomous driving systems often face difficulties in navigating complex environments when relying solely on single-image inputs. To overcome this limitation, incorporating temporal data such as past image frames or…
Spatio-temporal information is key to resolve occlusion and depth ambiguity in 3D pose estimation. Previous methods have focused on either temporal contexts or local-to-global architectures that embed fixed-length spatio-temporal…
Few-shot video object segmentation aims to reduce annotation costs; however, existing methods still require abundant dense frame annotations for training, which are scarce in the medical domain. We investigate an extremely low-data regime…
Zero-shot skeleton-based action recognition aims to develop models capable of identifying actions beyond the categories encountered during training. Previous approaches have primarily focused on aligning visual and semantic representations…
This paper extends the Spatial-Temporal Graph Convolutional Network (ST-GCN) for skeleton-based action recognition by introducing two novel modules, namely, the Graph Vertex Feature Encoder (GVFE) and the Dilated Hierarchical Temporal…
Viewpoint estimation for known categories of objects has been improved significantly thanks to deep networks and large datasets, but generalization to unknown categories is still very challenging. With an aim towards improving performance…
The dominant paradigm for video-based action segmentation is composed of two steps: first, for each frame, compute low-level features using Dense Trajectories or a Convolutional Neural Network that encode spatiotemporal information locally,…
We propose a new deep learning network that introduces a deeper CNN channel filter and constraints as losses to reduce joint position and motion errors for 3D video human body pose estimation. Our model outperforms the previous best result…
To reduce the reliance on large-scale datasets, recent works in 3D segmentation resort to few-shot learning. Current 3D few-shot semantic segmentation methods first pre-train the models on `seen' classes, and then evaluate their…
Temporally locating and classifying action segments in long untrimmed videos is of particular interest to many applications like surveillance and robotics. While traditional approaches follow a two-step pipeline, by generating frame-wise…
Visual navigation requires the robot to reach a specified goal such as an image, based on a sequence of first-person visual observations. While recent learning-based approaches have made significant progress, they often focus on improving…
Video anomaly detection deals with the recognition of abnormal events in videos. Apart from the visual signal, video anomaly detection has also been addressed with the use of skeleton sequences. We propose a holistic representation of…
Few-shot learning, which aims at extracting new concepts rapidly from extremely few examples of novel classes, has been featured into the meta-learning paradigm recently. Yet, the key challenge of how to learn a generalizable classifier…
This paper focuses on weakly-supervised action alignment, where only the ordered sequence of video-level actions is available for training. We propose a novel Duration Network, which captures a short temporal window of the video and learns…
Graph convolution networks (GCN) have been widely used in skeleton-based action recognition. We note that existing GCN-based approaches primarily rely on prescribed graphical structures (ie., a manually defined topology of skeleton joints),…
Dynamic skeletal data, represented as the 2D/3D coordinates of human joints, has been widely studied for human action recognition due to its high-level semantic information and environmental robustness. However, previous methods heavily…
Since the preparation of labeled data for training semantic segmentation networks of point clouds is a time-consuming process, weakly supervised approaches have been introduced to learn from only a small fraction of data. These methods are…
Accurate lower-limb joint kinematic estimation is critical for applications such as patient monitoring, rehabilitation, and exoskeleton control. While previous studies have employed wearable sensor-based deep learning (DL) models for…