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Related papers: A Game Benchmark for Real-Time Human-Swarm Control

200 papers

Game balancing is an important part of the (computer) game design process, in which designers adapt a game prototype so that the resulting gameplay is as entertaining as possible. In industry, the evaluation of a game is often based on…

Human-Computer Interaction · Computer Science 2016-03-15 Vanessa Volz , Günter Rudolph , Boris Naujoks

An emerging challenge in swarm shepherding research is to design effective and efficient artificial intelligence algorithms that maintain a low-computational ceiling while increasing the swarm's abilities to operate in diverse contexts. We…

Artificial Intelligence · Computer Science 2022-11-24 Adam Hepworth , Aya Hussein , Darryn Reid , Hussein Abbass

The emergence of complex life on Earth is often attributed to the arms race that ensued from a huge number of organisms all competing for finite resources. We present an artificial intelligence research environment, inspired by the human…

Multiagent Systems · Computer Science 2019-03-05 Joseph Suarez , Yilun Du , Phillip Isola , Igor Mordatch

Large language models (LLMs) are bringing richer dialogue and social behavior into games, but they also expose a control problem that existing game interfaces do not directly address: how should LLM characters participate in live…

Human-Computer Interaction · Computer Science 2026-04-07 Yunjia Guo , Jinghan Zhu , Siyu Wang , Haixin Qiao

We present a model for controlling swarms of mobile agents via broadcast control, assumed to be detected by a random set of agents in the swarm. The agents that detect the control signal become ad-hoc leaders of the swarm. The agents are…

Robotics · Computer Science 2016-07-19 Ilana Segall , Alfred Bruckstein

To achieve a smooth and safe guiding of a drone formation by a human operator, we propose a novel interaction strategy for a human-swarm communication which combines impedance control and vibrotactile feedback. The presented approach takes…

The theory of swarm control shows promise for controlling multiple objects, however, scalability is hindered by cost constraints, such as hardware and infrastructure. Virtual Reality (VR) can overcome these limitations, but research on…

Human-Computer Interaction · Computer Science 2024-10-25 Xiang Li , Jin-Du Wang , John J. Dudley , Per Ola Kristensson

Emerging applications in engineering such as crowd-sourcing and (mis)information propagation involve a large population of heterogeneous users or agents in a complex network who strategically make dynamic decisions. In this work, we…

Computer Science and Game Theory · Computer Science 2015-03-30 Yezekael Hayel , Quanyan Zhu

Swarm and field robotics face significant barriers to real-world validation due to the high cost and development time to deploy hardware. This paper introduces the ``Bionic Swarm,'' a novel system that lowers these barriers by abstracting…

This work studies the behaviors of two large-population teams competing in a discrete environment. The team-level interactions are modeled as a zero-sum game while the agent dynamics within each team is formulated as a collaborative…

Systems and Control · Electrical Eng. & Systems 2024-02-26 Yue Guan , Mohammad Afshari , Panagiotis Tsiotras

A swarm robotic system consists of a team of robots performing cooperative tasks without any centralized coordination. In principle, swarms enable flexible and scalable solutions; however, designing individual control algorithms that can…

Systems and Control · Electrical Eng. & Systems 2022-07-15 Stefan Schupp , Francesco Leofante , Leander Behr , Erika Ábrahám , Armando Taccella

We propose a novel Human-Swarm Interaction (HSI) framework which enables the user to control a swarm shape and formation. The user commands the swarm utilizing just arm gestures and motions which are recorded by an off-the-shelf wearable…

Robotics · Computer Science 2018-04-25 Aamodh Suresh , Sonia Martinez

Collaboration is a cornerstone of society. In the real world, human teammates make use of multi-sensory data to tackle challenging tasks in ever-changing environments. It is essential for embodied agents collaborating in visually-rich…

Artificial Intelligence · Computer Science 2024-12-09 Qian Long , Zhi Li , Ran Gong , Ying Nian Wu , Demetri Terzopoulos , Xiaofeng Gao

With the development of artificial intelligence, human beings are increasingly interested in human-agent collaboration, which generates a series of problems about the relationship between agents and humans, such as trust and cooperation.…

Physics and Society · Physics 2025-04-30 Danyang Jia , Xiangfeng Dai , Junliang Xing , Pin Tao , Yuanchun Shi , Zhen Wang

Robot swarms often exhibit emergent behaviors that are fascinating to observe; however, it is often difficult to predict what swarm behaviors can emerge under a given set of agent capabilities. We seek to efficiently leverage human input to…

Multiagent Systems · Computer Science 2023-07-18 Connor Mattson , Daniel S. Brown

Remote estimation is a crucial element of real time monitoring of a stochastic process. While most of the existing works have concentrated on obtaining optimal sampling strategies, motivated by malicious attacks on cyber-physical systems,…

Information Theory · Computer Science 2024-12-03 Atahan Dokme , Raj Kiriti Velicheti , Melih Bastopcu , Tamer Başar

An important goal for swarming research is to create methods for predicting, controlling and designing swarms, which produce collective dynamics that solve a problem through emergent and stable pattern formation, without the need for…

Adaptation and Self-Organizing Systems · Physics 2025-11-17 Jason Hindes , George Stantchev , Klimka Szwaykowska Kasraie , Ira B. Schwartz

Mobile autonomous system (MAS) becomes pervasive especially in the vehicular and robotic networks. Multiple heterogeneous MAS networks can be integrated together as a multi-layer MAS network to offer holistic services. The network…

Systems and Control · Electrical Eng. & Systems 2019-12-10 Juntao Chen , Quanyan Zhu

We propose the concept of intelligent middle-level game control, which lies on a continuum of control abstraction levels between the following two dual opposites: 1) high-level control that translates player's simple commands into complex…

Graphics · Computer Science 2018-08-21 Amin Babadi , Kourosh Naderi , Perttu Hämäläinen

Swarm robotics systems have the potential to transform warfighting in urban environments, but until now have not seen large-scale field testing. We present the Rapid Integration Swarming Ecosystem (RISE), a platform for future multi-agent…

Robotics · Computer Science 2023-04-18 Eugene M. Taranta , Adam Seiwert , Anthony Goeckner , Khiem Nguyen , Erin Cherry