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Related papers: DHR: Distributed Hybrid Rendering for Metaverse Ex…

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Hybrid mixed-reality (XR) internet-of-things (IoT) research, here called XRI, aims at a strong integration between physical and virtual objects, environments, and agents wherein IoT-enabled edge devices are deployed for sensing, context…

Human-Computer Interaction · Computer Science 2023-06-05 Jie Guan , Alexis Morris

Classical pixel-based Visual Servoing (VS) approaches offer high accuracy but suffer from a limited convergence area due to optimization nonlinearity. Modern deep learning-based VS methods overcome traditional vision issues but lack…

Robotics · Computer Science 2023-10-03 Salar Asayesh , Hossein Sheikhi Darani , Mo chen , Mehran Mehrandezh , Kamal Gupta

Event cameras asynchronously capture pixel-level intensity changes with extremely low latency. They are increasingly used in conjunction with RGB cameras for a wide range of vision-related applications. However, a major challenge in these…

Computer Vision and Pattern Recognition · Computer Science 2025-06-26 Pujing Yang , Guangyi Zhang , Yunlong Cai , Lei Yu , Guanding Yu

Despite the impressive progress of telepresence systems for room-scale scenes with static and dynamic scene entities, expanding their capabilities to scenarios with larger dynamic environments beyond a fixed size of a few square-meters…

Computer Vision and Pattern Recognition · Computer Science 2024-02-14 Leif Van Holland , Patrick Stotko , Stefan Krumpen , Reinhard Klein , Michael Weinmann

In this paper, we address the problem of efficient point searching and sampling for volume neural rendering. Within this realm, two typical approaches are employed: rasterization and ray tracing. The rasterization-based methods enable…

Computer Vision and Pattern Recognition · Computer Science 2024-05-14 Jiahao Ma , Miaomiao Liu , David Ahmedt-Aristizaba , Chuong Nguyen

Recent differentiable rendering techniques have become key tools to tackle many inverse problems in graphics and vision. Existing models, however, assume steady-state light transport, i.e., infinite speed of light. While this is a safe…

Graphics · Computer Science 2022-06-14 Shinyoung Yi , Donggun Kim , Kiseok Choi , Adrian Jarabo , Diego Gutierrez , Min H. Kim

Constructing a high-quality dense map in real-time is essential for robotics, AR/VR, and digital twins applications. As Neural Radiance Field (NeRF) greatly improves the mapping performance, in this paper, we propose a NeRF-based mapping…

Robotics · Computer Science 2023-09-21 Chenxing Jiang , Hanwen Zhang , Peize Liu , Zehuan Yu , Hui Cheng , Boyu Zhou , Shaojie Shen

The generalization of learning-based high dynamic range (HDR) fusion is often limited by the availability of training data, as collecting large-scale HDR images from dynamic scenes is both costly and technically challenging. To address…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Yujin Wang , Jiarui Wu , Yichen Bian , Fan Zhang , Tianfan Xue

Volumetric video relighting is essential for bringing captured performances into virtual worlds, but current approaches struggle to deliver temporally stable, production-ready results. Diffusion-based intrinsic decomposition methods show…

Computer Vision and Pattern Recognition · Computer Science 2026-01-23 Elisabeth Jüttner , Janelle Pfeifer , Leona Krath , Stefan Korfhage , Hannah Dröge , Matthias B. Hullin , Markus Plack

EXtended Reality (XR) is a rapidly developing paradigm for computer entertainment, and is also increasingly used for simulation, training, data analysis, and other non-entertainment purposes, often employing head-worn XR devices like the…

Human-Computer Interaction · Computer Science 2022-09-01 Thiago Porcino , Seyed Adel Ghaeinian , Juliano Franz , Joseph Malloch , Derek Reilly

Cloud rendering is widely used in gaming and XR to overcome limited client-side GPU resources and to support heterogeneous devices. Existing systems typically deliver the rendered scene as a 2D video stream, which tightly couples the…

Image and Video Processing · Electrical Eng. & Systems 2026-04-06 Matti Siekkinen , Teemu Kämäräinen

Synthetic data is a scalable alternative to manual supervision, but it requires overcoming the sim-to-real domain gap. This discrepancy between virtual and real worlds is addressed by two seemingly opposed approaches: improving the realism…

Computer Vision and Pattern Recognition · Computer Science 2022-10-25 Sergey Zakharov , Rares Ambrus , Vitor Guizilini , Wadim Kehl , Adrien Gaidon

Diffusion models (DMs) have recently been introduced in image deblurring and exhibited promising performance, particularly in terms of details reconstruction. However, the diffusion model requires a large number of inference iterations to…

Computer Vision and Pattern Recognition · Computer Science 2023-09-26 Zheng Chen , Yulun Zhang , Ding Liu , Bin Xia , Jinjin Gu , Linghe Kong , Xin Yuan

While ray tracing has become increasingly common and path tracing is well understood by now, a major challenge lies in crafting an easy-to-use and efficient system implementing these technologies. Following a purely physically-based…

Most existing Heterogeneous Information Network (HIN) embedding methods focus on static environments while neglecting the evolving characteristic of realworld networks. Although several dynamic embedding methods have been proposed, they are…

Social and Information Networks · Computer Science 2020-11-13 Zhenghao Zhang , Jianbin Huang , Qinglin Tan

We present a technique for rendering highly complex 3D scenes in real-time by generating uniformly distributed points on the scene's visible surfaces. The technique is applicable to a wide range of scene types, like scenes directly based on…

Graphics · Computer Science 2019-04-18 Sascha Brandt , Claudius Jähn , Matthias Fischer , Friedhelm Meyer auf der Heide

High dynamic range (HDR) imaging provides the capability of handling real world lighting as opposed to the traditional low dynamic range (LDR) which struggles to accurately represent images with higher dynamic range. However, most imaging…

Computer Vision and Pattern Recognition · Computer Science 2019-09-05 Demetris Marnerides , Thomas Bashford-Rogers , Jonathan Hatchett , Kurt Debattista

Differentiable rendering is a technique used in an important emerging class of visual computing applications that involves representing a 3D scene as a model that is trained from 2D images using gradient descent. Recent works (e.g. 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-01-12 Sankeerth Durvasula , Adrian Zhao , Fan Chen , Ruofan Liang , Pawan Kumar Sanjaya , Nandita Vijaykumar

Simulating event streams from 3D scenes has become a common practice in event-based vision research, as it meets the demand for large-scale, high temporal frequency data without setting up expensive hardware devices or undertaking extensive…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Zhenyang Li , Xiaoyang Bai , Jinfan Lu , Pengfei Shen , Edmund Y. Lam , Yifan Peng

In the field of Robot Learning, the complex mapping between high-dimensional observations such as RGB images and low-level robotic actions, two inherently very different spaces, constitutes a complex learning problem, especially with…

Robotics · Computer Science 2024-05-29 Vitalis Vosylius , Younggyo Seo , Jafar Uruç , Stephen James
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