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Recent research advance has significantly improved the visual realism of immersive 3D video communication. In this work we present a method to further enhance this immersive experience by adding the hand touch capability ("remote hand…

Computer Vision and Pattern Recognition · Computer Science 2023-03-01 Yizhong Zhang , Zhiqi Li , Sicheng Xu , Chong Li , Jiaolong Yang , Xin Tong , Baining Guo

We suggest a rasterization pipeline tailored towards the need of head-mounted displays (HMD), where latency and field-of-view requirements pose new challenges beyond those of traditional desktop displays. Instead of rendering and warping…

Graphics · Computer Science 2018-06-15 Tobias Ritschel , Sebastian Friston , Anthony Steed

We present a networked, high performance graphics system that combines dynamic, high quality, ray traced global illumination computed on a server with direct illumination and primary visibility computed on a client. This approach provides…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-03-11 Michael Stengel , Zander Majercik , Benjamin Boudaoud , Morgan McGuire

High dynamic range (HDR) imaging aims to obtain a high-quality HDR image by fusing information from multiple low dynamic range (LDR) images. Numerous learning-based HDR imaging methods have been proposed to achieve this for static and…

Image and Video Processing · Electrical Eng. & Systems 2025-05-30 Yu Yuan , Yiheng Chi , Xingguang Zhang , Stanley Chan

There is rising interest in differentiable rendering, which allows explicitly modeling geometric priors and constraints in optimization pipelines using first-order methods such as backpropagation. Incorporating such domain knowledge can…

Image and Video Processing · Electrical Eng. & Systems 2023-08-09 Michael Wilmanski , Jonathan Tamir

This paper proposes a novel approach for rendering a pre-trained Neural Radiance Field (NeRF) in real-time on resource-constrained devices. We introduce Re-ReND, a method enabling Real-time Rendering of NeRFs across Devices. Re-ReND is…

Computer Vision and Pattern Recognition · Computer Science 2023-03-16 Sara Rojas , Jesus Zarzar , Juan Camilo Perez , Artsiom Sanakoyeu , Ali Thabet , Albert Pumarola , Bernard Ghanem

Most of the real world scenes have a very high dynamic range (HDR). The mobile phone cameras and the digital cameras available in markets are limited in their capability in both the range and spatial resolution. Same argument can be posed…

Computer Vision and Pattern Recognition · Computer Science 2013-05-21 Govind Salvi , Puneet Sharma , Shanmuganathan Raman

Volumetric medical imaging offers great potential for understanding complex pathologies. Yet, traditional 2D slices provide little support for interpreting spatial relationships, forcing users to mentally reconstruct anatomy into three…

Faster rendering of synthetic images is a core problem in the field of computer graphics. Rendering algorithms, such as path-tracing is dependent on parameters like size of the image, number of light bounces, number of samples per pixel,…

Graphics · Computer Science 2023-06-29 Annada Prasad Behera , Subhankar Mishra

Ray tracing (RT) simulation is a widely used approach to enable modeling wireless channels in applications such as network digital twins. However, the computational cost to execute ray tracing (RT) is proportional to factors such as the…

Networking and Internet Architecture · Computer Science 2025-07-24 Cláudio Modesto , Lucas Mozart , Pedro Batista , André Cavalcante , Aldebaro Klautau

Virtual Reality systems provide many opportunities for scientific research and consumer enjoyment; however, they are more demanding than traditional desktop applications and require a wired connection to desktops in order to enjoy maximum…

Graphics · Computer Science 2023-03-30 Ville Cantory , Nathan Ringo

The growing complexity and information content of data, together with the need to understand both the complex structures, relationships, and phenomena present in these data spaces, compounded with the emerging need to understand the results…

Human-Computer Interaction · Computer Science 2026-03-09 Santiago Lombeyda , S. G. Djorgovski , Ciro Donalek

This paper introduces IRIS, an Immersive Robot Interaction System leveraging Extended Reality (XR). Existing XR-based systems enable efficient data collection but are often challenging to reproduce and reuse due to their specificity to…

Rendering is the process of generating 2D images from 3D assets, simulated in a virtual environment, typically with a graphics pipeline. By inverting such renderer, one can think of a learning approach to predict a 3D shape from an input…

Computer Vision and Pattern Recognition · Computer Science 2019-01-24 Shichen Liu , Weikai Chen , Tianye Li , Hao Li

This paper presents the design and implementation of an Extended Reality (XR) platform for immersive, interactive visualization of Electronic Health Records (EHRs). The system extends beyond conventional 2D interfaces by visualizing both…

The Metaverse comprises technologies to enable virtual twins of the real world, via mixed reality, internet of things, and others. As it matures unique challenges arise such as a lack of strong connections between virtual and physical…

Human-Computer Interaction · Computer Science 2023-06-05 Jie Guan , Alexis Morris , Jay Irizawa

Haptic technology enhances interactive experiences by providing force and tactile feedback, improving user performance and immersion. However, despite advancements, creating tactile experiences still remains challenging due to device…

Human-Computer Interaction · Computer Science 2025-08-28 Tom Roy , Yann Glemarec , Gurvan Lecuyer , Quentin Galvane , Philippe Guillotel , Ferran Argelaguet

High dynamic range (HDR) imaging is a crucial task in computational photography, which captures details across diverse lighting conditions. Traditional HDR fusion methods face limitations in dynamic scenes with extreme exposure differences,…

Computer Vision and Pattern Recognition · Computer Science 2024-12-20 Shi Guo , Zixuan Chen , Ziran Zhang , Yutian Chen , Gangwei Xu , Tianfan Xue

Rendering volumetric scattering media, including clouds, fog, smoke, and other complex materials, is crucial for realism in computer graphics. Traditional path tracing, while unbiased, requires many long path samples to converge in scenes…

Graphics · Computer Science 2024-04-19 Becky Hu , Xi Deng , Fujun Luan , Miloš Hašan , Steve Marschner

With advancements in computer vision and deep learning, video-based human action recognition (HAR) has become practical. However, due to the complexity of the computation pipeline, running HAR on live video streams incurs excessive delays…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Ruiqi Wang , Zichen Wang , Peiqi Gao , Mingzhen Li , Jaehwan Jeong , Yihang Xu , Yejin Lee , Carolyn M. Baum , Lisa Tabor Connor , Chenyang Lu