Related papers: Multi-dimensional Edge-based Audio Event Relationa…
The human brain can be considered as complex networks, composed of various regions that continuously exchange their information with each other, forming the brain network graph, from which nodes and edges are extracted using resting-state…
Event-based Action Recognition (EAR) possesses the advantages of high-temporal resolution capturing and privacy preservation compared with traditional action recognition. Current leading EAR solutions typically follow two regimes: project…
Acoustic event detection is essential for content analysis and description of multimedia recordings. The majority of current literature on the topic learns the detectors through fully-supervised techniques employing strongly labeled data.…
Annotating time boundaries of sound events is labor-intensive, limiting the scalability of strongly supervised learning in audio detection. To reduce annotation costs, weakly-supervised learning with only clip-level labels has been widely…
Scene classification has established itself as a challenging research problem. Compared to images of individual objects, scene images could be much more semantically complex and abstract. Their difference mainly lies in the level of…
The use of Automatic speech recognition (ASR) interfaces have become increasingly popular in daily life for use in interaction and control of electronic devices. The interfaces currently being used are not feasible for a variety of users…
Acoustic scene classification (ASC) and acoustic event detection (AED) are different but related tasks. Acoustic events can provide useful information for recognizing acoustic scenes. However, most of the datasets are provided without…
Outdoor acoustic events detection is an exciting research field but challenged by the need for complex algorithms and deep learning techniques, typically requiring many computational, memory, and energy resources. This challenge discourages…
Considering that acoustic scenes and sound events are closely related to each other, in some previous papers, a joint analysis of acoustic scenes and sound events utilizing multitask learning (MTL)-based neural networks was proposed. In…
We present a novel graph-based learning of EEG representations with gradient alignment (GEEGA) that leverages multi-domain information to learn EEG representations for brain-computer interfaces. Our model leverages graph convolutional…
In this paper, we propose an efficient MLP-based approach for learning audio representations, namely timestamp and scene-level audio embeddings. We use an encoder consisting of sequentially stacked gated MLP blocks, which accept 2D MFCCs as…
In the field of acoustic scene analysis, this paper presents a novel approach to find spatio-temporal latent representations from in-the-wild audio data. By using WE-LIVE, an in-house collected dataset that includes audio recordings in…
Network representation learning seeks to embed networks into a low-dimensional space while preserving the structural and semantic properties, thereby facilitating downstream tasks such as classification, trait prediction, edge…
Automatic chord recognition (ACR) extracts time-aligned chord labels from music audio recordings. Despite recent advances, ACR still struggles with oversegmentation, data scarcity, and imbalance, especially in recognizing complex chords…
Temporal knowledge graph reasoning (TKGR) is increasingly gaining attention for its ability to extrapolate new events from historical data, thereby enriching the inherently incomplete temporal knowledge graphs. Existing graph-based…
Sound event localization frameworks based on deep neural networks have shown increased robustness with respect to reverberation and noise in comparison to classical parametric approaches. In particular, recurrent architectures that…
Network representation learning (NRL) has been widely used to help analyze large-scale networks through mapping original networks into a low-dimensional vector space. However, existing NRL methods ignore the impact of properties of…
Scene understanding is a critical problem in computer vision. In this paper, we propose a 3D point-based scene graph generation ($\mathbf{SGG_{point}}$) framework to effectively bridge perception and reasoning to achieve scene understanding…
The household rearrangement task involves spotting misplaced objects in a scene and accommodate them with proper places. It depends both on common-sense knowledge on the objective side and human user preference on the subjective side. In…
Recently, self-supervised learning has proved to be effective to learn representations of events suitable for temporal segmentation in image sequences, where events are understood as sets of temporally adjacent images that are semantically…