Related papers: MetaSpeech: Speech Effects Switch Along with Envir…
Interactive audio spatialization technology previously developed for video game authoring and rendering has evolved into an essential component of platforms enabling shared immersive virtual experiences for future co-presence, remote…
This study aims at designing an environment-aware text-to-speech (TTS) system that can generate speech to suit specific acoustic environments. It is also motivated by the desire to leverage massive data of speech audio from heterogeneous…
Experiential learning has been known to be an engaging and effective modality for personal and professional development. The Metaverse provides ample opportunities for the creation of environments in which such experiential learning can…
Recently, the Metaverse is becoming increasingly attractive, with millions of users accessing the many available virtual worlds. However, how do users find the one Metaverse which best fits their current interests? So far, the search…
An increasing number of people in the world today speak a mixed-language as a result of being multilingual. However, building a speech recognition system for code-switching remains difficult due to the availability of limited resources and…
With rapid globalization, the need to build inclusive and representative speech technology cannot be overstated. Accent is an important aspect of speech that needs to be taken into consideration while building inclusive speech synthesizers.…
We introduce an approach to multilingual speech synthesis which uses the meta-learning concept of contextual parameter generation and produces natural-sounding multilingual speech using more languages and less training data than previous…
We propose TES-VC (Text-driven Environment and Speaker controllable Voice Conversion), a text-driven voice conversion framework with independent control of speaker timbre and environmental acoustics. TES-VC processes simultaneous text…
The ideal goal of voice conversion is to convert the source speaker's speech to sound naturally like the target speaker while maintaining the linguistic content and the prosody of the source speech. However, current approaches are…
Audio-driven 3D face animation is increasingly vital in live streaming and augmented reality applications. While remarkable progress has been observed, most existing approaches are designed for specific individuals with predefined speaking…
This software project based paper is for a vision of the near future in which computer interaction is characterized by natural face-to-face conversations with lifelike characters that speak, emote, and gesture. The first step is speech. The…
Metaverse provides an alternative platform for human interaction in the virtual world. Since virtual platform holds few restrictions in changing the surrounding environments or the appearance of the avatars, it can serve as a platform that…
Speaker-dependent modelling can substantially improve performance in speech-based health monitoring applications. While mixed-effect models are commonly used for such speaker adaptation, they require computationally expensive retraining for…
Speech enhancement is crucial for ubiquitous human-computer interaction. Recently, ultrasound-based acoustic sensing has emerged as an attractive choice for speech enhancement because of its superior ubiquity and performance. However, due…
This paper proposes a new task called spatial voice conversion, which aims to convert a target voice while preserving spatial information and non-target signals. Traditional voice conversion methods focus on single-channel waveforms,…
The Metaverse and its promises are fast becoming reality as maturing technologies are empowering the different facets. One of the highlights of the Metaverse is that it offers the possibility for highly immersive and interactive…
The goal of voice conversion is to transform the speech of a source speaker to sound like that of a reference speaker while preserving the original content. A key challenge is to extract disentangled linguistic content from the source and…
In this work, we present DiffVoice, a novel text-to-speech model based on latent diffusion. We propose to first encode speech signals into a phoneme-rate latent representation with a variational autoencoder enhanced by adversarial training,…
We study transfer learning in convolutional network architectures applied to the task of recognizing audio, such as environmental sound events and speech commands. Our key finding is that not only is it possible to transfer representations…
Speech audio in the wild is often processed by post-production effects, but existing speech datasets rarely provide precise annotations of effects and parameters, limiting systematic study. We introduce VoxEffects, a speech audio effects…