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The design of intuitive three-dimensional user interfaces is vital for interaction in virtual reality, allowing to effectively close the loop between a human user and the virtual environment. The utilization of 3D gestural input allows for…

Human-Computer Interaction · Computer Science 2024-01-17 Nico Reski , Aris Alissandrakis , Andreas Kerren

Motivated by the growing interest in enhancing intuitive physical Human-Machine Interaction (HRI/HVI), this study aims to propose a robust tactile hand gesture recognition system. We performed a comprehensive evaluation of different hand…

Human-Computer Interaction · Computer Science 2024-05-28 Chiara Fumelli , Anirvan Dutta , Mohsen Kaboli

In this project, we design a real-time human-computer interaction system based on hand gesture. The whole system consists of three components: hand detection, gesture recognition and human-computer interaction (HCI) based on recognition;…

Computer Vision and Pattern Recognition · Computer Science 2017-04-25 Pei Xu

The most commonly used interface between a video game and the human user is a handheld "game controller", "game pad", or in some occasions an "arcade stick." Directional pads, analog sticks and buttons - both digital and analog - are linked…

Human-Computer Interaction · Computer Science 2021-05-04 Florian Mihola

This paper introduces GestLLM, an advanced system for human-robot interaction that enables intuitive robot control through hand gestures. Unlike conventional systems, which rely on a limited set of predefined gestures, GestLLM leverages…

Robotics · Computer Science 2025-01-16 Oleg Kobzarev , Artem Lykov , Dzmitry Tsetserukou

Embodied conversational agents (ECAs) benefit from non-verbal behavior for natural and efficient interaction with users. Gesticulation - hand and arm movements accompanying speech - is an essential part of non-verbal behavior. Gesture…

Human-Computer Interaction · Computer Science 2021-02-25 Rajmund Nagy , Taras Kucherenko , Birger Moell , André Pereira , Hedvig Kjellström , Ulysses Bernardet

This paper introduces a new prototype system for controlling a PC by head movements and also with voice commands. Our system is a multimodal interface concerned with controlling the computer. The selected modes of interaction are speech and…

Human-Computer Interaction · Computer Science 2011-09-27 Anis Ismail , Abd El Salam AL Hajjar , Mohammad Hajjar

Interactive Machine Learning is concerned with creating systems that operate in environments alongside humans to achieve a task. A typical use is to extend or amplify the capabilities of a human in cognitive or physical ways, requiring the…

Machine Learning · Computer Science 2019-02-05 Miguel Alonso

Interacting with data visualizations without an instrument or touch surface is typically characterized by the use of mid-air hand gestures. While mid-air expressions can be quite intuitive for interacting with digital content at a distance,…

Human-Computer Interaction · Computer Science 2023-11-28 Zona Kostic , Catherine Dumas , Sarah Pratt , Johanna Beyer

This paper presents a new continuous interaction strategy with visual feedback of hand pose and mid-air gesture recognition and control for a smart music speaker, which utilizes only 2 video frames to recognize gestures. Frame-based hand…

Human-Computer Interaction · Computer Science 2023-03-01 Songpei Xu , Chaitanya Kaul , Xuri Ge , Roderick Murray-Smith

We present GestOS, a gesture-based operating system for high-level control of heterogeneous robot teams. Unlike prior systems that map gestures to fixed commands or single-agent actions, GestOS interprets hand gestures semantically and…

Robotics · Computer Science 2025-09-19 Artem Lykov , Oleg Kobzarev , Dzmitry Tsetserukou

Touchable projection with structured light range cameras is a prolific medium for large interaction surfaces, affording multiple simultaneous users and simple, cheap setup. However robust touch detection in such projector-depth systems is…

Human-Computer Interaction · Computer Science 2018-12-31 Zhi Chai , Roy Shilkrot

Human-centric volumetric videos offer immersive free-viewpoint experiences, yet existing methods focus either on replaying general dynamic scenes or animating human avatars, limiting their ability to re-perform general dynamic scenes. In…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Yuheng Jiang , Zhehao Shen , Chengcheng Guo , Yu Hong , Zhuo Su , Yingliang Zhang , Marc Habermann , Lan Xu

This is the preprint version of our paper on IEEE Virtual Reality Conference 2015. A touch-less interaction technology on vision based wearable device is designed and evaluated. Users interact with the application with dynamic hands/feet…

Human-Computer Interaction · Computer Science 2015-07-30 Zhihan Lv , Liangbing Feng , Shengzhong Feng , Haibo Li

People communicate using both speech and non-verbal signals such as gestures, face expression or body pose. Non-verbal signals impact the meaning of the spoken utterance in an abundance of ways. An absence of non-verbal signals impoverishes…

Computer Vision and Pattern Recognition · Computer Science 2021-08-24 Manuel Rebol , Christian Gütl , Krzysztof Pietroszek

This paper describes the MMS-Player, an open source software able to synthesise sign language animations from a novel sign language representation format called MMS (MultiModal Signstream). The MMS enhances gloss-based representations by…

Graphics · Computer Science 2025-07-23 Fabrizio Nunnari , Shailesh Mishra , Patrick Gebhard

In recent years because of the advances in computer vision research, free hand gestures have been explored as means of human-computer interaction (HCI). Together with improved speech processing technology it is an important step toward…

Computer Vision and Pattern Recognition · Computer Science 2007-05-23 S. Kettebekov , R. Sharma

Augmented reality provides new possibilities to propose environments where the designers can take advantage of the physicality of the artifacts while keeping the versatility of digital environments. Mixed objects can therefore provide new…

Human-Computer Interaction · Computer Science 2019-11-20 Maud Poulin , Jean-François Boujut , Cédric Masclet

The research aims to expand tactile feedback beyond vibrations to various modes of stimuli, such as indentation, vibration, among others. By incorporating soft material into the design of a novel tactile actuator, we can achieve…

Human-Computer Interaction · Computer Science 2024-11-11 Heeju Mun , Seunggyeom Jung , Seung Mo Jeong , David Santiago Diaz Cortes , Ki-Uk Kyung

In this research, we aim to realize cushion interface for operating smart home. We designed user-defined gestures using cushion and developed gesture recognition system. We asked some users to make gestures using cushions for operating home…

Human-Computer Interaction · Computer Science 2024-10-08 Yuri Suzuki , Kaho Kato , Naomi Furui , Daisuke Sakamoto , Yuta Sugiura
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