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This study introduces an innovative vibrotactile display that harnesses audio speakers to convey tactile information to the fingertips while preserving the display's softness and flexibility. Our proposed system integrates a flexible…

Human-Computer Interaction · Computer Science 2024-11-11 Keitaro Ihara , Atsuya Baba , Hiroki Ishizuka , Takefumi Hiraki , Osamu Oshiro

In geographic data videos, camera movements are frequently used and combined to present information from multiple perspectives. However, creating and editing camera movements requires significant time and professional skills. This work aims…

Human-Computer Interaction · Computer Science 2023-09-12 Wenchao Li , Zhan Wang , Yun Wang , Di Weng , Liwenhan Xie , Siming Chen , Haidong Zhang , Huamin Qu

Automated hand gesture recognition has been a focus of the AI community for decades. Traditionally, work in this domain revolved largely around scenarios assuming the availability of the flow of images of the user hands. This has partly…

Machine Learning · Computer Science 2023-05-15 Ying Liu , Liucheng Guo , Valeri A. Makarov , Yuxiang Huang , Alexander Gorban , Evgeny Mirkes , Ivan Y. Tyukin

This study proposes middleware, GameControllerizer, that allows users to combine the processes of Internet of Things (IoT) devices, Web services, and applications of Artificial Intelligence (AI), and to convert them into game control…

Human-Computer Interaction · Computer Science 2018-10-03 Kazutaka Kurihara , Nobuhiro Doi

The user's palm plays an important role in object detection and manipulation. The design of a robust multi-contact tactile display must consider the sensation and perception of of the stimulated area aiming to deliver the right stimuli at…

Human-Computer Interaction · Computer Science 2020-06-23 Miguel Altamirano Cabrera , Juan Heredia , Dzmitry Tsetserukou

Most existing hand gesture recognition (HGR) systems are limited to a predefined set of gestures. However, users and developers often want to recognize new, unseen gestures. This is challenging due to the vast diversity of all plausible…

Computer Vision and Pattern Recognition · Computer Science 2023-09-21 Esha Uboweja , David Tian , Qifei Wang , Yi-Chun Kuo , Joe Zou , Lu Wang , George Sung , Matthias Grundmann

Navigating spaces is an embodied experience. Examples can vary from rescue workers trying to save people from natural disasters; a tourist finding their way to the nearest coffee shop, or a gamer solving a maze. Virtual reality allows these…

Human-Computer Interaction · Computer Science 2018-09-24 Aryabrata Basu , Kyle Johnsen

Gesture recognition research, unlike NLP, continues to face acute data scarcity, with progress constrained by the need for costly human recordings or image processing approaches that cannot generate authentic variability in the gestures…

Computer Vision and Pattern Recognition · Computer Science 2026-04-17 Hassan Ali , Doreen Jirak , Luca Müller , Stefan Wermter

Since hands are the primary interface in daily interactions, modeling high-quality digital human hands and rendering realistic images is a critical research problem. Furthermore, considering the requirements of interactive and rendering…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Zhoutao Sun , Xukun Shen , Yong Hu , Yuyou Zhong , Xueyang Zhou

Large screen displays are omnipresent today as a part of infrastructure for presentations and entertainment. Also powerful smartphones with integrated camera(s) are ubiquitous. However, there are not many ways in which smartphones and…

Human-Computer Interaction · Computer Science 2020-04-20 Predrag Lazic

Gaze interaction presents a promising avenue in Virtual Reality (VR) due to its intuitive and efficient user experience. Yet, the depth control inherent in our visual system remains underutilized in current methods. In this study, we…

Human-Computer Interaction · Computer Science 2024-05-08 Chenyang Zhang , Tiansu Chen , Eric Shaffer , Elahe Soltanaghai

Hands are the primary means through which humans interact with the world. Reliable and always-available hand pose inference could yield new and intuitive control schemes for human-computer interactions, particularly in virtual and augmented…

This paper proposed a novel method to replace the traditional mouse controller by using Microsoft Kinect Sensor to realize the functional implementation on human-machine interaction. With human hand gestures and movements, Kinect Sensor…

Human-Computer Interaction · Computer Science 2014-05-21 Jiawei Xu , Shigang Yue , Ruisheng Wang , Loo Chu Kiong

This paper proposes a controlled experiment to further investigate the usefulness of gaze awareness and gesture recognition in the support of collaborative work at a distance. We propose to redesign experiments conducted several years ago…

Human-Computer Interaction · Computer Science 2010-01-20 Mauro Cherubini , Rodrigo de Oliveira , Nuria Oliver , Christian Ferran

This paper introduces a framework of gesture recognition operating on the output of an event based camera using the computational resources of a mobile phone. We will introduce a new development around the concept of time-surfaces modified…

Computer Vision and Pattern Recognition · Computer Science 2020-04-29 Jean-Matthieu Maro , Ryad Benosman

Non-verbal communication is part of our regular conversation, and multiple gestures are used to exchange information. Among those gestures, pointing is the most important one. If such gestures cannot be perceived by other team members, e.g.…

Human-Computer Interaction · Computer Science 2020-01-14 Naina Dhingra , Eugenio Valli , Andreas Kunz

Pointing devices that reside on the keyboard can reduce the overall time needed to perform mixed pointing and typing tasks, since the hand of the user does not have to reach for the pointing device. However, previous implementations of this…

Human-Computer Interaction · Computer Science 2016-01-18 Julian Ramos , Zhen Li , Johana Rosas , Nikola Banovic , Jennifer Mankoff , Anind Dey

This paper introduces and evaluates the GestureKeeper, a robust hand-gesture recognition system based on a wearable inertial measurements unit (IMU). The identification of the time windows where the gestures occur, without relying on an…

Human-Computer Interaction · Computer Science 2019-03-18 Vasileios Sideridis , Andrew Zacharakis , George Tzagkarakis , Maria Papadopouli

This research establishes a better understanding of the syntax choices in speech interactions and of how speech, gesture, and multimodal gesture and speech interactions are produced by users in unconstrained object manipulation environments…

Human-Computer Interaction · Computer Science 2022-08-09 Adam S. Williams , Francisco R. Ortega

In human computer interaction, real-time detection and classification of dynamic hand gestures is challenging as: 1) the system must run in a real-time video stream and there is no noticeable lag in response after performing a gesture; 2)…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Yinghao Qin , Tijana Timotijevic
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