English
Related papers

Related papers: Leveraging Cluster Analysis to Understand Educatio…

200 papers

This study focuses on exploring the use of local interpretability methods for explaining time series clustering models. Many of the state-of-the-art clustering models are not directly explainable. To provide explanations for these…

Machine Learning · Computer Science 2022-08-03 Ozan Ozyegen , Nicholas Prayogo , Mucahit Cevik , Ayse Basar

The progression from novice to disciplinary expert is a longstanding area of inquiry in educational research. Studies investigating such progressions have often resorted to participants' self-assessments or other qualitative indicators as a…

Physics Education · Physics 2025-08-08 Julien-Pooya Weihs , Adrien Weihs , Vegard Gjerde , Helge Drange

This paper advocates the exploration of the full state of recorded real-time strategy (RTS) games, by human or robotic players, to discover how to reason about tactics and strategy. We present a dataset of StarCraft games encompassing the…

Artificial Intelligence · Computer Science 2012-11-20 Gabriel Synnaeve , Pierre Bessiere

Emotion recognition through artificial intelligence and smart sensing of physical and physiological signals (Affective Computing) is achieving very interesting results in terms of accuracy, inference times, and user-independent models. In…

Human-Computer Interaction · Computer Science 2024-10-08 Laura Gutierrez-Martin , Celia Lopez Ongil , Jose M. Lanza-Gutierrez , Jose A. Miranda Calero

In this paper, we address an issue of finding explainable clusters of class-uniform data in labelled datasets. The issue falls into the domain of interpretable supervised clustering. Unlike traditional clustering, supervised clustering aims…

Machine Learning · Computer Science 2023-07-18 Natallia Kokash , Leonid Makhnist

We consider clustering player behavior and learning the optimal team composition for multiplayer online games. The goal is to determine a set of descriptive play style groupings and learn a predictor for win/loss outcomes. The predictor…

Social and Information Networks · Computer Science 2015-03-10 Hao Yi Ong , Sunil Deolalikar , Mark Peng

The complexity of game play in online multiplayer games has generated strong interest in modeling the different play styles or strategies used by players for success. We develop a hierarchical Bayesian regression approach for the online…

Machine Learning · Computer Science 2021-12-15 Aline Normoyle , Shane T. Jensen

The determination of cluster centers generally depends on the scale that we use to analyze the data to be clustered. Inappropriate scale usually leads to unreasonable cluster centers and thus unreasonable results. In this study, we first…

Machine Learning · Statistics 2016-10-20 Xiurui Geng , Hairong Tang

Strategic classification studies the problem where self-interested individuals or agents manipulate their response to obtain favorable decision outcomes made by classifiers, typically turning to dishonest actions when they are less costly…

Machine Learning · Computer Science 2026-05-07 Ziyuan Huang , Lina Alkarmi , Mingyan Liu

This study employs gamified experiments to investigate and refine the Schelling Model of Segregation, a framework that demonstrates how individual preferences can lead to systemic segregation. Using a movement selection algorithm derived…

Physics and Society · Physics 2025-01-15 Aleix Nicolás Olivé , Luce Prignano , Dimitri Marinelli , Emanuele Cozzo

This paper introduces a model based upon games on an evolving network, and develops three clustering algorithms according to it. In the clustering algorithms, data points for clustering are regarded as players who can make decisions in…

Machine Learning · Computer Science 2010-03-22 Qiang Li , Zhuo Chen , Yan He , Jing-ping Jiang

Adaptive game systems aim to enrich player experiences by dynamically adjusting game content in response to user data. While extensive research has addressed content personalization and player experience modeling, the integration of these…

Human-Computer Interaction · Computer Science 2025-05-05 Phil Lopes , Nuno Fachada , Maria Fonseca

In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…

Software Engineering · Computer Science 2022-08-22 Alessandro Sestini , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov , Linus Gisslén

Clustering is often used for discovering structure in data. Clustering systems differ in the objective function used to evaluate clustering quality and the control strategy used to search the space of clusterings. Ideally, the search…

Artificial Intelligence · Computer Science 2014-11-17 D. Fisher

This paper is a chapter in the forthcoming Handbook of Cluster Analysis, Hennig et al. (2015). For definitions of basic clustering methods and some further methodology, other chapters of the Handbook are referred to. To read this version of…

Methodology · Statistics 2015-03-09 Christian Hennig

Heterogeneity has been a hot topic in recent educational literature. Several calls have been voiced to adopt methods that capture different patterns or subgroups within students behavior or functioning. Assuming that there is an average…

Methodology · Statistics 2023-06-13 Luca Scrucca , Mohammed Saqr , Sonsoles López-Pernas , Keefe Murphy

Experience Management studies AI systems that automatically adapt interactive experiences such as games to tailor to specific players and to fulfill design goals. Although it has been explored for several decades, existing work in…

Human-Computer Interaction · Computer Science 2019-07-05 Jichen Zhu , Santiago Ontañón

Understanding how players interact with the mobile game app on smartphone devices is important for game experts to develop and refine their app products. Conventionally, the game experts achieve their purposes through intensive user studies…

Human-Computer Interaction · Computer Science 2021-10-19 Quan Li , Haipeng Zeng , Zhenhui Peng , Xiaojuan Ma

For professional basketball, finding valuable and suitable players is the key to building a winning team. To deal with such challenges, basketball managers, scouts and coaches are increasingly turning to analytics. Objective evaluation of…

Applications · Statistics 2016-07-26 Lu Xin , Mu Zhu , Hugh Chipman

Peer-grouping is used in many sectors for organisational learning, policy implementation, and benchmarking. Clustering provides a statistical, data-driven method for constructing meaningful peer groups, but peer groups must be compatible…

Applications · Statistics 2021-07-14 Daniel William Kennedy , Jessica Cameron , Paul Pao-Yen Wu , Kerrie Mengersen