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Puzzle-based training is a common type of hands-on activity accompanying formal and informal cybersecurity education, much like programming or other IT skills. However, there is a lack of tools to help the educators with the post-training…

Human-Computer Interaction · Computer Science 2021-09-29 Karolína Dočkalová Burská , Vít Rusňák , Radek Ošlejšek

As video games continue to evolve, understanding what drives player enjoyment remains a key challenge. Player reviews provide valuable insights, but their unstructured nature makes large-scale analysis difficult. This study applies…

Human-Computer Interaction · Computer Science 2025-12-02 Hisham Abdelqader

Clustering traditionally aims to reveal a natural grouping structure within unlabeled data. However, this structure may not always align with users' preferences. In this paper, we propose a personalized clustering method that explicitly…

Machine Learning · Computer Science 2025-05-28 Xiwen Geng , Suyun Zhao , Yixin Yu , Borui Peng , Pan Du , Hong Chen , Cuiping Li , Mengdie Wang

Recent advancements in the collection and analysis of sequential educational data have brought time series analysis to a pivotal position in educational research, highlighting its essential role in facilitating data-driven decision-making.…

Machine Learning · Computer Science 2024-08-28 Shengzhong Mao , Chaoli Zhang , Yichi Song , Jindong Wang , Xiao-Jun Zeng , Zenglin Xu , Qingsong Wen

With the development of information technology, the application of artificial intelligence and machine learning in the field of education shows great potential. This study aims to explore how to utilize K-means clustering algorithm to…

Machine Learning · Computer Science 2026-03-25 Qianru Wei , Jihaoyu Yang , Cheng Zhang , Jinming Yang

This paper describes a design that can be used for Explainable AI. The lower level is a nested ensemble of patterns created by self-organisation. The upper level is a hierarchical tree, where nodes are linked through individual concepts, so…

Artificial Intelligence · Computer Science 2020-11-30 Kieran Greer

Recent work has proposed a methodology for the systematic evaluation of "Situated Language Understanding Agents"-agents that operate in rich linguistic and non-linguistic contexts-through testing them in carefully constructed interactive…

Computation and Language · Computer Science 2023-11-27 Kranti Chalamalasetti , Jana Götze , Sherzod Hakimov , Brielen Madureira , Philipp Sadler , David Schlangen

Designing human-centered AI-driven applications require deep understandings of how people develop mental models of AI. Currently, we have little knowledge of this process and limited tools to study it. This paper presents the position that…

Human-Computer Interaction · Computer Science 2021-03-31 Jennifer Villareale , Jichen Zhu

Stochastic programming is widely used for energy system design optimization under uncertainty but can exponentially increase the computational complexity with the number of scenarios. Common scenario reduction techniques, like…

Optimization and Control · Mathematics 2025-08-14 Boyung Jürgens , Hagen Seele , Hendrik Schricker , Christiane Reinert , Niklas von der Assen

Video-game projects are notorious for having day-one bugs, no matter how big their budget or team size. The quality of a game is essential for its success. This quality could be assessed and ensured through testing. However, to the best of…

Software Engineering · Computer Science 2021-03-12 Cristiano Politowski , Fabio Petrillo , Yann-Gäel Guéhéneuc

Graph-based clustering methods have demonstrated the effectiveness in various applications. Generally, existing graph-based clustering methods first construct a graph to represent the input data and then partition it to generate the…

Machine Learning · Computer Science 2019-12-17 Yuheng Jia , Hui Liu , Junhui Hou , Sam Kwong

Many clustering methods, including k-means, require the user to specify the number of clusters as an input parameter. A variety of methods have been devised to choose the number of clusters automatically, but they often rely on strong…

Methodology · Statistics 2017-02-10 Wei Fu , Patrick O. Perry

Game feel design is the intentional design of the affective impact of moment-to-moment interaction with games. In this paper we survey academic research and publications by practitioners to give a complete overview of the state of research…

Human-Computer Interaction · Computer Science 2021-04-23 Martin Pichlmair , Mads Johansen

Although recent works try to improve collective communication in grid systems by separating intra and inter-cluster communication, the optimisation of communications focus only on inter-cluster communications. We believe, instead, that the…

Distributed, Parallel, and Cluster Computing · Computer Science 2007-05-23 Luiz Angelo Barchet-Estefanel , Gregory Mounie

Although distance measures are used in many machine learning algorithms, the literature on the context-independent selection and evaluation of distance measures is limited in the sense that prior knowledge is used. In cluster analysis,…

Machine Learning · Computer Science 2021-08-24 Michael C. Thrun

The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…

Computers and Society · Computer Science 2021-01-05 Yilei Zeng , Aayush Shah , Jameson Thai , Michael Zyda

The large size of nowadays' online multimedia databases makes retrieving their content a difficult and time-consuming task. Users of online sound collections typically submit search queries that express a broad intent, often making the…

Information Retrieval · Computer Science 2020-06-16 Xavier Favory , Frederic Font , Xavier Serra

In recent years, the games industry has made a major move towards data-driven development, using data analytics and player modeling to inform design decisions. Data-driven techniques are beneficial as they allow for the study of player…

Human-Computer Interaction · Computer Science 2020-06-22 Magy Seif El-Nasr , Erica Kleinman

Target tracking and trajectory modeling have important applications in surveillance video analysis and have received great attention in the fields of road safety and community security. In this work, we propose a lightweight real-time video…

Computer Vision and Pattern Recognition · Computer Science 2023-05-16 Aximu Yuemaier , Xiaogang Chen , Xingyu Qian , Longfei Liang , Shunfeng Li , Zhitang Song

The explosion in the amount of data available for analysis often necessitates a transition from batch to incremental clustering methods, which process one element at a time and typically store only a small subset of the data. In this paper,…

Machine Learning · Computer Science 2014-06-26 Margareta Ackerman , Sanjoy Dasgupta
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