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Related papers: HUMANISE: Language-conditioned Human Motion Genera…

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Existing generative approaches for guided image synthesis of multi-object scenes typically rely on 2D controls in the image or text space. As a result, these methods struggle to maintain and respect consistent three-dimensional geometric…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Léopold Maillard , Tom Durand , Adrien Ramanana Rahary , Maks Ovsjanikov

Generating reasonable and high-quality human interactive motions in a given dynamic environment is crucial for understanding, modeling, transferring, and applying human behaviors to both virtual and physical robots. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Peishan Cong , Ziyi Wang , Yuexin Ma , Xiangyu Yue

Analyses of human motion kinematics have achieved tremendous advances. However, the production mechanism, known as human dynamics, is still undercovered. In this paper, we aim to push data-driven human dynamics understanding forward. We…

Computer Vision and Pattern Recognition · Computer Science 2025-03-17 Xinpeng Liu , Junxuan Liang , Chenshuo Zhang , Zixuan Cai , Cewu Lu , Yong-Lu Li

Motion generation, the task of synthesizing realistic motion sequences from various conditioning inputs, has become a central problem in computer vision, computer graphics, and robotics, with applications ranging from animation and virtual…

Computer Vision and Pattern Recognition · Computer Science 2025-07-09 Aliasghar Khani , Arianna Rampini , Bruno Roy , Larasika Nadela , Noa Kaplan , Evan Atherton , Derek Cheung , Jacky Bibliowicz

Cinematic video production requires control over scene-subject composition and camera movement, but live-action shooting remains costly due to the need for constructing physical sets. To address this, we introduce the task of cinematic…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Kaiyi Huang , Yukun Huang , Yu Li , Jianhong Bai , Xintao Wang , Zinan Lin , Xuefei Ning , Jiwen Yu , Pengfei Wan , Yu Wang , Xihui Liu

Scene graph generation is a sophisticated task because there is no specific recognition pattern (e.g., "looking at" and "near" have no conspicuous difference concerning vision, whereas "near" could occur between entities with different…

Computer Vision and Pattern Recognition · Computer Science 2022-03-18 Xiaoguang Chang , Teng Wang , Changyin Sun , Wenzhe Cai

We propose a new task to benchmark human-in-scene understanding for embodied agents: Human-In-Scene Question Answering (HIS-QA). Given a human motion within a 3D scene, HIS-QA requires the agent to comprehend human states and behaviors,…

Computer Vision and Pattern Recognition · Computer Science 2025-07-17 Jiahe Zhao , Ruibing Hou , Zejie Tian , Hong Chang , Shiguang Shan

We present a generative model that learns to synthesize human motion from limited training sequences. Our framework provides conditional generation and blending across multiple temporal resolutions. The model adeptly captures human motion…

Computer Vision and Pattern Recognition · Computer Science 2024-11-26 David Eduardo Moreno-Villamarín , Anna Hilsmann , Peter Eisert

3D human motion generation has seen substantial advancement in recent years. While state-of-the-art approaches have improved performance significantly, they still struggle with complex and detailed motions unseen in training data, largely…

Computer Vision and Pattern Recognition · Computer Science 2025-01-09 Shanlin Sun , Gabriel De Araujo , Jiaqi Xu , Shenghan Zhou , Hanwen Zhang , Ziheng Huang , Chenyu You , Xiaohui Xie

Human motion stylization aims to revise the style of an input motion while keeping its content unaltered. Unlike existing works that operate directly in pose space, we leverage the latent space of pretrained autoencoders as a more…

Computer Vision and Pattern Recognition · Computer Science 2024-02-27 Chuan Guo , Yuxuan Mu , Xinxin Zuo , Peng Dai , Youliang Yan , Juwei Lu , Li Cheng

Embodied human communication encompasses both verbal (speech) and non-verbal information (e.g., gesture and head movements). Recent advances in machine learning have substantially improved the technologies for generating synthetic versions…

Machine Learning · Computer Science 2021-01-15 Simon Alexanderson , Éva Székely , Gustav Eje Henter , Taras Kucherenko , Jonas Beskow

We present a method for inferring diverse 3D models of human-object interactions from images. Reasoning about how humans interact with objects in complex scenes from a single 2D image is a challenging task given ambiguities arising from the…

Computer Vision and Pattern Recognition · Computer Science 2022-09-07 Xi Wang , Gen Li , Yen-Ling Kuo , Muhammed Kocabas , Emre Aksan , Otmar Hilliges

Text-to-motion generation has recently garnered significant research interest, primarily focusing on generating human motion sequences in blank backgrounds. However, human motions commonly occur within diverse 3D scenes, which has prompted…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Ziyan Guo , Haoxuan Qu , Hossein Rahmani , Dewen Soh , Ping Hu , Qiuhong Ke , Jun Liu

3D scene understanding is a long-standing challenge in computer vision and a key component in enabling mixed reality, wearable computing, and embodied AI. Providing a solution to these applications requires a multifaceted approach that…

Computer Vision and Pattern Recognition · Computer Science 2025-07-03 Anna-Maria Halacheva , Yang Miao , Jan-Nico Zaech , Xi Wang , Luc Van Gool , Danda Pani Paudel

Real-world robotic tasks are long-horizon and often span multiple floors, demanding rich spatial reasoning. However, existing embodied benchmarks are largely confined to single-floor in-house environments, failing to reflect the complexity…

Computer Vision and Pattern Recognition · Computer Science 2026-03-13 Lirong Che , Shuo Wen , Shan Huang , Chuang Wang , Yuzhe Yang , Gregory Dudek , Xueqian Wang , Jian Su

"How can we animate 3D-characters from a movie script or move robots by simply telling them what we would like them to do?" "How unstructured and complex can we make a sentence and still generate plausible movements from it?" These are…

Computer Vision and Pattern Recognition · Computer Science 2023-01-24 Anindita Ghosh , Noshaba Cheema , Cennet Oguz , Christian Theobalt , Philipp Slusallek

Designing high-quality indoor 3D scenes is important in many practical applications, such as room planning or game development. Conventionally, this has been a time-consuming process which requires both artistic skill and familiarity with…

Computer Vision and Pattern Recognition · Computer Science 2024-07-31 Başak Melis Öcal , Maxim Tatarchenko , Sezer Karaoglu , Theo Gevers

Human-centric scene understanding is significant for real-world applications, but it is extremely challenging due to the existence of diverse human poses and actions, complex human-environment interactions, severe occlusions in crowds, etc.…

Computer Vision and Pattern Recognition · Computer Science 2023-07-28 Yiteng Xu , Peishan Cong , Yichen Yao , Runnan Chen , Yuenan Hou , Xinge Zhu , Xuming He , Jingyi Yu , Yuexin Ma

Recent advances in 3D human motion and language integration have primarily focused on text-to-motion generation, leaving the task of motion understanding relatively unexplored. We introduce Dense Motion Captioning, a novel task that aims to…

Computer Vision and Pattern Recognition · Computer Science 2025-11-10 Shiyao Xu , Benedetta Liberatori , Gül Varol , Paolo Rota

3D simulated environments play a critical role in Embodied AI, but their creation requires expertise and extensive manual effort, restricting their diversity and scope. To mitigate this limitation, we present Holodeck, a system that…