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Related papers: GazeBaseVR, a large-scale, longitudinal, binocular…

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The recent breakthroughs in computer vision have benefited from the availability of large representative datasets (e.g. ImageNet and COCO) for training. Yet, robotic vision poses unique challenges for applying visual algorithms developed…

Computer Vision and Pattern Recognition · Computer Science 2020-03-09 Qi She , Fan Feng , Xinyue Hao , Qihan Yang , Chuanlin Lan , Vincenzo Lomonaco , Xuesong Shi , Zhengwei Wang , Yao Guo , Yimin Zhang , Fei Qiao , Rosa H. M. Chan

Webcam eye tracking for the collection of gaze data in the context of user studies is convenient - it can be used in remote tests where participants do not need special hardware. The approach has strong limitations, especially regarding the…

Human-Computer Interaction · Computer Science 2022-08-01 Sezen Lim , Tina Walber , Christoph Schaefer , Lena Riehl

Appearance-based gaze estimation systems have shown great progress recently, yet the performance of these techniques depend on the datasets used for training. Most of the existing gaze estimation datasets setup in interactive settings were…

Computer Vision and Pattern Recognition · Computer Science 2023-02-15 Murthy L. R. D. , Abhishek Mukhopadhyay , Shambhavi Aggarwal , Ketan Anand , Pradipta Biswas

We present \textbf{FakeET}-- an eye-tracking database to understand human visual perception of \emph{deepfake} videos. Given that the principal purpose of deepfakes is to deceive human observers, FakeET is designed to understand and…

Computer Vision and Pattern Recognition · Computer Science 2020-06-22 Parul Gupta , Komal Chugh , Abhinav Dhall , Ramanathan Subramanian

We describe the experimental procedures for a dataset that we have made publicly available at https://doi.org/10.5281/zenodo.2605204 in mat (Mathworks, Natick, USA) and csv formats. This dataset contains electroencephalographic recordings…

Human-Computer Interaction · Computer Science 2019-03-28 Grégoire Cattan , A. Andreev , P. Rodrigues , M. Congedo

Brain-Computer Interfaces (BCIs) have traditionally been studied in clinical and laboratory contexts, but the rise of consumer-grade devices now allows exploration of their use in daily activities. Virtual reality (VR) provides a…

Human-Computer Interaction · Computer Science 2025-09-10 Kyle Coutray , Wanyea Barbel , Zack Groth , Joseph J LaViola

We present an extensive, in-depth analysis of the eye tracking capabilities of the Meta Quest Pro virtual reality headset using a dataset of eye movement recordings collected from 78 participants. In addition to presenting classical signal…

Human-Computer Interaction · Computer Science 2024-03-13 Samantha Aziz , Dillon J Lohr , Lee Friedman , Oleg Komogortsev

[18F]FDG-PET/CT is a cornerstone imaging modality for tumor staging and treatment response assessment across many cancer types, yet expert reader shortages necessitate more efficient diagnostic aids. While standalone AI models for automatic…

Gaze tracking is increasingly becoming an essential component in Augmented and Virtual Reality. Modern gaze tracking al gorithms are heavyweight; they operate at most 5 Hz on mobile processors despite that near-eye cameras comfortably…

Human-Computer Interaction · Computer Science 2022-01-20 Yu Feng , Nathan Goulding-Hotta , Asif Khan , Hans Reyserhove , Yuhao Zhu

Gaze-tracking is a novel way of interacting with computers which allows new scenarios, such as enabling people with motor-neuron disabilities to control their computers or doctors to interact with patient information without touching screen…

Artificial Intelligence · Computer Science 2020-10-13 Jatin Sharma , Jon Campbell , Pete Ansell , Jay Beavers , Christopher O'Dowd

Being able to map the activities of others into one's own point of view is one fundamental human skill even from a very early age. Taking a step toward understanding this human ability, we introduce EgoExoLearn, a large-scale dataset that…

Computer Vision and Pattern Recognition · Computer Science 2025-03-07 Yifei Huang , Guo Chen , Jilan Xu , Mingfang Zhang , Lijin Yang , Baoqi Pei , Hongjie Zhang , Lu Dong , Yali Wang , Limin Wang , Yu Qiao

We present Ego-1K, a large-scale collection of time-synchronized egocentric multiview videos designed to advance neural 3D video synthesis and dynamic scene understanding. The dataset contains nearly 1,000 short egocentric videos captured…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Jae Yong Lee , Daniel Scharstein , Akash Bapat , Hao Hu , Andrew Fu , Haoru Zhao , Paul Sammut , Xiang Li , Stephen Jeapes , Anik Gupta , Lior David , Saketh Madhuvarasu , Jay Girish Joshi , Jason Wither

Medical eye-tracking data is an important information source for understanding how radiologists visually interpret medical images. This information not only improves the accuracy of deep learning models for X-ray analysis but also their…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Trong Thang Pham , Tien-Phat Nguyen , Yuki Ikebe , Akash Awasthi , Zhigang Deng , Carol C. Wu , Hien Nguyen , Ngan Le

Object recognition has made great advances in the last decade, but predominately still relies on many high-quality training examples per object category. In contrast, learning new objects from only a few examples could enable many impactful…

Computer Vision and Pattern Recognition · Computer Science 2021-10-11 Daniela Massiceti , Luisa Zintgraf , John Bronskill , Lida Theodorou , Matthew Tobias Harris , Edward Cutrell , Cecily Morrison , Katja Hofmann , Simone Stumpf

While zero-shot appearance-based 3D gaze estimation offers significant cost-efficiency by directly mapping RGB images to gaze vectors, its reliability in Human-Robot Interaction (HRI) settings remains uncertain. Existing benchmarks…

Computer Vision and Pattern Recognition · Computer Science 2026-05-07 Berk Sezer , Ali Görkem Küçük , Erol Şahin , Sinan Kalkan

In human imitation learning, the imitator typically take the egocentric view as a benchmark, naturally transferring behaviors observed from an exocentric view to their owns, which provides inspiration for researching how robots can more…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Heqian Qiu , Zhaofeng Shi , Lanxiao Wang , Huiyu Xiong , Xiang Li , Hongliang Li

Predicting gaze behavior in virtual reality environments remains a significant challenge with implications for rendering optimization and interface design. This paper introduces a multimodal approach to VR gaze prediction that combines…

Computer Vision and Pattern Recognition · Computer Science 2025-11-26 Farhaan Ebadulla , Chiraag Mudlpaur , Shreya Chaurasia , Gaurav BV

In Brain-Computer Interface (BCI) research, the detailed study of blinks is crucial. They can be considered as noise, affecting the efficiency and accuracy of decoding users' cognitive states and intentions, or as potential features,…

Neurons and Cognition · Quantitative Biology 2025-06-10 E. Guttmann-Flury , X. Sheng , X. Zhu

We present WebQAmGaze, a multilingual low-cost eye-tracking-while-reading dataset, designed as the first webcam-based eye-tracking corpus of reading to support the development of explainable computational language processing models.…

Computation and Language · Computer Science 2024-03-18 Tiago Ribeiro , Stephanie Brandl , Anders Søgaard , Nora Hollenstein

Recently, extended reality (XR) displays including augmented reality (AR) and virtual reality (VR) have integrated eye tracking capabilities, which could enable novel ways of interacting with XR content. The vergence angle of the eyes…

Human-Computer Interaction · Computer Science 2023-11-22 Mohammed Safayet Arefin , J. Edward Swan , Russell Cohen Hoffing , Steven Thurman