Related papers: Psychology-guided Controllable Story Generation
Much research in recent years has focused on automatic article commenting. However, few of previous studies focus on the controllable generation of comments. Besides, they tend to generate dull and commonplace comments, which further limits…
Story visualization aims to generate a series of images that match the story described in texts, and it requires the generated images to satisfy high quality, alignment with the text description, and consistency in character identities.…
Reward design for reinforcement learning agents can be difficult in situations where one not only wants the agent to achieve some effect in the world but where one also cares about how that effect is achieved. For example, we might wish for…
A significant body of research in Artificial Intelligence (AI) has focused on generating stories automatically, either based on prior story plots or input images. However, literature has little to say about how users would receive and use…
Text anonymization is essential for responsibly developing and deploying AI in high-stakes domains such as healthcare, social services, and law. In this work, we propose a novel methodology for privacy-preserving synthetic text generation…
Many text generation tasks naturally contain two steps: content selection and surface realization. Current neural encoder-decoder models conflate both steps into a black-box architecture. As a result, the content to be described in the text…
We define "visual story-writing" as using visual representations of story elements to support writing and revising narrative texts. To demonstrate this approach, we developed a text editor that automatically visualizes a graph of entity…
In this paper, we use large language models to generate personalized stories for language learners, using only the vocabulary they know. The generated texts are specifically written to teach the user new vocabulary by simply reading stories…
A model of story generation recently proposed by Riedl and Young casts it as planning, with the additional condition that story characters behave intentionally. This means that characters have perceivable motivation for the actions they…
This paper presents an end-to-end pipeline for generating character-specific, emotion-aware speech from comics. The proposed system takes full comic volumes as input and produces speech aligned with each character's dialogue and emotional…
One of the challenges in text generation is to control text generation as intended by the user. Previous studies proposed specifying the keywords that should be included in the generated text. However, this approach is insufficient to…
In social settings, much of human behavior is governed by unspoken rules of conduct. For artificial systems to be fully integrated into social environments, adherence to such norms is a central prerequisite. We investigate whether…
To bridge the gap between artists and non-specialists, we present a unified framework, Neural-Polyptych, to facilitate the creation of expansive, high-resolution paintings by seamlessly incorporating interactive hand-drawn sketches with…
This paper presents a predictive coding account of obsessive-compulsive disorder (OCD). We extend the predictive coding model to include the concept of a 'formal narrative', or temporal sequence of cognitive states inferred from sense data.…
Evaluating creative text generation remains a challenge because existing reference-based metrics fail to capture the subjective nature of creativity. We propose a structured evaluation framework for AI story generation comprising four…
Here we introduce Narrative Context Protocol (NCP), an open-source narrative standard designed to enable narrative interoperability, AI-driven authoring tools, real-time emergent narratives, and more. By encoding a story's structure in a…
We introduce STORY2GAME, a novel approach to using Large Language Models to generate text-based interactive fiction games that starts by generating a story, populates the world, and builds the code for actions in a game engine that enables…
Controllable painting generation plays a pivotal role in image stylization. Currently, the control way of style transfer is subject to exemplar-based reference or a random one-hot vector guidance. Few works focus on decoupling the intrinsic…
Narrative systems, such as dialogue and storytelling systems, often utilize persona profiles to enhance personalized interactions. Existing persona profiles frequently exhibit biases, posing risks to system integrity and fairness. To…
Compelling writing is tailored to its audience. This is challenging, as writers may struggle to empathize with readers, get feedback in time, or gain access to the target group. We propose a concept that generates on-demand feedback, based…