Related papers: SQA3D: Situated Question Answering in 3D Scenes
Embodied artificial intelligence emphasizes the role of an agent's body in generating human-like behaviors. The recent efforts on EmbodiedAI pay a lot of attention to building up machine learning models to possess perceiving, planning, and…
AI agents today are mostly siloed - they either retrieve and reason over vast amount of digital information and knowledge obtained online; or interact with the physical world through embodied perception, planning and action - but rarely…
Deploying embodied agents that can answer questions about their surroundings in realistic real-world settings remains difficult, partly due to the scarcity of benchmarks for episodic memory Embodied Question Answering (EQA). Inspired by the…
An embodied AI assistant operating on egocentric video must integrate spatial cues across time - for instance, determining where an object A, glimpsed a few moments ago lies relative to an object B encountered later. We introduce…
We propose embodied scene-aware human pose estimation where we estimate 3D poses based on a simulated agent's proprioception and scene awareness, along with external third-person observations. Unlike prior methods that often resort to…
Vision-language models (VLMs) have achieved strong performance in multimodal understanding and reasoning, yet grounded reasoning in 3D scenes remains underexplored. Effective 3D reasoning hinges on accurate grounding: to answer open-ended…
The ideal form of Visual Question Answering requires understanding, grounding and reasoning in the joint space of vision and language and serves as a proxy for the AI task of scene understanding. However, most existing VQA benchmarks are…
As general intelligent agents are poised for widespread deployment in diverse households, evaluation tailored to each unique unseen 3D environment has become a critical prerequisite. However, existing benchmarks suffer from severe data…
This paper formulates the Embodied Questions Answering (EQsA) problem, introduces a corresponding benchmark, and proposes an agentic system to tackle the problem. Classical Embodied Question Answering (EQA) is typically formulated as…
This paper presents stacked attention networks (SANs) that learn to answer natural language questions from images. SANs use semantic representation of a question as query to search for the regions in an image that are related to the answer.…
Constructing compact and informative 3D scene representations is essential for effective embodied exploration and reasoning, especially in complex environments over extended periods. Existing representations, such as object-centric 3D scene…
Humans are well-versed in reasoning about the behaviors of physical objects and choosing actions accordingly to accomplish tasks, while it remains a major challenge for AI. To facilitate research addressing this problem, we propose a new…
3D scene understanding is a long-standing challenge in computer vision and a key component in enabling mixed reality, wearable computing, and embodied AI. Providing a solution to these applications requires a multifaceted approach that…
To enable robots to comprehend high-level human instructions and perform complex tasks, a key challenge lies in achieving comprehensive scene understanding: interpreting and interacting with the 3D environment in a meaningful way. This…
Embodied Question Answering (EQA) has primarily focused on indoor environments, leaving the complexities of urban settings-spanning environment, action, and perception-largely unexplored. To bridge this gap, we introduce CityEQA, a new task…
Spatial reasoning poses a particular challenge for intelligent agents and is at the same time a prerequisite for their successful interaction and communication in the physical world. One such reasoning task is to describe the position of a…
When people answer questions about a specific situation, e.g., "I cheated on my mid-term exam last week. Was that wrong?", cognitive science suggests that they form a mental picture of that situation before answering. While we do not know…
In the realm of computer vision and robotics, embodied agents are expected to explore their environment and carry out human instructions. This necessitates the ability to fully understand 3D scenes given their first-person observations and…
Existing efforts in text-based video question answering (TextVideoQA) are criticized for their opaque decisionmaking and heavy reliance on scene-text recognition. In this paper, we propose to study Grounded TextVideoQA by forcing models to…
We explore blindfold (question-only) baselines for Embodied Question Answering. The EmbodiedQA task requires an agent to answer a question by intelligently navigating in a simulated environment, gathering necessary visual information only…