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Related papers: SQA3D: Situated Question Answering in 3D Scenes

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Real-world data collection for embodied agents remains costly and unsafe, calling for scalable, realistic, and simulator-ready 3D environments. However, existing scene-generation systems often rely on rule-based or task-specific pipelines,…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Hongchi Xia , Xuan Li , Zhaoshuo Li , Qianli Ma , Jiashu Xu , Ming-Yu Liu , Yin Cui , Tsung-Yi Lin , Wei-Chiu Ma , Shenlong Wang , Shuran Song , Fangyin Wei

Physical environments and circumstances are fundamentally dynamic, yet current 3D datasets and evaluation benchmarks tend to concentrate on either dynamic scenarios or dynamic situations in isolation, resulting in incomplete comprehension.…

Computer Vision and Pattern Recognition · Computer Science 2025-10-14 Ruiping Liu , Junwei Zheng , Yufan Chen , Zirui Wang , Kunyu Peng , Kailun Yang , Jiaming Zhang , Marc Pollefeys , Rainer Stiefelhagen

Embodied AI has been recently gaining attention as it aims to foster the development of autonomous and intelligent agents. In this paper, we devise a novel embodied setting in which an agent needs to explore a previously unknown environment…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Roberto Bigazzi , Federico Landi , Marcella Cornia , Silvia Cascianelli , Lorenzo Baraldi , Rita Cucchiara

Although numerous strategies have recently been proposed to enhance the autonomous interaction capabilities of multimodal agents in graphical user interface (GUI), their reliability remains limited when faced with complex or out-of-domain…

Computation and Language · Computer Science 2025-10-06 Pengzhou Cheng , Lingzhong Dong , Zeng Wu , Zongru Wu , Xiangru Tang , Chengwei Qin , Zhuosheng Zhang , Gongshen Liu

Visual search in 3D environments requires embodied agents to actively explore their surroundings and acquire task-relevant evidence. However, existing visual search and embodied AI benchmarks, including EQA, typically rely on static…

Computer Vision and Pattern Recognition · Computer Science 2026-04-24 Koya Sakamoto , Taiki Miyanishi , Daichi Azuma , Shuhei Kurita , Shu Morikuni , Naoya Chiba , Motoaki Kawanabe , Yusuke Iwasawa , Yutaka Matsuo

Embodied Question Answering (EQA) combines visual scene understanding, goal-directed exploration, spatial and temporal reasoning under partial observability. A central challenge is to confine physical search to question-relevant subspaces…

Robotics · Computer Science 2026-02-18 Haochen Zhang , Nirav Savaliya , Faizan Siddiqui , Enna Sachdeva

3D question answering is a young field in 3D vision-language that is yet to be explored. Previous methods are limited to a pre-defined answer space and cannot generate answers naturally. In this work, we pivot the question answering task to…

Computer Vision and Pattern Recognition · Computer Science 2023-10-31 Mohammed Munzer Dwedari , Matthias Niessner , Dave Zhenyu Chen

The integration of language and 3D perception is critical for embodied AI and robotic systems to perceive, understand, and interact with the physical world. Spatial reasoning, a key capability for understanding spatial relationships between…

Computer Vision and Pattern Recognition · Computer Science 2025-07-11 Jiaxin Huang , Ziwen Li , Hanlve Zhang , Runnan Chen , Xiao He , Yandong Guo , Wenping Wang , Tongliang Liu , Mingming Gong

Embodied Question Answering (EQA) requires agents to explore 3D environments to obtain observations and answer questions related to the scene. Existing methods leverage VLMs to directly explore the environment and answer questions without…

Artificial Intelligence · Computer Science 2025-10-28 Mingliang Zhai , Hansheng Liang , Xiaomeng Fan , Zhi Gao , Chuanhao Li , Che Sun , Xu Bin , Yuwei Wu , Yunde Jia

We study the task of embodied visual active learning, where an agent is set to explore a 3d environment with the goal to acquire visual scene understanding by actively selecting views for which to request annotation. While accurate on some…

Computer Vision and Pattern Recognition · Computer Science 2020-12-18 David Nilsson , Aleksis Pirinen , Erik Gärtner , Cristian Sminchisescu

We are increasingly surrounded by artificially intelligent technology that takes decisions and executes actions on our behalf. This creates a pressing need for general means to communicate with, instruct and guide artificial agents, with…

Situated question answering is the problem of answering questions about an environment such as an image or diagram. This problem requires jointly interpreting a question and an environment using background knowledge to select the correct…

Computation and Language · Computer Science 2016-09-27 Jayant Krishnamurthy , Oyvind Tafjord , Aniruddha Kembhavi

Recent work has shown how predictive modeling can endow agents with rich knowledge of their surroundings, improving their ability to act in complex environments. We propose question-answering as a general paradigm to decode and understand…

Being able to explore an environment and understand the location and type of all objects therein is important for indoor robotic platforms that must interact closely with humans. However, it is difficult to evaluate progress in this area…

Robotics · Computer Science 2020-09-14 David Hall , Ben Talbot , Suman Raj Bista , Haoyang Zhang , Rohan Smith , Feras Dayoub , Niko Sünderhauf

Vision Language Models (VLMs) demonstrate significant potential as embodied AI agents for various mobility applications. However, a standardized, closed-loop benchmark for evaluating their spatial reasoning and sequential decision-making…

Computer Vision and Pattern Recognition · Computer Science 2025-01-17 Weizhen Wang , Chenda Duan , Zhenghao Peng , Yuxin Liu , Bolei Zhou

Existing Embodied Question Answering (EQA) benchmarks primarily focus on household environments, often overlooking safety-critical aspects and reasoning processes pertinent to industrial settings. This drawback limits the evaluation of…

Computer Vision and Pattern Recognition · Computer Science 2025-05-28 Yifan Li , Yuhang Chen , Anh Dao , Lichi Li , Zhongyi Cai , Zhen Tan , Tianlong Chen , Yu Kong

Although great progress has been made in 3D visual grounding, current models still rely on explicit textual descriptions for grounding and lack the ability to reason human intentions from implicit instructions. We propose a new task called…

Computer Vision and Pattern Recognition · Computer Science 2024-07-18 Chenming Zhu , Tai Wang , Wenwei Zhang , Kai Chen , Xihui Liu

The EmbodiedQA is a task of training an embodied agent by intelligently navigating in a simulated environment and gathering visual information to answer questions. Existing approaches fail to explicitly model the mental imagery function of…

Computer Vision and Pattern Recognition · Computer Science 2019-08-06 Juncheng Li , Siliang Tang , Fei Wu , Yueting Zhuang

Embodiment is an important characteristic for all intelligent agents (creatures and robots), while existing scene description tasks mainly focus on analyzing images passively and the semantic understanding of the scenario is separated from…

Robotics · Computer Science 2020-05-08 Sinan Tan , Huaping Liu , Di Guo , Xinyu Zhang , Fuchun Sun

This paper presents final results of ICDAR 2019 Scene Text Visual Question Answering competition (ST-VQA). ST-VQA introduces an important aspect that is not addressed by any Visual Question Answering system up to date, namely the…

Computer Vision and Pattern Recognition · Computer Science 2019-07-02 Ali Furkan Biten , Rubèn Tito , Andres Mafla , Lluis Gomez , Marçal Rusiñol , Minesh Mathew , C. V. Jawahar , Ernest Valveny , Dimosthenis Karatzas