Related papers: 3D GAN Inversion with Pose Optimization
Modern 3D-GANs synthesize geometry and texture by training on large-scale datasets with a consistent structure. Training such models on stylized, artistic data, with often unknown, highly variable geometry, and camera information has not…
Generative models make huge progress to the photorealistic image synthesis in recent years. To enable human to steer the image generation process and customize the output, many works explore the interpretable dimensions of the latent space…
Although Generative Adversarial Networks (GANs) have made significant progress in face synthesis, there lacks enough understanding of what GANs have learned in the latent representation to map a random code to a photo-realistic image. In…
GAN-based image attribute editing firstly leverages GAN Inversion to project real images into the latent space of GAN and then manipulates corresponding latent codes. Recent inversion methods mainly utilize additional high-bit features to…
With great progress in the development of Generative Adversarial Networks (GANs), in recent years, the quest for insights in understanding and manipulating the latent space of GAN has gained more and more attention due to its wide range of…
Generative Adversarial Networks (GANs) coupled with self-supervised tasks have shown promising results in unconditional and semi-supervised image generation. We propose a self-supervised approach (LT-GAN) to improve the generation quality…
Generative Adversarial Network (GAN) inversion have demonstrated excellent performance in image inpainting that aims to restore lost or damaged image texture using its unmasked content. Previous GAN inversion-based methods usually utilize…
Generative Adversarial Networks (GANs) have shown tremendous potential in synthesizing a large number of realistic SAR images by learning patterns in the data distribution. Some GANs can achieve image editing by introducing latent codes,…
3D human pose estimation from a single image is still a challenging problem despite the large amount of work that has been performed in this field. Generally, most methods directly use neural networks and ignore certain constraints (e.g.,…
We present a framework for training GANs with explicit control over generated images. We are able to control the generated image by settings exact attributes such as age, pose, expression, etc. Most approaches for editing GAN-generated…
Despite remarkable advances in image synthesis research, existing works often fail in manipulating images under the context of large geometric transformations. Synthesizing person images conditioned on arbitrary poses is one of the most…
Generative adversarial networks (GANs) have proven to be surprisingly efficient for image editing by inverting and manipulating the latent code corresponding to an input real image. This editing property emerges from the disentangled nature…
Generative Adversarial Networks (GANs) are currently an indispensable tool for visual editing, being a standard component of image-to-image translation and image restoration pipelines. Furthermore, GANs are especially useful for…
Recovering camera poses from a set of images is a foundational task in 3D computer vision, which powers key applications such as 3D scene/object reconstructions. Classic methods often depend on feature correspondence, such as keypoints,…
Controllable semantic image editing enables a user to change entire image attributes with a few clicks, e.g., gradually making a summer scene look like it was taken in winter. Classic approaches for this task use a Generative Adversarial…
Despite recent advances in face recognition using deep learning, severe accuracy drops are observed for large pose variations in unconstrained environments. Learning pose-invariant features is one solution, but needs expensively labeled…
Recently, 3D GANs based on 3D Gaussian splatting have been proposed for high quality synthesis of human heads. However, existing methods stabilize training and enhance rendering quality from steep viewpoints by conditioning the random…
We present an invert-and-edit framework to automatically transform facial weight of an input face image to look thinner or heavier by leveraging semantic facial attributes encoded in the latent space of Generative Adversarial Networks…
Pose estimation of 3D objects in monocular images is a fundamental and long-standing problem in computer vision. Existing deep learning approaches for 6D pose estimation typically rely on the assumption of availability of 3D object models…
The introduction of multiple viewpoints in video scenes inevitably increases the bitrates required for storage and transmission. To reduce bitrates, researchers have developed methods to skip intermediate viewpoints during compression and…