Related papers: Against Interaction Design
Visual design relies on seeing things in different ways, acting on them, and seeing results to act again. Parametric design tools are often not robust to design changes that result from sketching over the visualization of their output. We…
Emerging technologies introduce sociotechnical tensions that call for closer collaboration between technology design and policy. In this work, we introduce Design-Policy Adversarial Futuring, a scenario-based workshop method that supports…
We propose a one-day transdisciplinary creative workshop in the broad area of HCI focused on multiple opportunities of incorporating participatory design into research and industry practice. This workshop will become a venue to share…
Design systems represent a user interaction design and development approach that is currently of avid interest in the industry. However, little research work has been done to synthesize knowledge related to design systems in order to inform…
This article describes their biopolitical implications for design from psychological, cultural, legal, functional and aesthetic/perceptive ways, in the framework of Hyperconnectivity: the condition according to which person-to-person,…
Cyber human interaction is a broad term encompassing the range of interactions that humans can have with technology. While human interaction with fixed and mobile computers is well understood, the world is on the cusp of ubiquitous and…
The conception and design of new musical interfaces is a multidisciplinary area that tightly relates technology and artistic creation. In this paper, the author first exposes some of the questions he has posed himself during more than a…
This paper proposes discomfort as a new material for HCI researchers and designers to consider in any application that helps a person develop a new skill, practice or state. Discomfort is a fundamental precursor of adaptation and adaptation…
In current presence or availability systems, the method of presenting a user's state often supposes an instantaneous notion of that state - for example, a visualization is rendered or an inference is made about the potential actions that…
While robots are increasingly integrated into the built environment, little is known how their qualities can meaningfully influence our spaces to facilitate enjoyable and agreeable interaction, rather than robotic settings that are driven…
The dominant view of design in information systems and software engineering, the Rational Design Paradigm, views software development as a methodical, plan-centered, approximately rational process of optimizing a design candidate for known…
This workshop addresses this gap by bringing together researchers and practitioners from AI, HCI, and the learning sciences to explore how interactive systems can better support learning. We focus on the design and evaluation of human-AI…
Recent years have seen a steady rise in the popularity and use of Conversational Agents (CA) for different applications, well before the more immediate impact of large language models. This rise has been accompanied by an extensive…
Robots are moving beyond industrial settings into creative, educational, and public environments where interaction is open-ended and improvisational. Yet much of human-AI-robot interaction remains framed around performance and efficiency,…
Interactive machine learning (IML) is a field of research that explores how to leverage both human and computational abilities in decision making systems. IML represents a collaboration between multiple complementary human and machine…
Creating an artifact in front of public offers an opportunity to involve spectators in the creation process. For example, in a live music concert, audience members can clap, stomp and sing with the musicians to be part of the music piece.…
Mainstream creativity support design prioritizes compliant AI for seamless writing interactions, but concerns over inappropriate AI reliance highlight the need for designs fostering reflection on balanced AI and non-AI resource use.…
Generative Artificial Intelligence systems have been developed for image, code, story, and game generation with the goal of facilitating human creativity. Recent work on neural generative systems has emphasized one particular means of…
The rise of Generative Artificial Intelligence (G-AI) has transformed the creative arts landscape by producing novel artwork, whereas in the same time raising ethical concerns. While previous studies have addressed these concerns from…
We are interested in designing artificial universes for artifi- cial agents. We view artificial agents as networks of high- level processes on top of of a low-level detailed-description system. We require that the high-level processes have…