Related papers: Against Interaction Design
Deceptive game designs that manipulate players are increasingly common in the gaming industry, but the impact on players is not well studied. While studies have revealed player frustration, there is a gap in understanding how cultural…
Pervasive personal communication technologies offer the potential for important social benefits for individual users, but also the potential for significant social difficulties and costs. In research on face-to-face social interaction,…
Human-robot interaction frequently involves physical proximity or contact. In human-human settings, people flexibly accept, reject, or tolerate such approaches depending on the relationship and context. We explore the design of a robot's…
This paper introduces Orthogonal Art, a proposed artistic discipline that emerges in dialectical response to artificial intelligence rather than in service of it. Unlike AI-augmented creative practices, Orthogonal Art is structurally…
User experience designers are facing increasing scrutiny and criticism for creating harmful technologies, leading to a pushback against unethical design practices. While clear-cut harmful practices such as dark patterns have received…
Machine Teaching (MT) is an interactive process where a human and a machine interact with the goal of training a machine learning model (ML) for a specified task. The human teacher communicates their task expertise and the machine student…
This paper asks whether our relationship with nature can move from human dominance to genuine interdependence, and whether artificial intelligence (AI) can mediate that shift. We examine a new ecological-design paradigm in which AI…
The principle of abstraction guides the design of interactive systems, yet we lack a conceptual framework to understand how it shapes interaction design. Existing models, such as the gulfs of execution and evaluation, do not explicitly…
How can interactions with A.I. systems be designed? This paper explores the design space for A.I. interaction to develop tools for designers to think about tangible and physical A.I. interactions. Our proposed framework consists of two…
What happens when your walls begin to move? This paper explores the design of human-robot interaction for architectural-scale, shape-changing environments. We present findings from two studies: (1) a series of speculative design workshops…
Artificial intelligence (AI) and machine learning (ML) are increasingly integrated into the functioning of physical and digital products, creating unprecedented opportunities for interaction and functionality. However, there is a challenge…
There is mounting public concern over the influence that AI based systems has in our society. Coalitions in all sectors are acting worldwide to resist hamful applications of AI. From indigenous people addressing the lack of reliable data,…
Is it possible to design programs which each user can change according to his preferences? Not an illusion of such a thing that adaptive interface provides but really an interface ruled by users. What is the main problem of such design and…
Conversational human-AI interaction (CHAI) have recently driven mainstream adoption of AI. However, CHAI poses two key challenges for designers and researchers: users frequently have ambiguous goals and an incomplete understanding of AI…
The possibility for humans to interact with physical or virtual systems using gestures has been vastly explored by researchers and designers in the last twenty years to provide new and intuitive interaction modalities. Unfortunately, the…
Communication is an important part of accelerator design, though it is under researched and under developed. Today, designers often face relatively low-level communication tools requiring them to design straightforward but error-prone…
In this short paper, we would like to call professional community's attention to a daring idea that is surely unhelpful, but is exciting for programmers and anyway conflicts with the trend of energy consumption in computer systems.
Direct manipulation has been established as the main interaction paradigm for Computer-Aided Design (CAD) for decades. It provides fast, incremental, and reversible actions that allow for an iterative process on a visual representation of…
Mobile user interfaces abundantly feature so-called 'dark patterns'. These deceptive design practices manipulate users' decision making to profit online service providers. While past research on dark patterns mainly focus on visual design,…
This paper follows calls for critical approaches to computing and conceptualisations of intersectional, feminist, decolonial HCI and AI design and asks what a feminist intersectional perspective in HCXAI research and design might look like.…