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With the prevalence of RGB-D cameras, multi-modal video data have become more available for human action recognition. One main challenge for this task lies in how to effectively leverage their complementary information. In this work, we…

Computer Vision and Pattern Recognition · Computer Science 2020-02-03 Sijie Song , Jiaying Liu , Yanghao Li , Zongming Guo

Recently, graph Convolutional Neural Networks (graph CNNs) have been widely used for graph data representation and semi-supervised learning tasks. However, existing graph CNNs generally use a fixed graph which may be not optimal for…

Computer Vision and Pattern Recognition · Computer Science 2018-11-27 Bo Jiang , Ziyan Zhang , Doudou Lin , Jin Tang

While human action recognition has witnessed notable achievements, multimodal methods fusing RGB and skeleton modalities still suffer from their inherent heterogeneity and fail to fully exploit the complementary potential between them. In…

Computer Vision and Pattern Recognition · Computer Science 2025-12-29 Zeyu Liang , Hailun Xia , Naichuan Zheng

In skeleton-based action recognition, Graph Convolutional Networks model human skeletal joints as vertices and connect them through an adjacency matrix, which can be seen as a local attention mask. However, in most existing Graph…

Computer Vision and Pattern Recognition · Computer Science 2022-07-13 Hao Xing , Darius Burschka

Graph convolutional network (GCN)-based methods have shown strong performance in 3D human pose estimation by leveraging the natural graph structure of the human skeleton. However, their local receptive field limits their ability to capture…

Computer Vision and Pattern Recognition · Computer Science 2025-11-13 Abu Taib Mohammed Shahjahan , A. Ben Hamza

Human skeletons and RGB sequences are both widely-adopted input modalities for human action recognition. However, skeletons lack appearance features and color data suffer large amount of irrelevant depiction. To address this, we introduce…

Computer Vision and Pattern Recognition · Computer Science 2023-07-18 Runwei Ding , Yuhang Wen , Jinfu Liu , Nan Dai , Fanyang Meng , Mengyuan Liu

Human skeleton data has received increasing attention in action recognition due to its background robustness and high efficiency. In skeleton-based action recognition, graph convolutional network (GCN) has become the mainstream method. This…

Computer Vision and Pattern Recognition · Computer Science 2022-06-30 Zheng Fang , Xiongwei Zhang , Tieyong Cao , Yunfei Zheng , Meng Sun

Graph convolutional networks (GCNs) have emerged as dominant methods for skeleton-based action recognition. However, they still suffer from two problems, namely, neighborhood constraints and entangled spatiotemporal feature representations.…

Computer Vision and Pattern Recognition · Computer Science 2022-01-11 Ruwen Bai , Min Li , Bo Meng , Fengfa Li , Miao Jiang , Junxing Ren , Degang Sun

Recently, the significant achievements have been made in skeleton-based human action recognition with the emergence of graph convolutional networks (GCNs). However, the state-of-the-art (SOTA) models used for this task focus on constructing…

Computer Vision and Pattern Recognition · Computer Science 2025-01-08 Junyi Wang , Ziao Li , Bangli Liu , Haibin Cai , Mohamad Saada , Qinggang Meng

In representation learning on graph-structured data, many popular graph neural networks (GNNs) fail to capture long-range dependencies, leading to performance degradation. Furthermore, this weakness is magnified when the concerned graph is…

Machine Learning · Computer Science 2024-03-07 Mengying Jiang , Guizhong Liu , Yuanchao Su , Xinliang Wu

Monocular 3D human pose estimation remains a fundamentally ill-posed inverse problem due to the inherent depth ambiguity in 2D-to-3D lifting. While contemporary video-based methods leverage temporal context to enhance spatial reasoning,…

Computer Vision and Pattern Recognition · Computer Science 2025-10-23 Zhuoyang Xie , Yibo Zhao , Hui Huang , Riwei Wang , Zan Gao

It remains a challenge to efficiently extract spatialtemporal information from skeleton sequences for 3D human action recognition. Although most recent action recognition methods are based on Recurrent Neural Networks which present…

Computer Vision and Pattern Recognition · Computer Science 2017-06-08 Hong Liu , Juanhui Tu , Mengyuan Liu

We propose a novel pool-based Active Learning framework constructed on a sequential Graph Convolution Network (GCN). Each image's feature from a pool of data represents a node in the graph and the edges encode their similarities. With a…

Computer Vision and Pattern Recognition · Computer Science 2021-04-02 Razvan Caramalau , Binod Bhattarai , Tae-Kyun Kim

Accurate prediction of agent motion trajectories is crucial for autonomous driving, contributing to the reduction of collision risks in human-vehicle interactions and ensuring ample response time for other traffic participants. Current…

Robotics · Computer Science 2024-04-23 Quancheng Du , Xiao Wang , Shouguo Yin , Lingxi Li , Huansheng Ning

Face identification/recognition has significantly advanced over the past years. However, most of the proposed approaches rely on static RGB frames and on neutral facial expressions. This has two disadvantages. First, important facial shape…

Computer Vision and Pattern Recognition · Computer Science 2021-04-21 Konstantinos Papadopoulos , Anis Kacem , Abdelrahman Shabayek , Djamila Aouada

Graph Convolutional Networks (GCNs) are a popular method from graph representation learning that have proved effective for tasks like node classification tasks. Although typical GCN models focus on classifying nodes within a static graph,…

Machine Learning · Computer Science 2021-10-13 Yucai Fan , Yuhang Yao , Carlee Joe-Wong

To read the final version please go to IEEE TGRS on IEEE Xplore. Convolutional neural networks (CNNs) have been attracting increasing attention in hyperspectral (HS) image classification, owing to their ability to capture spatial-spectral…

Computer Vision and Pattern Recognition · Computer Science 2021-07-07 Danfeng Hong , Lianru Gao , Jing Yao , Bing Zhang , Antonio Plaza , Jocelyn Chanussot

Skeleton-based action recognition has achieved remarkable results in human action recognition with the development of graph convolutional networks (GCNs). However, the recent works tend to construct complex learning mechanisms with…

Computer Vision and Pattern Recognition · Computer Science 2025-09-15 Dongjingdin Liu , Pengpeng Chen , Miao Yao , Yijing Lu , Zijie Cai , Yuxin Tian

Graph Convolutional Network (GCN) has experienced great success in graph analysis tasks. It works by smoothing the node features across the graph. The current GCN models overwhelmingly assume that the node feature information is complete.…

Machine Learning · Computer Science 2020-12-08 Hibiki Taguchi , Xin Liu , Tsuyoshi Murata

Skeleton-based action recognition relies on the extraction of spatial-temporal topological information. Hypergraphs can establish prior unnatural dependencies for the skeleton. However, the existing methods only focus on the construction of…

Computer Vision and Pattern Recognition · Computer Science 2023-02-20 Shengqin Wang , Yongji Zhang , Hong Qi , Minghao Zhao , Yu Jiang