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In the article, proposed is a new e-learning information technology based on an ontology driven learning engine, which is matched with modern pedagogical technologies. With the help of proposed engine and developed question database we have…

Computers and Society · Computer Science 2017-10-18 Liskin Viacheslav , Syrota Sergiy

This paper explores educational interactions involving humans and artificial intelligences not as sequences of prompts and responses, but as a social process of conversation and exploration. In this conception, learners continually converse…

Computers and Society · Computer Science 2023-06-21 Mike Sharples

The current graduate school education system has largely been focusing on producing better learners and problem solvers. The rise of problem based learning approaches are testimonial to the importance of such skills at all levels of…

Lifelong learning can be viewed as a continuous transfer learning procedure over consecutive tasks, where learning a given task depends on accumulated knowledge --- the so-called knowledge base. Most published work on lifelong learning…

Machine Learning · Statistics 2018-10-30 Changjian Shui , Ihsen Hedhli , Christian Gagné

Given the importance of integrating of explainability into machine learning, at present, there are a lack of pedagogical resources exploring this. Specifically, we have found a need for resources in explaining how one can teach the…

Human-Computer Interaction · Computer Science 2022-02-22 Andreas Bueff , Ioannis Papantonis , Auste Simkute , Vaishak Belle

Data-driven decision making is serving and transforming education. We approached the problem of predicting students' performance by using multiple data sources which came from online courses, including one we created. Experimental results…

Computers and Society · Computer Science 2021-09-17 Mélina Verger , Hugo Jair Escalante

Cognitive structure is a student's subjective organization of an objective knowledge system, reflected in the psychological construction of concepts and their relations. However, cognitive structure assessment remains a long-standing…

Artificial Intelligence · Computer Science 2025-08-19 Hengnian Gu , Zhifu Chen , Yuxin Chen , Jin Peng Zhou , Dongdai Zhou

Creativity is a critical skill that professional software engineers leverage to tackle difficult problems. In higher education, multiple efforts have been made to spark creative skills of engineering students. However, creativity is a vague…

Software Engineering · Computer Science 2023-12-20 Wouter Groeneveld , Laurens Luyten , Joost Vennekens , Kris Aerts

Developing digital accessibility expertise is critical to breaking down barriers and ensuring digital inclusion. However, a discourse on a pedagogical culture for teaching digital literacy is still lacking. This article, therefore, takes up…

Computers and Society · Computer Science 2024-10-17 Björn Fisseler

In this paper, we describe a research agenda for deriving design principles directly from data. We argue that it is time to go beyond manually curated and applied visualization design guidelines. We propose learning models of visualization…

Human-Computer Interaction · Computer Science 2018-08-17 Bahador Saket , Dominik Moritz , Halden Lin , Victor Dibia , Cagatay Demiralp , Jeffrey Heer

Knowledge tracing plays a pivotal role in intelligent tutoring systems. This task aims to predict the probability of students answering correctly to specific questions. To do so, knowledge tracing systems should trace the knowledge state of…

Artificial Intelligence · Computer Science 2023-06-13 Hyeondey Kim , Jinwoo Nam , Minjae Lee , Yun Jegal , Kyungwoo Song

In higher education, gamification offers the prospect of providing a pivotal shift from traditional asynchronous forms of engagement, to developing methods to foster greater levels of synchronous interactivity and partnership between and…

General Economics · Economics 2021-04-20 Nicholas Dacre , Vasilis Gkogkidis , Peter Jenkins

Curiosity is a vital metacognitive skill in educational contexts, leading to creativity, and a love of learning. And while many school systems increasingly undercut curiosity by teaching to the test, teachers are increasingly interested in…

Machine Learning · Computer Science 2022-04-04 Tanmay Sinha , Zhen Bai , Justine Cassell

Prompt learning is an effective paradigm that bridges gaps between the pre-training tasks and the corresponding downstream applications. Approaches based on this paradigm have achieved great transcendent results in various applications.…

Information Retrieval · Computer Science 2022-09-26 Zhigang Kan , Linhui Feng , Zhangyue Yin , Linbo Qiao , Xipeng Qiu , Dongsheng Li

Computational Thinking (CT) has emerged as a critical component in modern education, essential to equip students with the skills necessary to thrive in a technology-driven world. This survey provides a comprehensive analysis of the presence…

Computers and Society · Computer Science 2025-10-21 Roberto Massi De Oliveira , M^onica Cristina Garbin , Rodolfo Azevedo

If scientific discovery is one of the main driving forces of human progress, insight is the fuel for the engine, which has long attracted behavior-level research to understand and model its underlying cognitive process. However, current…

Artificial Intelligence · Computer Science 2022-12-06 Yu-Zhe Shi , Manjie Xu , Wenjuan Han , Yixin Zhu

Instructional design is a fundamental base for educational technologies as it lays the foundation to facilitate learning and teaching based on pedagogical underpinnings. However, most of the educational technologies today face two core…

Software Engineering · Computer Science 2018-02-09 Sridhar Chimalakonda , Kesav V. Nori

Developing AI literacy is increasingly urgent as generative AI reshapes creative practice. Yet most AI literacy frameworks are top-down and expert-driven, overlooking how literacy emerges organically in creative communities. To address this…

Human-Computer Interaction · Computer Science 2026-03-11 Haidan Liu , Poorvi Bhatia , Nicholas Vincent , Parmit Chilana

With the increased popularity of electronic textbooks, there is a growing interests in developing a new generation of "intelligent textbooks", which have the ability to guide the readers according to their learning goals and current…

Information Retrieval · Computer Science 2020-06-11 Mengdi Wang , Hung Chau , Khushboo Thaker , Peter Brusilovsky , Daqing He

This paper focuses on "tracing player knowledge" in educational games. Specifically, given a set of concepts or skills required to master a game, the goal is to estimate the likelihood with which the current player has mastery of each of…

Artificial Intelligence · Computer Science 2019-08-16 Pavan Kantharaju , Katelyn Alderfer , Jichen Zhu , Bruce Char , Brian Smith , Santiago Ontañón
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