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Transmission of high-definition (HD) video is a promising application for 60 GHz wireless links, since very high transmission rates (up to several Gbit/s) are possible. In particular we consider a sports stadium broadcasting system where…
Recent advancements in neural rendering technologies and their supporting devices have paved the way for immersive 3D experiences, significantly transforming human interaction with intelligent devices across diverse applications. However,…
Crowdsourced live video streaming (livecast) services such as Facebook Live, YouNow, Douyu and Twitch are gaining more momentum recently. Allocating the limited resources in a cost-effective manner while maximizing the Quality of Service…
Federated learning often suffers from slow and unstable convergence due to the heterogeneous characteristics of participating client datasets. Such a tendency is aggravated when the client participation ratio is low since the information…
With the advances in sensors and computer networks an increased number of Mixed Reality (MR) applications require large amounts of information from the real world. Such information is collected through sensors (e.g. position and orientation…
In the digital era, Extended Reality (XR) is considered the next frontier. However, XR systems are computationally intensive, and they must be implemented within strict latency constraints. Thus, XR devices with finite computing resources…
3D surface reconstruction is essential across applications of virtual reality, robotics, and mobile scanning. However, RGB-based reconstruction often fails in low-texture, low-light, and low-albedo scenes. Handheld LiDARs, now common on…
This paper investigates the energy implications of remote rendering for Virtual Reality (VR) applications within a real 5G testbed. Remote rendering enables lightweight devices to access high-performance graphical content by offloading…
Emerging applications of machine learning in numerous areas involve continuous gathering of and learning from streams of data. Real-time incorporation of streaming data into the learned models is essential for improved inference in these…
The beginning of the 21st century has seen many projects on distributed hash tables, both research and commercial. One of their aims has been to replace the first generation of file sharing software with scalable peer-to-peer architectures.…
The delivery and display of 360-degree videos on Head-Mounted Displays (HMDs) presents many technical challenges. 360-degree videos are ultra high resolution spherical videos, which contain an omnidirectional view of the scene. However only…
One of the key aims of quantum networks is the efficient distribution of multipartite entangled states among end users. While various architectures have been proposed, each comes with distinct advantages and limitations. Many designs depend…
Simultaneous localization and mapping (SLAM) is a crucial functionality for exploration robots and virtual/augmented reality (VR/AR) devices. However, some of such devices with limited resources cannot afford the computational or memory…
In an edge-cloud multi-tier network, datacenters provide services to mobile users, with each service having specific latency constraints and computational requirements. Deploying such a variety of services while matching their requirements…
Distributed computing (cloud) networks, e.g., mobile edge computing (MEC), are playing an increasingly important role in the efficient hosting, running, and delivery of real-time stream-processing applications such as industrial automation,…
Immersive virtual reality (VR) applications require ultra-high data rate and low-latency for smooth operation. Hence in this paper, aiming to improve VR experience in multi-user VR wireless video streaming, a deep-learning aided scheme for…
Vehicular fog computing (VFC) is envisioned as an extension of cloud and mobile edge computing to utilize the rich sensing and processing resources available in vehicles. We focus on slow-moving cars that spend a significant time in urban…
High Quality Mobile Virtual Reality (VR) is what the incoming graphics technology era demands: users around the world, regardless of their hardware and network conditions, can all enjoy the immersive virtual experience. However, the…
Simulation has become the evaluation method of choice for many areas of distributing computing research. However, most existing simulation packages have several limitations on the size and complexity of the system being modeled. Fine…
In Covid-19 pandemic, the number of users connecting to the Internet using mobile devices increased. People are doing there every task using mobile phones [16]. These devices are battery-powered and have limited computation capabilities.…