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Behavioural biometric authentication systems entail an enrolment period that is burdensome for the user. In this work, we explore generating synthetic gestures from a few real user gestures with generative deep learning, with the…

Cryptography and Security · Computer Science 2024-07-15 George Webber , Jack Sturgess , Ivan Martinovic

Human motion generation has been widely studied due to its crucial role in areas such as digital humans and humanoid robot control. However, many current motion generation approaches disregard physics constraints, frequently resulting in…

Computer Vision and Pattern Recognition · Computer Science 2026-03-26 Zhuo Li , Mingshuang Luo , Ruibing Hou , Xin Zhao , Hao Liu , Hong Chang , Zimo Liu , Chen Li

Trajectory optimization (TO) is one of the most powerful tools for generating feasible motions for humanoid robots. However, including uncertainties and stochasticity in the TO problem to generate robust motions can easily lead to…

The integration of Supernumerary Limbs (SLs) on humanoid robots poses a significant stability challenge due to the dynamic perturbations they introduce. This thesis addresses this issue by designing a novel hierarchical control architecture…

Robotics · Computer Science 2025-12-02 Bowen Zhi

Recent advances in large-scale pretrained vision models have demonstrated impressive capabilities across a wide range of downstream tasks, including cross-modal and multi-modal scenarios. However, their direct application to 3D human…

Computer Vision and Pattern Recognition · Computer Science 2026-03-09 Siyuan Yang , Jun Liu , Hao Cheng , Chong Wang , Shijian Lu , Hedvig Kjellstrom , Weisi Lin , Alex C. Kot

Whole-body humanoid motion represents a fundamental challenge in robotics, requiring balance, coordination, and adaptability to enable human-like behaviors. However, existing methods typically require multiple training samples per motion,…

We present an integrated planning framework for quadrupedal locomotion over dynamically changing, unforeseen terrains. Existing methods often depend on heuristics for real-time foothold selection-limiting robustness and adaptability-or rely…

Robotics · Computer Science 2025-09-30 Ziyi Zhou , Qian Meng , Hadas Kress-Gazit , Ye Zhao

Rigid-bodied robots often lack compliance needed to adapt to unstructured environments, while fully soft robots, though highly adaptable, struggle with scalability and load capacity. In nature, musculoskeletal systems balance strength and…

Computational Engineering, Finance, and Science · Computer Science 2026-05-29 Hiroki Kobayashi , Yuki Takaha , Changyoung Yuhn , Yuki Sato , Sunao Tomita , Atsushi Kawamoto , Tsuyoshi Nomura

Text-driven human motion synthesis has showcased its potential for revolutionizing motion design in the movie and game industry. Existing methods often rely on 3D motion capture data, which requires special setups, resulting in high costs…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Ruoxi Guo , Huaijin Pi , Zehong Shen , Qing Shuai , Zechen Hu , Zhumei Wang , Yajiao Dong , Ruizhen Hu , Taku Komura , Sida Peng , Xiaowei Zhou

Styled online in-between motion generation has important application scenarios in computer animation and games. Its core challenge lies in the need to satisfy four critical requirements simultaneously: generation speed, motion quality,…

Computer Vision and Pattern Recognition · Computer Science 2023-06-22 Xiangjun Tang , Linjun Wu , He Wang , Bo Hu , Xu Gong , Yuchen Liao , Songnan Li , Qilong Kou , Xiaogang Jin

While recent advances in humanoid locomotion have achieved stable walking on varied terrains, capturing the agility and adaptivity of highly dynamic human motions remains an open challenge. In particular, agile parkour in complex…

Learning policies for complex humanoid tasks remains both challenging and compelling. Inspired by how infants and athletes rely on external support--such as parental walkers or coach-applied guidance--to acquire skills like walking,…

Robotics · Computer Science 2025-07-01 Zhanxiang Cao , Yang Zhang , Buqing Nie , Huangxuan Lin , Haoyang Li , Yue Gao

We introduce SoftMimic, a framework for learning compliant whole-body control policies for humanoid robots from example motions. Imitating human motions with reinforcement learning allows humanoids to quickly learn new skills, but existing…

Robotics · Computer Science 2025-10-21 Gabriel B. Margolis , Michelle Wang , Nolan Fey , Pulkit Agrawal

This paper addresses the challenge of terrain-adaptive dynamic locomotion in humanoid robots, a problem traditionally tackled by optimization-based methods or reinforcement learning (RL). Optimization-based methods, such as model-predictive…

Robotics · Computer Science 2024-07-30 Shangqun Yu , Nisal Perera , Daniel Marew , Donghyun Kim

We present a generative model that learns to synthesize human motion from limited training sequences. Our framework provides conditional generation and blending across multiple temporal resolutions. The model adeptly captures human motion…

Computer Vision and Pattern Recognition · Computer Science 2024-11-26 David Eduardo Moreno-Villamarín , Anna Hilsmann , Peter Eisert

Transferring human motion skills to humanoid robots remains a significant challenge. In this study, we introduce a Wasserstein adversarial imitation learning system, allowing humanoid robots to replicate natural whole-body locomotion…

Motion retargeting from humans to human-like artificial agents is becoming increasingly important as humanoid robots grow more capable. However, most existing approaches focus only on reproducing kinematics and ignore the rich sensorimotor…

Intelligent behaviour in the physical world exhibits structure at multiple spatial and temporal scales. Although movements are ultimately executed at the level of instantaneous muscle tensions or joint torques, they must be selected to…

This paper presents a motion analysis framework for an athlete wearing sport-specific flexible prosthesis based on the soft-rigid hybrid-link system. Such a motion analysis is a challenging problem because we need to consider the…

Robotics · Computer Science 2026-05-14 Sunghee Kim , Yuta Shimane , Taiki Ishigaki , Ko Yamamoto

Animation and machine learning research have shown great advancements in the past decade, leading to robust and powerful methods for learning complex physically-based animations. However, learning can take hours or days, especially if no…

Graphics · Computer Science 2019-09-24 Amin Babadi , Kourosh Naderi , Perttu Hämäläinen