Related papers: Flow-based GAN for 3D Point Cloud Generation from …
We present the first approach for 3D point-cloud to image translation based on conditional Generative Adversarial Networks (cGAN). The model handles multi-modal information sources from different domains, i.e. raw point-sets and images. The…
As 3D point clouds become the representation of choice for multiple vision and graphics applications, the ability to synthesize or reconstruct high-resolution, high-fidelity point clouds becomes crucial. Despite the recent success of deep…
While recent work on text-conditional 3D object generation has shown promising results, the state-of-the-art methods typically require multiple GPU-hours to produce a single sample. This is in stark contrast to state-of-the-art generative…
Flow-based generative models have highly desirable properties like exact log-likelihood evaluation and exact latent-variable inference, however they are still in their infancy and have not received as much attention as alternative…
We study the problem of synthesizing immersive 3D indoor scenes from one or more images. Our aim is to generate high-resolution images and videos from novel viewpoints, including viewpoints that extrapolate far beyond the input images while…
In this paper, we introduce a novel conditional generative adversarial network that creates dense 3D point clouds, with color, for assorted classes of objects in an unsupervised manner. To overcome the difficulty of capturing intricate…
In this paper, we propose a novel generative adversarial network (GAN) for 3D point clouds generation, which is called tree-GAN. To achieve state-of-the-art performance for multi-class 3D point cloud generation, a tree-structured graph…
We study the problem of generating point clouds of 3D objects. Instead of discretizing the object into 3D voxels with huge computational cost and resolution limitations, we propose a novel geometry image based generator (GIG) to convert the…
A generative model for high-fidelity point clouds is of great importance in synthesizing 3d environments for applications such as autonomous driving and robotics. Despite the recent success of deep generative models for 2d images, it is…
Point clouds are rich geometric data structures, where their three dimensional structure offers an excellent domain for understanding the representation learning and generative modeling in 3D space. In this work, we aim to improve the…
In this paper, we propose a simple yet effective method to represent point clouds as sets of samples drawn from a cloud-specific probability distribution. This interpretation matches intrinsic characteristics of point clouds: the number of…
Despite significant progress in image-based 3D scene flow estimation, the performance of such approaches has not yet reached the fidelity required by many applications. Simultaneously, these applications are often not restricted to…
Unsupervised generation of high-quality multi-view-consistent images and 3D shapes using only collections of single-view 2D photographs has been a long-standing challenge. Existing 3D GANs are either compute-intensive or make approximations…
This work presents a generative adversarial architecture for generating three-dimensional shapes based on signed distance representations. While the deep generation of shapes has been mostly tackled by voxel and surface point cloud…
Constructing high-quality generative models for 3D shapes is a fundamental task in computer vision with diverse applications in geometry processing, engineering, and design. Despite the recent progress in deep generative modelling,…
Implicit generative models have been widely employed to model 3D data and have recently proven to be successful in encoding and generating high-quality 3D shapes. This work builds upon these models and alleviates current limitations by…
Recent years have witnessed the emergence of 3D medical imaging techniques with the development of 3D sensors and technology. Due to the presence of noise in image acquisition, registration researchers focused on an alternative way to…
Representation and generative learning, as reconstruction-based methods, have demonstrated their potential for mutual reinforcement across various domains. In the field of point cloud processing, although existing studies have adopted…
Current image-to-3D approaches suffer from high computational costs and lack scalability for high-resolution outputs. In contrast, we introduce a novel framework to directly generate explicit surface geometry and texture using multi-view 2D…
In this paper we propose a novel point cloud generator that is able to reconstruct and generate 3D point clouds composed of semantic parts. Given a latent representation of the target 3D model, the generation starts from a single point and…