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We revisit the problem of designing strategyproof mechanisms for allocating divisible items among two agents who have linear utilities, where payments are disallowed and there is no prior information on the agents' preferences. The…

Computer Science and Game Theory · Computer Science 2017-04-13 Yun Kuen Cheung

Robotic tasks are typically specified by a tuple of factors, such as the object to be grasped, the obstacles to be avoided, the color of the target, and so on. Collecting expert demonstrations for every combination of factor values grows…

Machine Learning · Computer Science 2026-05-22 Sayan Mitra , Ege Yuceel , Noah Giles , Abhishek Pai

When users can benefit from certain predictive outcomes, they may be prone to act to achieve those outcome, e.g., by strategically modifying their features. The goal in strategic classification is therefore to train predictive models that…

Machine Learning · Computer Science 2023-06-12 Guy Horowitz , Nir Rosenfeld

In this survey, we review the literature investigating participatory budgeting as a social choice problem. Participatory Budgeting (PB) is a democratic process in which citizens are asked to vote on how to allocate a given amount of public…

Computer Science and Game Theory · Computer Science 2025-03-14 Simon Rey , Felicia Schmidt , Jan Maly

We consider the possibility of designing an election method that eliminates the incentives for a voter to rank any other candidate equal to or ahead of his or her sincere favorite. We refer to these methods as satisfying the ``Strong…

Computer Science and Game Theory · Computer Science 2010-09-06 Alex Small

We study the trade-offs between strategyproofness and other desiderata, such as efficiency or fairness, that often arise in the design of random ordinal mechanisms. We use approximate strategyproofness to define manipulability, a measure to…

Computer Science and Game Theory · Computer Science 2017-01-11 Timo Mennle , Sven Seuken

We study strategic behavior of project proposers in the context of approval-based participatory budgeting (PB). In our model we assume that the votes are fixed and known and the proposers want to set as high project prices as possible,…

Computer Science and Game Theory · Computer Science 2024-07-30 Piotr Faliszewski , Łukasz Janeczko , Andrzej Kaczmarczyk , Grzegorz Lisowski , Piotr Skowron , Stanisław Szufa

A longstanding objective in classical planning is to synthesize policies that generalize across multiple problems from the same domain. In this work, we study generalized policy search-based methods with a focus on the score function used…

Artificial Intelligence · Computer Science 2022-04-25 Ryan Yang , Tom Silver , Aidan Curtis , Tomas Lozano-Perez , Leslie Pack Kaelbling

We provide elementary proofs of several results concerning the possible outcomes arising from a fixed profile within the class of positional voting systems. Our arguments enable a simple and explicit construction of paradoxical profiles,…

Combinatorics · Mathematics 2020-08-17 Jacqueline Anderson , Brian Camara , John Pike

In boosting, we aim to leverage multiple weak learners to produce a strong learner. At the center of this paradigm lies the concept of building the strong learner as a voting classifier, which outputs a weighted majority vote of the weak…

Machine Learning · Computer Science 2024-12-23 Arthur da Cunha , Kasper Green Larsen , Martin Ritzert

This paper addresses the issue of specifying, simulating, and verifying reactive systems in rewriting logic. It presents an executable semantics for probabilistic, timed, and spatial concurrent constraint programming -- here called…

Logic in Computer Science · Computer Science 2022-11-04 Miguel Romero , Sergio Ramírez , Camilo Rocha , Frank Valencia

We focus on a generalization of the classic Minisum approval voting rule, introduced by Barrot and Lang (2016), and referred to as Conditional Minisum (CMS), for multi-issue elections with preferential dependencies. Under this rule, voters…

Computer Science and Game Theory · Computer Science 2025-06-10 Evangelos Markakis , Georgios Papasotiropoulos

To model combinatorial decision problems involving uncertainty and probability, we introduce stochastic constraint programming. Stochastic constraint programs contain both decision variables (which we can set) and stochastic variables…

Artificial Intelligence · Computer Science 2009-03-09 Toby Walsh

A method is given for quantitatively rating the social acceptance of different options which are the matter of a complete preferential vote. Completeness means that every voter expresses a comparison (a preference or a tie) about each pair…

Optimization and Control · Mathematics 2012-03-09 Rosa Camps , Xavier Mora , Laia Saumell

We focus on the following natural question: is it possible to influence the outcome of a voting process through the strategic provision of information to voters who update their beliefs rationally? We investigate whether it is…

Computer Science and Game Theory · Computer Science 2019-09-24 Matteo Castiglioni , Andrea Celli , Nicola Gatti

This paper is concerned with the problem of controlling a system of constrained dynamic subsystems in a way that balances the performance degradation of decentralized control with the practical cost of centralized control. We propose a…

Systems and Control · Electrical Eng. & Systems 2020-01-29 Pablo R Baldivieso-Monasterios , Paul A Trodden

Score matching is a recently developed parameter learning method that is particularly effective to complicated high dimensional density models with intractable partition functions. In this paper, we study two issues that have not been…

Machine Learning · Computer Science 2012-05-14 Siwei Lyu

We consider the problem of subset selection where one is given multiple rankings of items and the goal is to select the highest ``quality'' subset. Score functions from the multiwinner voting literature have been used to aggregate rankings…

Computers and Society · Computer Science 2023-06-19 Niclas Boehmer , L. Elisa Celis , Lingxiao Huang , Anay Mehrotra , Nisheeth K. Vishnoi

We characterize the class of group-strategyproof mechanisms for the single facility location game in any unconstrained strictly convex space. A mechanism is \emph{group-strategyproof}, if no group of agents can misreport so that all its…

Computer Science and Game Theory · Computer Science 2020-08-12 Pingzhong Tang , Dingli Yu , Shengyu Zhao

Stochastic optimization algorithms have been successfully applied in several domains to find optimal solutions. Because of the ever-growing complexity of the integrated systems, novel stochastic algorithms are being proposed, which makes…

Artificial Intelligence · Computer Science 2024-06-04 Sowmya Chandrasekaran , Thomas Bartz-Beielstein
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