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In this work, we propose and evaluate a new reinforcement learning method, COMPact Experience Replay (COMPER), which uses temporal difference learning with predicted target values based on recurrence over sets of similar transitions, and a…

Despite significant advances in the field of deep Reinforcement Learning (RL), today's algorithms still fail to learn human-level policies consistently over a set of diverse tasks such as Atari 2600 games. We identify three key challenges…

In this work, we build recent advances in distributional reinforcement learning to give a state-of-art distributional variant of the model based on the IQN. We achieve this by using the GAN model's generator and discriminator function with…

Machine Learning · Computer Science 2025-02-24 Haozheng Luo , Tianyi Wu , Colin Feiyu Han , Zhijun Yan

We present the first deep learning model to successfully learn control policies directly from high-dimensional sensory input using reinforcement learning. The model is a convolutional neural network, trained with a variant of Q-learning,…

Machine Learning · Computer Science 2013-12-20 Volodymyr Mnih , Koray Kavukcuoglu , David Silver , Alex Graves , Ioannis Antonoglou , Daan Wierstra , Martin Riedmiller

Reinforcement learning has achieved great success in many applications. However, sample efficiency remains a key challenge, with prominent methods requiring millions (or even billions) of environment steps to train. Recently, there has been…

Machine Learning · Computer Science 2021-12-14 Weirui Ye , Shaohuai Liu , Thanard Kurutach , Pieter Abbeel , Yang Gao

This paper presents an actor-critic deep reinforcement learning agent with experience replay that is stable, sample efficient, and performs remarkably well on challenging environments, including the discrete 57-game Atari domain and several…

Machine Learning · Computer Science 2017-07-11 Ziyu Wang , Victor Bapst , Nicolas Heess , Volodymyr Mnih , Remi Munos , Koray Kavukcuoglu , Nando de Freitas

Model-free reinforcement learning (RL) can be used to learn effective policies for complex tasks, such as Atari games, even from image observations. However, this typically requires very large amounts of interaction -- substantially more,…

Recent work in deep reinforcement learning has allowed algorithms to learn complex tasks such as Atari 2600 games just from the reward provided by the game, but these algorithms presently require millions of training steps in order to…

Machine Learning · Computer Science 2018-01-09 Benjamin Spector , Serge Belongie

Consistent and reproducible evaluation of Deep Reinforcement Learning (DRL) is not straightforward. In the Arcade Learning Environment (ALE), small changes in environment parameters such as stochasticity or the maximum allowed play time can…

Artificial Intelligence · Computer Science 2019-11-11 Marin Toromanoff , Emilie Wirbel , Fabien Moutarde

In recent years, reinforcement learning has seen interest because of deep Q-Learning, where the model is a convolutional neural network. Deep Q-Learning has shown promising results in games such as Atari and AlphaGo. Instead of learning the…

Machine Learning · Computer Science 2021-10-08 Anav Mehta

This paper investigates whether learning contingency-awareness and controllable aspects of an environment can lead to better exploration in reinforcement learning. To investigate this question, we consider an instantiation of this…

Machine Learning · Computer Science 2019-03-05 Jongwook Choi , Yijie Guo , Marcin Moczulski , Junhyuk Oh , Neal Wu , Mohammad Norouzi , Honglak Lee

To solve complex real-world problems with reinforcement learning, we cannot rely on manually specified reward functions. Instead, we can have humans communicate an objective to the agent directly. In this work, we combine two approaches to…

Machine Learning · Computer Science 2018-11-16 Borja Ibarz , Jan Leike , Tobias Pohlen , Geoffrey Irving , Shane Legg , Dario Amodei

Reinforcement learning (RL) research requires diverse, challenging environments that are both tractable and scalable. While modern video games may offer rich dynamics, they are computationally expensive and poorly suited for large-scale…

Machine Learning · Computer Science 2025-10-06 Waris Radji , Thomas Michel , Hector Piteau

Width-based planning has shown promising results on Atari 2600 games using pixel input, while using substantially fewer environment interactions than reinforcement learning. Recent width-based approaches have computed feature vectors for…

Artificial Intelligence · Computer Science 2022-03-22 Benjamin Ayton , Masataro Asai

Achieving efficient and scalable exploration in complex domains poses a major challenge in reinforcement learning. While Bayesian and PAC-MDP approaches to the exploration problem offer strong formal guarantees, they are often impractical…

Artificial Intelligence · Computer Science 2015-11-23 Bradly C. Stadie , Sergey Levine , Pieter Abbeel

This paper introduces a novel method for learning how to play the most difficult Atari 2600 games from the Arcade Learning Environment using deep reinforcement learning. The proposed method, human checkpoint replay, consists in using…

Artificial Intelligence · Computer Science 2016-07-19 Ionel-Alexandru Hosu , Traian Rebedea

In this work, we build on recent advances in distributional reinforcement learning to give a generally applicable, flexible, and state-of-the-art distributional variant of DQN. We achieve this by using quantile regression to approximate the…

Machine Learning · Computer Science 2018-06-20 Will Dabney , Georg Ostrovski , David Silver , Rémi Munos

We introduce the Continuous Arcade Learning Environment (CALE), an extension of the well-known Arcade Learning Environment (ALE) [Bellemare et al., 2013]. The CALE uses the same underlying emulator of the Atari 2600 gaming system (Stella),…

Machine Learning · Computer Science 2024-11-01 Jesse Farebrother , Pablo Samuel Castro

A longstanding goal of the field of AI is a method for learning a highly capable, generalist agent from diverse experience. In the subfields of vision and language, this was largely achieved by scaling up transformer-based models and…

Much human and computational effort has aimed to improve how deep reinforcement learning algorithms perform on benchmarks such as the Atari Learning Environment. Comparatively less effort has focused on understanding what has been learned…

Neural and Evolutionary Computing · Computer Science 2019-05-31 Felipe Petroski Such , Vashisht Madhavan , Rosanne Liu , Rui Wang , Pablo Samuel Castro , Yulun Li , Jiale Zhi , Ludwig Schubert , Marc G. Bellemare , Jeff Clune , Joel Lehman