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We present how to integrate Design Sprints and project-based learning into introductory visualization courses. A design sprint is a unique process based on rapid prototyping and user testing to define goals and validate ideas before…

Human-Computer Interaction · Computer Science 2021-10-01 Johanna Beyer , Yalong Yang , Hanspeter Pfister

Curriculum design is a fundamental component of education. For example, when we learn mathematics at school, we build upon our knowledge of addition to learn multiplication. These and other concepts must be mastered before our first algebra…

Computer Vision and Pattern Recognition · Computer Science 2023-08-21 Parantak Singh , You Li , Ankur Sikarwar , Weixian Lei , Daniel Gao , Morgan Bruce Talbot , Ying Sun , Mike Zheng Shou , Gabriel Kreiman , Mengmi Zhang

The design of any technical Computer Science course must involve its context within the institution's CS program, but also incorporate any new material that is relevant and appropriately accessible to students. In many institutions, theory…

Computers and Society · Computer Science 2023-11-15 Ryan E. Dougherty

This study explores how pre- and post-assessments shape learning outcomes in an Introductory Real Analysis course. Pre-assessments act as learning roadmaps, highlighting prior knowledge and guiding student focus, while post-assessments…

History and Overview · Mathematics 2025-05-29 Chamila Malagoda Gamage

The undergraduate curriculum in statistics and data science is undergoing changes to accommodate new methods, newly interested students, and the changing role of statistics in society. Because of this, it is more important than ever that…

Other Statistics · Statistics 2025-12-17 Lee Kennedy-Shaffer

Commonly, introductory programming courses in higher education institutions have hundreds of participating students eager to learn to program. The manual effort for reviewing the submitted source code and for providing feedback can no…

Human-Computer Interaction · Computer Science 2023-07-26 Gerhard Johann Hagerer , Laura Lahesoo , Miriam Anschütz , Stephan Krusche , Georg Groh

Contribution: In this study, an alternative educational approach for introducing quantum computing to a wider audience is highlighted. The proposed methodology considers quantum computing as a generalized probability theory rather than a…

Physics Education · Physics 2021-05-31 Özlem Salehi , Zeki Seskir , İlknur Tepe

Research is described on a system for web-assisted education and how it is used to deliver on-line drill questions, automatically suited to individual students. The system can store and display all of the various pieces of information used…

Physics Education · Physics 2014-06-27 Anna Helga Jonsdottir , Gunnar Stefansson

Drawing on the Data and Predictions strand of the Indicazioni Nazionali per il curricolo 2012, this study proposes a problem based instructional approach to the teaching of probability. More specifically, the study adopts a design based…

History and Overview · Mathematics 2026-04-24 Luigia Caputo , Aniello Buonocore

Pre-post testing is a commonly used method in physics education community for evaluating students' achievement and or the effectiveness of teaching through a specific period of instruction. A popular method to analyze pre-post testing…

Physics Education · Physics 2008-06-24 Lei Bao

The ubiquity of technology in our daily lives and the economic stability of the technology sector in recent years, especially in areas with a computer science footing, has led to an increase in computer science enrollment in many parts of…

Computers and Society · Computer Science 2014-05-13 Zubair Nabi

The aim of this study is to construct and compose an instructional design in combinatorial learning, particularly in the concept of counting. A composed design is expected to optimize students' combinatorial-thinking skill. This research…

History and Overview · Mathematics 2021-04-02 I. R. Ihsan , N. Karjanto

We describe a project-based computational physics course developed using a backwards course design approach. From an initial competency-based model of problem solving in computational physics, we interviewed faculty who use these tools in…

Physics Education · Physics 2017-04-05 Christopher Burke , Timothy J Atherton

Curriculum learning is a class of training strategies that organizes the data being exposed to a model by difficulty, gradually from simpler to more complex examples. This research explores a reverse curriculum generation approach that…

Machine Learning · Computer Science 2026-02-25 Wanru Zhao , Lucas Caccia , Zhengyan Shi , Minseon Kim , Weijia Xu , Alessandro Sordoni

Peer review is a widely utilized pedagogical feedback mechanism for engaging students, which has been shown to improve educational outcomes. However, we find limited discussion and empirical measurement of peer review in visualization…

Human-Computer Interaction · Computer Science 2020-06-02 Zachariah Beasley , Alon Friedman , Les Piegl , Paul Rosen

Competitive programming (CP) has been increasingly integrated into computer science curricula worldwide due to its efficacy in enhancing students' algorithmic reasoning and problem-solving skills. However, existing CP curriculum designs…

Computers and Society · Computer Science 2025-04-02 Zhongtang Luo

Prequestioning is an instructional strategy that involves taking practice tests on to-be-learned information followed by studying the correct answers. Despite promising results in laboratory studies, it has rarely been examined in authentic…

Physics Education · Physics 2024-03-06 Steven C. Pan , Jia Yi Han , Fun Man Fung

This paper presents the course design titled "Learning Management" of which the goal is to "learn collaborative learning" for a first-year undergraduate student. The objective of the class design is to help transform the student's belief of…

Computers and Society · Computer Science 2013-08-08 Yoshiaki Matsuzawa , Sayaka Tohyama , Sanshiro Sakai

Educational technologies often misalign with instructors' pedagogical goals, forcing adaptations that compromise teaching efficacy. In this paper, we present a case study on the co-development of curriculum and technology in the context of…

Human-Computer Interaction · Computer Science 2025-08-04 Dennis Zyska , Ilia Kuznetsov , Florian Müller , Iryna Gurevych

Syllabuses for curriculum learning have been developed on an ad-hoc, per task basis and little is known about the relative performance of different syllabuses. We identify a number of syllabuses used in the literature. We compare the…

Machine Learning · Computer Science 2018-11-13 Mark Collier , Joeran Beel
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