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Related papers: MonoNHR: Monocular Neural Human Renderer

200 papers

This paper focuses on the regression of multiple 3D people from a single RGB image. Existing approaches predominantly follow a multi-stage pipeline that first detects people in bounding boxes and then independently regresses their 3D body…

Computer Vision and Pattern Recognition · Computer Science 2021-09-17 Yu Sun , Qian Bao , Wu Liu , Yili Fu , Michael J. Black , Tao Mei

Reconstructing people, objects, and their interactions in 3D is a long-standing goal for intelligent systems. Often the input is RGB video from a moving camera, making the task ill-posed; depth is ambiguous, humans and objects occlude each…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Lixin Xue , Chengwei Zheng , Georgios Paschalidis , Chen Guo , Manuel Kaufmann , Juan Zarate , Dimitrios Tzionas

We describe Human Mesh Recovery (HMR), an end-to-end framework for reconstructing a full 3D mesh of a human body from a single RGB image. In contrast to most current methods that compute 2D or 3D joint locations, we produce a richer and…

Computer Vision and Pattern Recognition · Computer Science 2018-06-26 Angjoo Kanazawa , Michael J. Black , David W. Jacobs , Jitendra Malik

We present an approach to generating 3D human models from images. The key to our framework is that we predict double-sided orthographic depth maps and color images from a single perspective projected image. Our framework consists of three…

Computer Vision and Pattern Recognition · Computer Science 2022-05-17 Min-Gyu Park , Ju-Mi Kang , Je Woo Kim , Ju Hong Yoon

We propose 360{\deg} Volumetric Portrait (3VP) Avatar, a novel method for reconstructing 360{\deg} photo-realistic portrait avatars of human subjects solely based on monocular video inputs. State-of-the-art monocular avatar reconstruction…

Computer Vision and Pattern Recognition · Computer Science 2023-12-12 Jalees Nehvi , Berna Kabadayi , Julien Valentin , Justus Thies

Obtaining personalized 3D animatable avatars from a monocular camera has several real world applications in gaming, virtual try-on, animation, and VR/XR, etc. However, it is very challenging to model dynamic and fine-grained clothing…

Computer Vision and Pattern Recognition · Computer Science 2023-10-31 Yuxuan Xue , Bharat Lal Bhatnagar , Riccardo Marin , Nikolaos Sarafianos , Yuanlu Xu , Gerard Pons-Moll , Tony Tung

Existing methods for reconstructing objects and humans from a monocular image suffer from severe mesh collisions and performance limitations for interacting occluding objects. This paper introduces a method to obtain a globally consistent…

Computer Vision and Pattern Recognition · Computer Science 2024-08-16 Sarthak Batra , Partha P. Chakrabarti , Simon Hadfield , Armin Mustafa

Immersive telepresence aims to transform human interaction in AR/VR applications by enabling lifelike full-body holographic representations for enhanced remote collaboration. However, existing systems rely on hardware-intensive multi-camera…

Computer Vision and Pattern Recognition · Computer Science 2026-01-13 Fangyu Lin , Yingdong Hu , Zhening Liu , Yufan Zhuang , Zehong Lin , Jun Zhang

4D reconstruction and rendering of human activities is critical for immersive VR/AR experience.Recent advances still fail to recover fine geometry and texture results with the level of detail present in the input images from sparse…

Computer Vision and Pattern Recognition · Computer Science 2021-03-16 Xin Suo , Yuheng Jiang , Pei Lin , Yingliang Zhang , Kaiwen Guo , Minye Wu , Lan Xu

Rendering the visual appearance of moving humans from occluded monocular videos is a challenging task. Most existing research renders 3D humans under ideal conditions, requiring a clear and unobstructed scene. Those methods cannot be used…

Computer Vision and Pattern Recognition · Computer Science 2025-08-18 Tiange Xiang , Adam Sun , Scott Delp , Kazuki Kozuka , Li Fei-Fei , Ehsan Adeli

Photo-realistic neural reconstruction and rendering of the human portrait are critical for numerous VR/AR applications. Still, existing solutions inherently rely on multi-view capture settings, and the one-shot solution to get rid of the…

Computer Vision and Pattern Recognition · Computer Science 2021-05-17 Ziyu Wang , Liao Wang , Fuqiang Zhao , Minye Wu , Lan Xu , Jingyi Yu

Monocular 3D object detection is an important yet challenging task in autonomous driving. Some existing methods leverage depth information from an off-the-shelf depth estimator to assist 3D detection, but suffer from the additional…

Computer Vision and Pattern Recognition · Computer Science 2022-03-29 Kuan-Chih Huang , Tsung-Han Wu , Hung-Ting Su , Winston H. Hsu

3D human motion capture from monocular RGB images respecting interactions of a subject with complex and possibly deformable environments is a very challenging, ill-posed and under-explored problem. Existing methods address it only weakly…

Computer Vision and Pattern Recognition · Computer Science 2022-08-18 Zhi Li , Soshi Shimada , Bernt Schiele , Christian Theobalt , Vladislav Golyanik

We describe an end-to-end method for recovering 3D human body mesh from single images and monocular videos. Different from the existing methods try to obtain all the complex 3D pose, shape, and camera parameters from one coupling feature,…

Computer Vision and Pattern Recognition · Computer Science 2019-09-18 Sun Yu , Ye Yun , Liu Wu , Gao Wenpeng , Fu YiLi , Mei Tao

We propose CrossHuman, a novel method that learns cross-guidance from parametric human model and multi-frame RGB images to achieve high-quality 3D human reconstruction. To recover geometry details and texture even in invisible regions, we…

Computer Vision and Pattern Recognition · Computer Science 2022-07-21 Liliang Chen , Jiaqi Li , Han Huang , Yandong Guo

We present a novel method to learn temporally consistent 3D reconstruction of clothed people from a monocular video. Recent methods for 3D human reconstruction from monocular video using volumetric, implicit or parametric human shape…

Computer Vision and Pattern Recognition · Computer Science 2021-04-20 Akin Caliskan , Armin Mustafa , Adrian Hilton

This paper investigates the research task of reconstructing the 3D clothed human body from a monocular image. Due to the inherent ambiguity of single-view input, existing approaches leverage pre-trained SMPL(-X) estimation models or…

Computer Vision and Pattern Recognition · Computer Science 2024-12-05 Gangjian Zhang , Nanjie Yao , Shunsi Zhang , Hanfeng Zhao , Guoliang Pang , Jian Shu , Hao Wang

Monocular depth priors have been widely adopted by neural rendering in multi-view based tasks such as 3D reconstruction and novel view synthesis. However, due to the inconsistent prediction on each view, how to more effectively leverage…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Wenyuan Zhang , Yixiao Yang , Han Huang , Liang Han , Kanle Shi , Yu-Shen Liu , Zhizhong Han

In this paper, we target at the problem of learning a generalizable dynamic radiance field from monocular videos. Different from most existing NeRF methods that are based on multiple views, monocular videos only contain one view at each…

Computer Vision and Pattern Recognition · Computer Science 2023-08-16 Fengrui Tian , Shaoyi Du , Yueqi Duan

Human performance capture is a highly important computer vision problem with many applications in movie production and virtual/augmented reality. Many previous performance capture approaches either required expensive multi-view setups or…

Computer Vision and Pattern Recognition · Computer Science 2020-03-19 Marc Habermann , Weipeng Xu , Michael Zollhoefer , Gerard Pons-Moll , Christian Theobalt