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Related papers: The Replicator Dynamic, Chain Components and the R…

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In this work we establish that finite directed graphs give rise to semiflows on the power set of their nodes. We analyze the topological dynamics for semiflows on finite directed graphs by characterizing Morse decompositions, recurrence…

Dynamical Systems · Mathematics 2020-05-29 José Ayala , Wolfgang Kliemann

This article considers a two-player strategic game for network routing under link disruptions. Player 1 (defender) routes flow through a network to maximize her value of effective flow while facing transportation costs. Player 2 (attacker)…

Computer Science and Game Theory · Computer Science 2019-01-23 Mathieu Dahan , Saurabh Amin

Systems of interacting random replicators are studied using generating functional techniques. While replica analyses of such models are limited to systems with symmetric couplings, dynamical approaches as presented here allow specifically…

Disordered Systems and Neural Networks · Physics 2009-11-11 Tobias Galla

This paper is concerned with the death-birth updating process. This model is an example of a spatial game in which players located on the~$d$-dimensional integer lattice are characterized by one of two possible strategies and update their…

Probability · Mathematics 2015-06-25 Stephen Evilsizor , Nicolas Lanchier

We propose quantization relationships which would let us describe and solution problems originated by conflicting or cooperative behaviors among the members of a system from the point of view of quantum mechanical interactions. The quantum…

Quantum Physics · Physics 2016-12-12 Esteban Guevara Hidalgo

We consider a class of Nash games, termed as aggregative games, being played over a networked system. In an aggregative game, a player's objective is a function of the aggregate of all the players' decisions. Every player maintains an…

Optimization and Control · Mathematics 2016-06-10 Jayash Koshal , Angelia Nedić , Uday V. Shanbhag

We study the problem of repeated play in a zero-sum game in which the payoff matrix may change, in a possibly adversarial fashion, on each round; we call these Online Matrix Games. Finding the Nash Equilibrium (NE) of a two player zero-sum…

Machine Learning · Computer Science 2020-04-06 Adrian Rivera Cardoso , Jacob Abernethy , He Wang , Huan Xu

In this paper, we investigate a class of nonzero-sum dynamic stochastic games, where players have linear dynamics and quadratic cost functions. The players are coupled in both dynamics and cost through a linear regression (weighted average)…

Optimization and Control · Mathematics 2020-10-20 Jalal Arabneydi , Amir G. Aghdam , Roland P. Malhamé

This technical note presents a leader-follower scheme for network aggregative games. The followers and leader are selfish cost minimizing agents. The cost function of each follower is affected by strategy of leader and aggregated strategies…

Systems and Control · Electrical Eng. & Systems 2019-08-08 Mohammad Shokri , Hamed Kebriaei

We study a class of stochastic dynamic games that exhibit strategic complementarities between players; formally, in the games we consider, the payoff of a player has increasing differences between her own state and the empirical…

Computer Science and Game Theory · Computer Science 2010-12-13 Sachin Adlakha , Ramesh Johari

In evolutionary game theory, repeated two-player games are used to study strategy evolution in a population under natural selection. As the evolution greatly depends on the interaction structure, there has been growing interests in studying…

Computer Science and Game Theory · Computer Science 2011-02-21 Colin Cooper , Martin Dyer , Velumailum Mohanaraj

We consider an autonomous navigation problem, whereby a traveler aims at traversing an environment in which an adversary tries to set an ambush. A two players zero sum game is introduced. Players' strategies are computed as random path…

Robotics · Computer Science 2016-12-08 Emmanuel Boidot , Aude Marzuoli , Eric Feron

It is typical to assume that there is no conflict of interest among leaders. Under such assumption, it is known that, for a multi-agent system with two leaders, if the followers' interaction subgraph is undirected and connected, then…

Systems and Control · Computer Science 2014-10-28 Jingying Ma , Yuanshi Zheng , Bin Wu , Long Wang

We consider a sequential inspection game where an inspector uses a limited number of inspections over a larger number of time periods to detect a violation (an illegal act) of an inspectee. Compared with earlier models, we allow varying…

Computer Science and Game Theory · Computer Science 2016-08-24 Bernhard von Stengel

The finitely repeated Prisoners' Dilemma is a good illustration of the discrepancy between the strategic behaviour suggested by a game-theoretic analysis and the behaviour often observed among human players, where cooperation is maintained…

Populations and Evolution · Quantitative Biology 2013-01-10 Kristian Lindgren , Vilhelm Verendel

The predominant paradigm in evolutionary game theory and more generally online learning in games is based on a clear distinction between a population of dynamic agents that interact given a fixed, static game. In this paper, we move away…

Computer Science and Game Theory · Computer Science 2020-12-16 Stratis Skoulakis , Tanner Fiez , Ryann Sim , Georgios Piliouras , Lillian Ratliff

In this work we propose a kinetic formulation for evolutionary game theory for zero sum games when the agents use mixed strategies. We start with a simple adaptive rule, where after an encounter each agent increases the probability of play…

Analysis of PDEs · Mathematics 2020-06-16 Juan Pablo Pinasco , Mauro Rodriguez-Cartabia , Nicolas Saintier

We investigate the win-lose relations between strategies of iterated prisoner's dilemma games by using a directed network concept to display the replicator dynamics results. In the giant strongly-connected component of the win/lose network,…

Physics and Society · Physics 2015-01-16 Young Jin Kim , Myungkyoon Roh , Seon-Young Jeong , Seung-Woo Son

Games are natural models for multi-agent machine learning settings, such as generative adversarial networks (GANs). The desirable outcomes from algorithmic interactions in these games are encoded as game theoretic equilibrium concepts, e.g.…

Computer Science and Game Theory · Computer Science 2022-02-25 Gabriel P. Andrade , Rafael Frongillo , Georgios Piliouras

We introduce the concept of attainable sets of payoffs in two-player repeated games with vector payoffs. A set of payoff vectors is called {\em attainable} if player 1 can ensure that there is a finite horizon $T$ such that after time $T$…

Optimization and Control · Mathematics 2014-03-07 Dario Bauso , Ehud Lehrer , Eilon Solan , Xavier Venel