Related papers: Paused Agent Replay Refresh
Reinforcement learning agents learn by encouraging behaviours which maximize their total reward, usually provided by the environment. In many environments, however, the reward is provided after a series of actions rather than each single…
Sparse representations have been shown to be useful in deep reinforcement learning for mitigating catastrophic interference and improving the performance of agents in terms of cumulative reward. Previous results were based on a two step…
We examine the problem of learning and planning on high-dimensional domains with long horizons and sparse rewards. Recent approaches have shown great successes in many Atari 2600 domains. However, domains with long horizons and sparse…
Reinforcement Learning (RL) algorithms have led to recent successes in solving complex games, such as Atari or Starcraft, and to a huge impact in real-world applications, such as cybersecurity or autonomous driving. In the side of the…
In the past few years, deep reinforcement learning has been proven to solve problems which have complex states like video games or board games. The next step of intelligent agents would be able to generalize between tasks, and using prior…
Human-designed reward functions for reinforcement learning (RL) agents are frequently misaligned with the humans' true, unobservable objectives, and thus act only as proxies. Optimizing for a misspecified proxy reward function often induces…
We study multi-agent reinforcement learning (MARL) with centralized training and decentralized execution. During the training, new agents may join, and existing agents may unexpectedly leave the training. In such situations, a standard deep…
Experience replay enables data-efficient learning from past experiences in online reinforcement learning agents. Traditionally, experiences were sampled uniformly from a replay buffer, regardless of differences in experience-specific…
In recent years we have witnessed a renewed interest in machine learning methodologies, especially for deep representation learning, that could overcome basic i.i.d. assumptions and tackle non-stationary environments subject to various…
Video Recognition has drawn great research interest and great progress has been made. A suitable frame sampling strategy can improve the accuracy and efficiency of recognition. However, mainstream solutions generally adopt hand-crafted…
Reinforcement learning (RL) algorithms have made huge progress in recent years by leveraging the power of deep neural networks (DNN). Despite the success, deep RL algorithms are known to be sample inefficient, often requiring many rounds of…
Pairwise Ranking Prompting (PRP) elicits pairwise preference judgments from an LLM, which are then aggregated into a ranking, usually via classical sorting algorithms. However, judgments are noisy, order-sensitive, and sometimes…
Active Reinforcement Learning (ARL) is a twist on RL where the agent observes reward information only if it pays a cost. This subtle change makes exploration substantially more challenging. Powerful principles in RL like optimism, Thompson…
Experience replay is a key component in reinforcement learning for stabilizing learning and improving sample efficiency. Its typical implementation samples transitions with replacement from a replay buffer. In contrast, in supervised…
In online continual learning, a neural network incrementally learns from a non-i.i.d. data stream. Nearly all online continual learning methods employ experience replay to simultaneously prevent catastrophic forgetting and underfitting on…
We study continual learning in the large scale setting where tasks in the input sequence are not limited to classification, and the outputs can be of high dimension. Among multiple state-of-the-art methods, we found vanilla experience…
Reinforcement learning (RL) methods with a high replay ratio (RR) and regularization have gained interest due to their superior sample efficiency. However, these methods have mainly been developed for dense-reward tasks. In this paper, we…
This paper provides an empirical evaluation of recently developed exploration algorithms within the Arcade Learning Environment (ALE). We study the use of different reward bonuses that incentives exploration in reinforcement learning. We do…
We propose a new method for learning from a single demonstration to solve hard exploration tasks like the Atari game Montezuma's Revenge. Instead of imitating human demonstrations, as proposed in other recent works, our approach is to…
Environments with procedurally generated content serve as important benchmarks for testing systematic generalization in deep reinforcement learning. In this setting, each level is an algorithmically created environment instance with a…