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Although part-based motion synthesis networks have been investigated to reduce the complexity of modeling heterogeneous human motions, their computational cost remains prohibitive in interactive applications. To this end, we propose a novel…

Graphics · Computer Science 2023-06-22 Shuaiying Hou , Hongyu Tao , Hujun Bao , Weiwei Xu

This paper proposes a multi-agent artificial intelligence system that generates response-oriented media content in real time based on audio-derived emotional signals. Unlike conventional speech emotion recognition studies that focus…

Artificial Intelligence · Computer Science 2026-01-21 HyeYoung Lee

Predicting the behaviors of other agents on the road is critical for autonomous driving to ensure safety and efficiency. However, the challenging part is how to represent the social interactions between agents and output different possible…

Robotics · Computer Science 2021-09-15 Zhiyu Huang , Xiaoyu Mo , Chen Lv

The demand for realistic and versatile character animation has surged, driven by its wide-ranging applications in various domains. However, the animation generation algorithms modeling human pose with 2D or 3D structures all face various…

Computer Vision and Pattern Recognition · Computer Science 2026-02-10 Tianyu Sun , Zhoujie Fu , Bang Zhang , Guosheng Lin

In this work, we present a data-driven framework for generating diverse in-betweening motions for kinematic characters. Our approach injects dynamic conditions and explicit motion controls into the procedure of motion transitions. Notably,…

Graphics · Computer Science 2024-10-02 Yuchen Chu , Zeshi Yang

Long-range human movement generation remains a central challenge in computer vision and graphics. Generating coherent transitions across semantically distinct motion domains remains largely unexplored. This capability is particularly…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Haichao Wang , Alexander Okupnik , Yuxing Han , Gene Wen , Johannes Schneider , Kyriakos Flouris

Language-guided human motion synthesis has been a challenging task due to the inherent complexity and diversity of human behaviors. Previous methods face limitations in generalization to novel actions, often resulting in unrealistic or…

Computer Vision and Pattern Recognition · Computer Science 2023-08-21 Yuanhao Zhai , Mingzhen Huang , Tianyu Luan , Lu Dong , Ifeoma Nwogu , Siwei Lyu , David Doermann , Junsong Yuan

Human Activity Recognition (HAR) with wearable sensors is challenged by limited interpretability, which significantly impacts cross-dataset generalization. To address this challenge, we propose Motion-Primitive Transformer (MoPFormer), a…

Computer Vision and Pattern Recognition · Computer Science 2025-10-29 Hao Zhang , Zhan Zhuang , Xuehao Wang , Xiaodong Yang , Yu Zhang

Keyframes are a standard representation for kinematic motion specification. Recent learned motion-inbetweening methods use keyframes as a way to control generative motion models, and are trained to generate life-like motion that matches the…

Graphics · Computer Science 2025-03-04 Purvi Goel , Haotian Zhang , C. Karen Liu , Kayvon Fatahalian

Motion generation is a cornerstone of computer graphics, animation, gaming, and robotics, enabling the creation of realistic and varied character movements. A significant limitation of existing methods is their reliance on specific skeletal…

Computer Vision and Pattern Recognition · Computer Science 2025-05-29 Aliasghar Khani , Arianna Rampini , Evan Atherton , Bruno Roy

Creating a diverse and comprehensive dataset of hand gestures for dynamic human-machine interfaces in the automotive domain can be challenging and time-consuming. To overcome this challenge, we propose using synthetic gesture datasets…

Computer Vision and Pattern Recognition · Computer Science 2024-08-05 Amr Gomaa , Robin Zitt , Guillermo Reyes , Antonio Krüger

Existing humanoid control systems often rely on teleoperation or modular generation pipelines that separate language understanding from physical execution. However, the former is entirely human-driven, and the latter lacks tight alignment…

Robotics · Computer Science 2025-11-25 Yuxuan Wang , Haobin Jiang , Shiqing Yao , Ziluo Ding , Zongqing Lu

We propose an action-conditional human motion generation method using variational implicit neural representations (INR). The variational formalism enables action-conditional distributions of INRs, from which one can easily sample…

Computer Vision and Pattern Recognition · Computer Science 2022-07-18 Pablo Cervantes , Yusuke Sekikawa , Ikuro Sato , Koichi Shinoda

Text-driven human motion generation is a multimodal task that synthesizes human motion sequences conditioned on natural language. It requires the model to satisfy textual descriptions under varying conditional inputs, while generating…

Computer Vision and Pattern Recognition · Computer Science 2024-10-01 Xingyu Chen

A novel continuous-time framework is proposed for modeling neuromorphic image sensors in the form of an initial canonical representation with analytical tractability. Exact simulation algorithms are developed in parallel with closed-form…

Applications · Statistics 2025-04-04 Aaron J. Hendrickson , David P. Haefner

Current state-of-the-art methods solve spatiotemporal action localisation by extending 2D anchors to 3D-cuboid proposals on stacks of frames, to generate sets of temporally connected bounding boxes called \textit{action micro-tubes}.…

Image and Video Processing · Electrical Eng. & Systems 2018-08-02 Gurkirt Singh , Suman Saha , Fabio Cuzzolin

Existing person video generation methods either lack the flexibility in controlling both the appearance and motion, or fail to preserve detailed appearance and temporal consistency. In this paper, we tackle the problem of motion transfer…

Computer Vision and Pattern Recognition · Computer Science 2019-08-13 Kun Cheng , Hao-Zhi Huang , Chun Yuan , Lingyiqing Zhou , Wei Liu

We present a novel method for populating 3D indoor scenes with virtual humans that can navigate in the environment and interact with objects in a realistic manner. Existing approaches rely on training sequences that contain captured human…

Computer Vision and Pattern Recognition · Computer Science 2023-08-22 Kaifeng Zhao , Yan Zhang , Shaofei Wang , Thabo Beeler , Siyu Tang

Generating controllable character animation from a reference image and motion guidance remains a challenging task due to the inherent difficulty of injecting appearance and motion cues into video diffusion models. Prior works often rely on…

Graphics · Computer Science 2025-07-03 Guian Fang , Yuchao Gu , Mike Zheng Shou

Text-based motion generation models are drawing a surge of interest for their potential for automating the motion-making process in the game, animation, or robot industries. In this paper, we propose a diffusion-based motion synthesis and…

Computer Vision and Pattern Recognition · Computer Science 2023-01-03 Jihoon Kim , Jiseob Kim , Sungjoon Choi