Related papers: Truth and Preferences -- A Game Approach for Quali…
This paper improves the treatment of equality in guarded dependent type theory (GDTT), by combining it with cubical type theory (CTT). GDTT is an extensional type theory with guarded recursive types, which are useful for building models of…
The present paper gives a mathematical, in particular, syntax-independent, formulation of intensionality and dynamics of computation in terms of games and strategies. Specifically, we give a game semantics for a higher-order programming…
Strategic decision-making involves interactive reasoning where agents adapt their choices in response to others, yet existing evaluations of large language models (LLMs) often emphasize Nash Equilibrium (NE) approximation, overlooking the…
Adding interaction to logic programming is an essential task. Expressive logics such as linear logic provide a theoretical basis for such a mechanism. Unfortunately, none of the existing linear logic languages can model interactions with…
Cirquent calculus is a proof system with inherent ability to account for sharing subcomponents in logical expressions. Within its framework, this article constructs an axiomatization CL18 of the basic propositional fragment of computability…
The probabilistic (or quantitative) modal mu-calculus is a fixed-point logic de- signed for expressing properties of probabilistic labeled transition systems (PLTS). Two semantics have been studied for this logic, both assigning to every…
We develop a bottom-up approach to truth-value semantics for classical logic of partial terms based on equality and apply it to prove the conservativity of the addition of partial description and partial selection functions, independently…
The word \textit{proposition} is used in physics with different meanings, which must be distinguished to avoid interpretational problems. We construct two languages $\mathcal{L}^{\ast}(x)$ and $\mathcal{L}(x)$ with classical set-theoretical…
We consider quantitative extensions of the alternating-time temporal logics ATL/ATLs called quantitative alternating-time temporal logics (QATL/QATLs) in which the value of a counter can be compared to constants using equality, inequality…
In this paper, we introduce a novel team semantics of LTL inspired by inquisitive logic. The main features of the resulting logic, we call InqLTL, are the intuitionistic interpretation of implication and the Boolean semantics of…
Gradual semantics (GS) have demonstrated great potential in argumentation, in particular for deploying quantitative bipolar argumentation frameworks (QBAFs) in a number of real-world settings, from judgmental forecasting to explainable AI.…
In this work, we present a logic based on first-order CTL, namely Game Analysis Logic (GAL), in order to reason about games. We relate models and solution concepts of Game Theory as models and formulas of GAL, respectively. Precisely, we…
We study a quantum version of the sequential game illustrating problems connected with making rational decisions. We compare the results that the two models (quantum and classical) yield. In the quantum model intransitivity gains importance…
The present work aims to give a unity of logic via standard sequential, unpolarized games. Specifically, our vision is that there must be mathematically precise concepts of linear refinement and intuitionistic restriction of logic such that…
We present syntactic characterisations for the union closed fragments of existential second-order logic and of logics with team semantics. Since union closure is a semantical and undecidable property, the normal form we introduce enables…
We discuss partial specifications in first-order logic FO and also in a Turing-complete extension of FO. We compare the compositional and game-theoretic approaches to the systems.
Logics of non-sense allow a third truth value to express propositions that are \emph{nonsense}. These logics are ideal formalisms to understand how errors are handled in programs and how they propagate throughout the programs once they…
As an attempt to uncover the topological nature of composition of strategies in game semantics, we present a ``topological'' game for Multiplicative Additive Linear Logic without propositional variables, including cut moves. We recast the…
Classical probability theory is formulated using sets. In this paper, we extend classical probability theory with propositional computability logic. Unlike other formalisms, computability logic is built on the notion of events/games, which…
Connections between the sequentiality/concurrency distinction and the semantics of proofs are investigated, with particular reference to games and Linear Logic.