Related papers: Leveraging Self-Supervised Training for Unintentio…
Action anticipation involves predicting future actions having observed the initial portion of a video. Typically, the observed video is processed as a whole to obtain a video-level representation of the ongoing activity in the video, which…
Action localization in untrimmed videos is an important topic in the field of video understanding. However, existing action localization methods are restricted to a pre-defined set of actions and cannot localize unseen activities. Thus, we…
Human activity recognition in videos has been widely studied and has recently gained significant advances with deep learning approaches; however, it remains a challenging task. In this paper, we propose a novel framework that simultaneously…
Human action recognition refers to automatic recognizing human actions from a video clip. In reality, there often exist multiple human actions in a video stream. Such a video stream is often weakly-annotated with a set of relevant human…
Advancements in attention mechanisms have led to significant performance improvements in a variety of areas in machine learning due to its ability to enable the dynamic modeling of temporal sequences. A particular area in computer vision…
Anomaly detection in videos is a challenging task as anomalies in different videos are of different kinds. Therefore, a promising way to approach video anomaly detection is by learning the non-anomalous nature of the video at hand. To this…
In this paper, we address the discovery of robotic options from demonstrations in an unsupervised manner. Specifically, we present a framework to jointly learn low-level control policies and higher-level policies of how to use them from…
Unsupervised video object segmentation aims to detect the most salient object in a video without any external guidance regarding the object. Salient objects often exhibit distinctive movements compared to the background, and recent methods…
Predicting human intention is critical to facilitating safe and efficient human-robot collaboration (HRC). However, it is challenging to build data-driven models for human intention prediction. One major challenge is due to the diversity…
Visual-based human action recognition can be found in various application fields, e.g., surveillance systems, sports analytics, medical assistive technologies, or human-robot interaction frameworks, and it concerns the identification and…
Active inference is a formal approach to study cognition based on the notion that adaptive agents can be seen as engaging in a process of approximate Bayesian inference, via the minimisation of variational and expected free energies.…
We aim to learn to temporally localize object state changes and the corresponding state-modifying actions by observing people interacting with objects in long uncurated web videos. We introduce three principal contributions. First, we…
Inspired by the effectiveness of adversarial training in the area of Generative Adversarial Networks we present a new approach for learning feature representations in person re-identification. We investigate different types of bias that…
Offline Reinforcement learning is commonly used for sequential decision-making in domains such as healthcare and education, where the rewards are known and the transition dynamics $T$ must be estimated on the basis of batch data. A key…
In this paper, we presented a preliminary study for tactical driver behavior detection from untrimmed naturalistic driving recordings. While supervised learning based detection is a common approach, it suffers when labeled data is scarce.…
Computer-use agents can operate computers and automate laborious tasks, but despite recent rapid progress, they still lag behind human users, especially when tasks require domain-specific procedural knowledge about particular applications,…
Skeleton-based human action recognition aims to classify human skeletal sequences, which are spatiotemporal representations of actions, into predefined categories. To reduce the reliance on costly annotations of skeletal sequences while…
This study investigates how human motion cues can be used to design expressive robot-arm movements. Using the imperfect-information game Geister, we analyzed two types of human piece-moving motions: natural gameplay (unconscious tendencies)…
Self-supervised pre-training paradigms have been extensively explored in the field of skeleton-based action recognition. In particular, methods based on masked prediction have pushed the performance of pre-training to a new height. However,…
Video representation learning has recently attracted attention in computer vision due to its applications for activity and scene forecasting or vision-based planning and control. Video prediction models often learn a latent representation…