Related papers: Reflections and Considerations on Running Creative…
Mixed Reality (MR) is gaining prominence in manual task skill learning due to its in-situ, embodied, and immersive experience. To teach manual tasks, current methodologies break the task into hierarchies (tasks into subtasks) and visualize…
Teaching systems physical tasks is a long standing goal in HCI, yet most prior work has focused on non collaborative physical activities. Collaborative tasks introduce added complexity, requiring systems to infer users assumptions about…
Visualization tools for supervised learning have allowed users to interpret, introspect, and gain intuition for the successes and failures of their models. While reinforcement learning practitioners ask many of the same questions, existing…
In this work, we present three experiences developed with 3D printing technology for teaching in Optics. These activities were planned, designed, and implemented to go deeper into knowledge about light polarization, reflection and…
Audio-visual learning, aimed at exploiting the relationship between audio and visual modalities, has drawn considerable attention since deep learning started to be used successfully. Researchers tend to leverage these two modalities either…
The availability heuristic is a strategy that people use to make quick decisions but often lead to systematic errors. We propose three ways that visualization could facilitate unbiased decision-making. First, visualizations can alter the…
Computer experiments refer to the study of real systems using complex simulation models. They have been widely used as alternatives to physical experiments. Design and analysis of computer experiments have attracted great attention in past…
Visualizations in interactive computer simulations are a powerful tool to help students develop productive mental models, particularly in the case of quantum phenomena that have no classical analogue. The QuVis Quantum Mechanics…
Design studies aim to create visualization solutions for real-world problems of different application domains. Recently, the emergence of large language models (LLMs) has introduced new opportunities to enhance the design study process,…
The exponential growth of data has outpaced human ability to process information, necessitating innovative approaches for effective human-data interaction. To transform raw data into meaningful insights, storytelling, and visualization have…
Teaching is one of many professions for which personalized feedback and reflection can help improve dialogue and discussion between the professional and those they serve. However, professional development (PD) is often impersonal as human…
While the potential of deep learning (DL) for automating simple tasks is already well explored, recent research has started investigating the use of deep learning for creative design, both for complete artifact creation and supporting…
Interactive digital storytelling becomes a popular choice for information presentation in many fields. Its application spans from media industry and business information visualization, through digital cultural heritage, serious games,…
Composite visualization is a popular design strategy that represents complex datasets by integrating multiple visualizations in a meaningful and aesthetic layout, such as juxtaposition, overlay, and nesting. With this strategy, numerous…
In the face of complex decisions, people often engage in a three-stage process that spans from (1) exploring and analyzing pertinent information (intelligence); (2) generating and exploring alternative options (design); and ultimately…
Teaching is about constantly innovating strategies, ways and means to engage diverse students in active and meaningful learning. In line with this, SUTD adopts various student-centric teaching and learning teaching methods and approaches.…
Reinforcement Learning is a mature technology, often suggested as a potential route towards Artificial General Intelligence, with the ambitious goal of replicating the wide range of abilities found in natural and artificial intelligence,…
We believe that 3D visualisations should not be used alone; by coincidentally displaying alternative views the user can gain the best understanding of all situations. The different presentations signify manifold meanings and afford…
What if we take a broader view of what it means to run an education experiment? In this paper, we explore opportunities that arise when we think beyond the commonly-held notion that the purpose of an experiment is to either accept or reject…
Formalizing creativity-related concepts has been a long-term goal of Computational Creativity. To the same end, we explore Formal Learning Theory in the context of creativity. We provide an introduction to the main concepts of this…