Related papers: DifferSketching: How Differently Do People Sketch …
Sketching is inherently a sequential process, in which strokes are drawn in a meaningful order to explore and refine ideas. However, most generative models treat sketches as static images, overlooking the temporal structure that underlies…
Deep networks trained on millions of facial images are believed to be closely approaching human-level performance in face recognition. However, open world face recognition still remains a challenge. Although, 3D face recognition has an…
Sketch recognition algorithms are engineered and evaluated using publicly available datasets contributed by the sketch recognition community over the years. While existing datasets contain sketches of a limited set of generic objects, each…
Deep networks have achieved excellent results in perceptual tasks, yet their ability to generalize to variations not seen during training has come under increasing scrutiny. In this work we focus on their ability to have invariance towards…
Can a user create a deep generative model by sketching a single example? Traditionally, creating a GAN model has required the collection of a large-scale dataset of exemplars and specialized knowledge in deep learning. In contrast,…
Free-hand sketches are appealing for humans as a universal tool to depict the visual world. Humans can recognize varied sketches of a category easily by identifying the concurrence and layout of the intrinsic semantic components of the…
Freehand line sketches are an interesting and unique form of visual representation. Typically, such sketches are studied and utilized as an end product of the sketching process. However, we have found it instructive to study the sketches as…
Visual design relies on seeing things in different ways, acting on them, and seeing results to act again. Parametric design tools are often not robust to design changes that result from sketching over the visualization of their output. We…
We demonstrate that pre-trained text-to-image diffusion models, despite being trained on raster images, possess a remarkable capacity to guide vector sketch synthesis. In this paper, we introduce DiffSketcher, a novel algorithm for…
The ability to synthesize long-term human motion sequences in real-world scenes can facilitate numerous applications. Previous approaches for scene-aware motion synthesis are constrained by pre-defined target objects or positions and thus…
In data stream applications, one of the critical issues is to estimate the frequency of each item in the specific multiset. The multiset means that each item in this set can appear multiple times. The data streams in many applications are…
In sequential recommender system applications, it is important to develop models that can capture users' evolving interest over time to successfully recommend future items that they are likely to interact with. For users with long…
Object recognition is among the fundamental tasks in the computer vision applications, paving the path for all other image understanding operations. In every stage of progress in object recognition research, efforts have been made to…
Recent advances in modeling 3D objects mostly rely on synthetic datasets due to the lack of large-scale realscanned 3D databases. To facilitate the development of 3D perception, reconstruction, and generation in the real world, we propose…
We present Neural 3D Strokes, a novel technique to generate stylized images of a 3D scene at arbitrary novel views from multi-view 2D images. Different from existing methods which apply stylization to trained neural radiance fields at the…
We propose GroundUp, the first sketch-based ideation tool for 3D city massing of urban areas. We focus on early-stage urban design, where sketching is a common tool and the design starts from balancing building volumes (masses) and open…
Text-to-image models are showcasing the impressive ability to create high-quality and diverse generative images. Nevertheless, the transition from freehand sketches to complex scene images remains challenging using diffusion models. In this…
Three-dimensional (3D) reconstruction has emerged as a prominent area of research, attracting significant attention from academia and industry alike. Among the various applications of 3D reconstruction, facial reconstruction poses some of…
We introduce the novel problem of localizing all the instances of an object (seen or unseen during training) in a natural image via sketch query. We refer to this problem as sketch-guided object localization. This problem is distinctively…
Online learning and academic conferences have become pervasive and essential for education and professional development, especially since the onset of pandemics. Academic presentations usually require well-designed slides that are easily…