Related papers: DifferSketching: How Differently Do People Sketch …
We contribute the first large-scale dataset of scene sketches, SketchyScene, with the goal of advancing research on sketch understanding at both the object and scene level. The dataset is created through a novel and carefully designed…
The emerging trend of AR/VR places great demands on 3D content. However, most existing software requires expertise and is difficult for novice users to use. In this paper, we aim to create sketch-based modeling tools for user-friendly 3D…
Sketches are the most abstract 2D representations of real-world objects. Although a sketch usually has geometrical distortion and lacks visual cues, humans can effortlessly envision a 3D object from it. This suggests that sketches encode…
We present the first fine-grained dataset of 1,497 3D VR sketch and 3D shape pairs of a chair category with large shapes diversity. Our dataset supports the recent trend in the sketch community on fine-grained data analysis, and extends it…
This work aims to investigate the problem of 3D modeling using single free-hand sketches, which is one of the most natural ways we humans express ideas. Although sketch-based 3D modeling can drastically make the 3D modeling process more…
While free-hand sketching has long served as an efficient representation to convey characteristics of an object, they are often subjective, deviating significantly from realistic representations. Moreover, sketches are not consistent for…
The rise of AR/VR has led to an increased demand for 3D content. However, the traditional method of creating 3D content using Computer-Aided Design (CAD) is a labor-intensive and skill-demanding process, making it difficult to use for…
3D sketches are widely used for visually representing the 3D shape and structure of objects or scenes. However, the creation of 3D sketch often requires users to possess professional artistic skills. Existing research efforts primarily…
Free-hand sketches are highly illustrative, and have been widely used by humans to depict objects or stories from ancient times to the present. The recent prevalence of touchscreen devices has made sketch creation a much easier task than…
Artist-drawn sketches only loosely conform to analytical models of perspective projection; the deviation of human-drawn perspective from analytical perspective models is persistent and well documented, but has yet to be algorithmically…
Freehand sketches often contain sparse visual detail. In spite of the sparsity, they are easily and consistently recognized by humans across cultures, languages and age groups. Therefore, analyzing such sparse sketches can aid our…
In this paper, we study the problem of multi-view sketch correspondence, where we take as input multiple freehand sketches with different views of the same object and predict as output the semantic correspondence among the sketches. This…
As 3D models become critical in today's manufacturing and product design, conventional 3D modeling approaches based on Computer-Aided Design (CAD) are labor-intensive, time-consuming, and have high demands on the creators. This work aims to…
Deep image-based modeling received lots of attention in recent years, yet the parallel problem of sketch-based modeling has only been briefly studied, often as a potential application. In this work, for the first time, we identify the main…
Detecting 3D objects keypoints is of great interest to the areas of both graphics and computer vision. There have been several 2D and 3D keypoint datasets aiming to address this problem in a data-driven way. These datasets, however, either…
Sketches, with their expressive potential, allow humans to convey the essence of an object through even a rough contour. For the first time, we harness this expressive potential to improve segmentation performance in challenging tasks like…
VR sketching lets users explore and iterate on ideas directly in 3D, offering a faster and more intuitive alternative to conventional CAD tools. However, existing sketch-to-shape models ignore the temporal ordering of strokes, discarding…
Reconstructing 3D human shapes from 2D images has received increasing attention recently due to its fundamental support for many high-level 3D applications. Compared with natural images, freehand sketches are much more flexible to depict…
The study of eye gaze fixations on photographic images is an active research area. In contrast, the image subcategory of freehand sketches has not received as much attention for such studies. In this paper, we analyze the results of a…
Sketches have been used to conceptualise and depict visual objects from pre-historic times. Sketch research has flourished in the past decade, particularly with the proliferation of touchscreen devices. Much of the utilisation of sketch has…